Short Questions Thread

Discuss Median XL!
Ruubel
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Ruubel wrote:Goblin glee - does it work on totem builds ?


ok, fuk, now I got it. I'm typing it here as a warning for others. I plastered this scroll for my totem char's
Shiverhood
Shiverhood
Full Helm (Sacred)

Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength:
300
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(30 to 40)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana +(10 to 20)%
Maximum Cold Resist +3%
+100 Life on Melee Attack
Requirements -50%
Socketed (4)
the thing is .... despite of the description - totems are getting bonuses, no worriess, but for goblin glee - you have to follow conditions set at the yellow text. Oh well...
legitxsniper
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can you not honorific a 6soq sword anymore? i used to do this on a barb for an extra 22% exp per hand with a summon build
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Nitz
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legitxsniper wrote:can you not honorific a 6soq sword anymore? i used to do this on a barb for an extra 22% exp per hand with a summon build


Make it magical with an oil of enhancement - it will get full sockets if you make it honorific.

Use short questions thread next time.
legitxsniper
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Nitz wrote:
legitxsniper wrote:can you not honorific a 6soq sword anymore? i used to do this on a barb for an extra 22% exp per hand with a summon build


Make it magical with an oil of enhancement - it will get full sockets if you make it honorific.

Use short questions thread next time.


my bad, i used a magic great sword, a magic flamberge, a magic broad sword, and a magic axe and all got 2 soqs when i honorific them
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Nitz
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legitxsniper wrote:my bad, i used a magic great sword, a magic flamberge, a magic broad sword, and a magic axe and all got 2 soqs when i honorific them


Tier 1 items can't have full sockets. Use a T4 or Sacred one.
legitxsniper
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Nitz wrote:
legitxsniper wrote:my bad, i used a magic great sword, a magic flamberge, a magic broad sword, and a magic axe and all got 2 soqs when i honorific them


Tier 1 items can't have full sockets. Use a T4 or Sacred one.



sweet tyvm i wasnt even look at the tier
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Jampula wrote:
GoochMcNuts wrote:For the future it would be nice to clarify on the sigil of absolution that it only works with levels added via MOs cuz it really sucks that this incredible bow is basically unusable now.

How did you manage to roll lvl reg 150 without orbing?

I rolled 3 elemental dominions onto it before hand cuz the ele dmg would scale really well with my dragon lore talent. The surxis rune requires lvl 120 to use so it totaled to lvl 150.
Ruubel
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Do not tell me ,that the only reasonable build for this
Alnair
Alnair
Saber (Sacred)

One-Hand Damage: 123 to 126
Required Level: 100
Required Strength: 443
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
You Cannot Summon Blade Spirits Directly
40% Chance to cast level 50 Blade Spirits on Melee Attack
+(2 to 3) to All Skills
Ignore Target's Defense
+200% Enhanced Damage
+1 to Blade Spirits
Weapon Physical Damage +150%
+(60 to 75)% to Summoned Minion Life
+(20 to 25)% to Summoned Minion Resistances
100% Bonus to Defense
Socketed (3)
is a wolf dudu and even for it its a stopgap ( to cold blood).
Istaryu
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Ruubel wrote:Do not tell me ,that the only reasonable build for this
Alnair
Alnair
Saber (Sacred)

One-Hand Damage: 123 to 126
Required Level: 100
Required Strength: 443
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
You Cannot Summon Blade Spirits Directly
40% Chance to cast level 50 Blade Spirits on Melee Attack
+(2 to 3) to All Skills
Ignore Target's Defense
+200% Enhanced Damage
+1 to Blade Spirits
Weapon Physical Damage +150%
+(60 to 75)% to Summoned Minion Life
+(20 to 25)% to Summoned Minion Resistances
100% Bonus to Defense
Socketed (3)
is a wolf dudu and even for it its a stopgap ( to cold blood).


Why would you ever use that on a wolf druid?
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Jampula
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Ruubel wrote:Do not tell me ,that the only reasonable build for this
Alnair
Alnair
Saber (Sacred)

One-Hand Damage: 123 to 126
Required Level: 100
Required Strength: 443
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
You Cannot Summon Blade Spirits Directly
40% Chance to cast level 50 Blade Spirits on Melee Attack
+(2 to 3) to All Skills
Ignore Target's Defense
+200% Enhanced Damage
+1 to Blade Spirits
Weapon Physical Damage +150%
+(60 to 75)% to Summoned Minion Life
+(20 to 25)% to Summoned Minion Resistances
100% Bonus to Defense
Socketed (3)
is a wolf dudu and even for it its a stopgap ( to cold blood).

I wouldn't use that except maybe for barb summoner, otherwise just sig it.