SSF Bowzon

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dungears
Dark Huntress
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Wotan wrote:Read the scroll, it works only on daggers.


Doh! Yep, you're right. Sorry for silly question.
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Wotan
Astral Guardian
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dungears wrote:
Wotan wrote:Read the scroll, it works only on daggers.


Doh! Yep, you're right. Sorry for silly question.

No problem, its kinda misleading, cause it says weapon. You are not the first one to get tricked by that.
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Lynderika
Grubber
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dungears wrote:I found a weapon enchantment scroll that will make a weapon ethereal. Two questions about this:

1. Does the ethereal weapon damage factor into the max 200% ED a weapon can get? Or is it added before the 200% max ED?

2. If the ethereal damage increase is before the max 200% weapon damage, would it be a good idea to make the crafted bow for this build ethereal and socket it with 5 perf skulls and one indestructible jewel? Or is it better to stick with normal crafted bow with 6 perf skulls?

Thanks.


Etheral is 25% more damage to the weapon applied before anything else, so as it multiply with ed, it's bonus is way better than a perf skull. Too bad that as said, the scroll only is for dagger
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Wulf
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dungears wrote:I found a weapon enchantment scroll that will make a weapon ethereal. Two questions about this:

1. Does the ethereal weapon damage factor into the max 200% ED a weapon can get? Or is it added before the 200% max ED?

2. If the ethereal damage increase is before the max 200% weapon damage, would it be a good idea to make the crafted bow for this build ethereal and socket it with 5 perf skulls and one indestructible jewel? Or is it better to stick with normal crafted bow with 6 perf skulls?

Thanks.


eth doesnt work on bows, but it's a base dmg multiplier.

for instance, a 67-75 base weapon with 200ed has 201-225 displayed dmg. if it was eth, that 67-75 is turned into 81-93 base dmg, which is turned to 243-279 with 200ed. so in a way, it increases the value of ed; its especially good on runewords or with Jah/Xis runes where you can bypass the 200ed limit.

but again, you cant eth a bow D:
ee_wklaa
Cog
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I followed your guide and killed all the boss except Samael and Deimoss(I am stuck with Dlab lv11-12), do you have any tips/guide for them?
Thank you very much.

https://tsw.vn.cz/acc/char.php?name=KeNg_ii
my gear
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skilzorz
Acid Prince
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This bow worth keeping?
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Wotan
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Yes, overall good bow not to mention it has tantrum on, which is valuable late game with the petulant armor.
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Wulf
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ee_wklaa wrote:I followed your guide and killed all the boss except Samael and Deimoss(I am stuck with Dlab lv11-12), do you have any tips/guide for them?
Thank you very much.

https://tsw.vn.cz/acc/char.php?name=KeNg_ii
my gear


it pleased me to look at your bowzon. to look at the charms and your entire spec and choice of items, it shows that you've been following the guide :) well done friend

that said, you play on tsw so you have access to goblins, which can drop 30fcr amulet enchants. it is no longer needed to get 22speeds on the wormhole charm. i chose not to mention it in the guide because i want it to apply to both online and sp players, not just online.

unfortunately i do not have a lot of battle-tested advice to give you because high labs, samael and deimoss is exactly the content i havent covered/got to yet. those 3 are the only content in the game that requires a heavy time investment on your character (especially if you play SSF where you cant really play a UMO/relic build). having a busy lifestyle, its been hard to find the time to dive into that content.

a couple of posts back i gave generic lab advice, so i think it might be worth a read. here it is again:

Wulf wrote:well for 11+ labs, 90 max res and 260 stacked res is recommended.

  • id make sure ALL of your charms are perfect or near perfect. for instance:
    • full dex wormhole
    • the obvious capped max res witch/kab charms
    • 60aa+ umbraru treasure
    • sleep charm upgraded with triune trophy (awakened with a 2nd triune trophy if youre nuts)
    • 90-95% roll astro/belial/bremmtown charms
    • belial/judgment/vizjun trophy in their respective charms
    • capped resistance charms such as baal/yshari/laz/iotss/baal trophy.

  • lotteried +2 max res unique amulet is pretty mandatory.
    Scarab of Death
    Scarab of Death
    Amulet

    Required Level: 40
    Item Level: 70
    50% Attack Speed
    50% Cast Speed
    50% Hit Recovery
    Elemental Resists +25%
    Physical Resist -5%
    5% Reanimate as: Random Monster
    is good due to its fcr and being a very common, but it can be any ammy as long as you get +2 max res. if you slap a fcr enchant on it, the 80fcr and the other 45 from charms makes you reach the 117 breakpoint, meaning no other fcr from gear needed.

  • trophied laz charm is also very useful.

  • Rainbow Maiden
    Rainbow Maiden
    Cervelliere (Sacred)

    Defense: 939 to 989
    (Amazon Only)
    Required Level: 100
    Required Strength: 550
    Item Level: 120
    +(1 to 2) to Amazon Skill Levels
    Adds 38-75 Fire Damage
    Adds 38-75 Lightning Damage
    Adds 38-75 Cold Damage
    (10 to 15)% Life stolen per Hit
    -16% to Enemy Fire Resistance
    -16% to Enemy Lightning Resistance
    -16% to Enemy Cold Resistance
    Maximum Elemental Resists +3%
    Physical Resist 5%
    5% Chance to Avoid Damage
    Total Defense = 0
    Socketed (4)
    like you said is also very good, but
    Witchhunter's Hood
    Witchhunter's Hood
    Cap (Sacred)

    Defense: (2136 - 2611) to (2161 - 2642)
    Required Level: 90
    Required Strength:
    250
    Item Level: 1
    +(80 to 120)% Enhanced Defense
    10% to Strength
    10% to Dexterity
    Maximum Elemental Resists +1%
    Elemental Resists +(31 to 40)%
    Physical Resist 5%
    (16 to 20)% Bonus to Defense
    Requirements -50%
    Socketed (4)

    Witchhunter's Attire
    (Assassin Claw Set)
    set is a very good alternative. id even go as to say its better due to the stacked resist and 10%dex. note: i did a couple of mid labs and i found that trinity arrow wasnt bad at all even with little to not rainbow pierce from equipment. my point being that the pierce from rainbow maiden isnt that bad at all.

  • also when you are very very lategame, it is worth to drop windrunners and go back to tier4
    Death Spur
    Death Spur
    Heavy Boots (4)

    Defense: 27 to 39
    Required Level: 3
    Required Strength: 27
    Item Level: 1
    1% Chance to cast level 6 Spike Nova on Kill
    (10 to 40)% Movement Speed
    +0.09375 to Maximum Damage (Based on Character Level)
    +(11 to 15) to Strength
    +(11 to 15) to Dexterity
    Socketed (1)
    Defense: 109 to 141
    Required Level: 20
    Required Strength: 55
    Item Level: 31
    1% Chance to cast level 10 Spike Nova on Kill
    (10 to 40)% Movement Speed
    +0.15625 to Maximum Damage (Based on Character Level)
    +(21 to 25) to Strength
    +(21 to 25) to Dexterity
    Socketed (2)
    Defense: 248 to 310
    Required Level: 38
    Required Strength: 193
    Item Level: 51
    1% Chance to cast level 14 Spike Nova on Kill
    (10 to 40)% Movement Speed
    +0.21875 to Maximum Damage (Based on Character Level)
    +(31 to 35) to Strength
    +(31 to 35) to Dexterity
    Socketed (3)
    Defense: 346 to 427
    Required Level: 46
    Required Strength: 386
    Item Level: 77
    1% Chance to cast level 16 Spike Nova on Kill
    (10 to 40)% Movement Speed
    +0.25 to Maximum Damage (Based on Character Level)
    +(36 to 40) to Strength
    +(36 to 40) to Dexterity
    Socketed (4)
    with 40ms and 1pr. the extra 4pgem in it gives you 1-2k hp while remaining identical in dmg. leech isnt super useful in labs. do not get baited into using an aban craft or the tu light plated boots; spur will always beat them. i havent tested
    Akarat's Trek
    Akarat's Trek
    Light Plated Boots (Sacred)

    Defense: (1960 - 2352) to (2170 - 2604)
    Required Level: 100
    Required Strength: 625
    Item Level: 120
    2% Chance to cast level 30 Hammertime on Melee Attack
    2% Chance to cast level 30 Thunder Wave on Melee Attack
    2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
    (10 to 40)% Movement Speed
    +(15 to 20) to Charged Strike
    Weapon Physical Damage +(60 to 90)%
    +(150 to 200)% Enhanced Defense
    10% to All Attributes
    +10 to Light Radius
    Socketed (4)
    though, so im unsure how they compare (ewd is excessively good on bowzon).

  • hellfire aura helm enchant gives you +3 max fire res.

  • i also highly recommend having a super tanky merc that can peel for you. i havent delved into high labs yet, but the shapeshifter i currently have is very useful for tier8-10 labs. cube has a good merc guide, id just opt for a LOT of hp% and max resist (aim for 30k+ life / 85+ max res / 260 stacked res / 25% slow target).

  • word of advice regarding
    Askarbydd
    Askarbydd
    Reflex Bow (Sacred)

    Two-Hand Damage: (230 - 311) to (330 - 455)
    (Amazon Only)
    Required Level: 100
    Required Dexterity:
    1020
    Item Level: 105
    Dexterity Damage Bonus: (0.15 per Dexterity)%
    50% Attack Speed
    Adds (70 to 110)-(150 to 230) Damage
    15% Life stolen per Hit
    +(140 to 200)% Enhanced Damage
    +(1 to 10) to Rapid Wyrmshot
    Maximum Poison Resist +2%
    Poison Length Reduced by 25%
    Requirements +50%
    Socketed (6)
    ,
    Stareye's Claws
    Stareye's Claws
    Gauntlets (Sacred)

    Defense: 1674 to 1959
    Required Level: 100
    Required Strength: 625
    Item Level: 120
    Adds 100-150 Cold Damage
    +25% to Cold Spell Damage
    -15% to Enemy Cold Resistance
    +200% Enhanced Defense
    +50 to Dexterity
    15% to Dexterity
    Maximum Cold Resist +2%
    +5 Cold Absorb
    Socketed (4)

    Henchmen Trophies
    (Legendary Set)
    ,
    Doomcloud Spine
    Doomcloud Spine
    Plated Belt (Sacred)

    Defense: 4089 to 4479
    Required Level: 100
    Required Strength: 675
    Item Level: 120
    Adds 100-150 Lightning Damage
    +25% to Lightning Spell Damage
    -15% to Enemy Lightning Resistance
    +200% Enhanced Defense
    +50 to Vitality
    15% to Vitality
    Maximum Lightning Resist +2%
    +5 Lightning Absorb
    Socketed (2)

    Henchmen Trophies
    (Legendary Set)
    : ive seen some people use them with relative success in labs, but i personally think theyre traps. the askar has lower base dmg than a craft with ed-min-max (also rapid wyrm drains your mana super fast, meaning you cant spam it anyways), and the max res from the set items could simply be replaced by 2 pgems while wearing a better armor slot (for instance, dex-min-max crafted gloves/
    Rogue Foresight
    Rogue Foresight
    Heavy Gloves (Sacred)

    Defense: 492 to 522
    Required Level: 100
    Required Strength: 525
    Item Level: 120
    +1 to All Skills
    5% Deadly Strike
    -10% to Strength
    20% to Dexterity
    Physical Resist 5%
    Socketed (4)
    and
    Black Void
    Black Void
    Heavy Belt (Sacred)

    Defense: (3060 - 3442) to (3304 - 3717)
    Required Level: 100
    Required Strength: 625
    Item Level: 120
    20% Attack Speed
    Adds 10-15 Damage
    (10 to 15)% Life stolen per Hit
    Slow Target 10%
    +(140 to 170)% Enhanced Defense
    10% to Strength
    10% to Dexterity
    Target Takes Additional Damage of (25 to 50)
    30% Magic Find
    Socketed (2)
    ). but again that is my opinion, i havent tested myself to categorically say theyre bad, just a hunch.
ee_wklaa
Cog
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Thank you for your reply, your guide helped me a lot.
:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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Victor
Cog
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ee_wklaa wrote:I followed your guide and killed all the boss except Samael and Deimoss(I am stuck with Dlab lv11-12), do you have any tips/guide for them?
Thank you very much.

https://tsw.vn.cz/acc/char.php?name=KeNg_ii
my gear


Wulf wrote:a couple of posts back i gave generic lab advice, so i think it might be worth a read.


--

Did some high labs testing by borrowing gear from my 1H Necro including the almighty
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 25-40 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)
. As Wulf suggested I replaced my
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
with
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
full of resist gems. Adds like 1.2k health, nice.

18.5K Health, 90 max res, 260+ all resists, all speeds capped, all charms but last 3 and most trophies.

All I can say is damage is there but can't sustain health. You definitely need the Shapeshifter from NotCube's guide geared to the teeth, if you want to have a shot.