XVI - Bugs & Feedback

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Johnny Impak
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I have a recurrent game crash in the Triune uberquest lately. Two games in a row, When Primus casts his blue buff on Ahrihan ( The one that gives him 100% avoid ? I know he can't be degen'd when he is blue.) and I die after, I get back by tp and the game crashed twice when Ahrihan entered the screen.

Now When I see that blue buff I run like mad and go to town for like 30 secs, but still, pretty annoying when D2 crashes at 5% Ahrihan health.

Anybody else had this issue ?



Edit : it happened AGAIN. Location :Line 390
error 03587ca6

Edit 2: Removing the book of possession from inventory when ahrihan is blue prevents it as far as I've seen.
Sangeros
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iwansquall wrote:Need some clarification, does scepter designed for dex or str base
In the documentation, all have dex add 20 (20% dmg from 100 dex?)


In game, I just gambled some scepter and notice that tier 2 scepter is dex based while most other have str based.
Kinda weird a weapon with dex requirement to have bonus damage from strength.


Yeah, this happens to me too. Seems like a display BUG of some sort. I'm playing a Paladin and when I equip a War Sceptre, It displays a strength bonus rather than a dex bonus. But the damage bonus increases with points into dex not str... as per the character screen. The documentation also shows as dex as you mentioned.
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archon256
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This probably belongs here instead of the Sigma forum.

I found out today (thanks to suchbalance) that the base physical damage on the sorc's Wraithsword skill doesn't scale with EWD. That means you can't scale it by stacking dex, using EWD MOs, casting Firedance/Baneblade/Bloodlust etc.

Is this intentional, or an unfortunate bug? The way it is right now Wraithsword is pretty decent while leveling and pointless late-game. I was hoping to smax it and make a leech-focused melee sorc, but that doesn't seem possible without EWD scaling. Feels like lost potential.
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suchbalance
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I always assumed this is intentional because the added damage, be it physical or elemental, from a skill is separate from weapon damage. Therefore if you want it to behave as such you would have to add a synergy with the EWD stat.

That being said I agree that it is low and that the melee sorc attack skills are kind of lacking atm. Broadside is great but it needs an extra yard of range at the limit. Bladestorm should be 2/5 or Wsword should be better.



Also I have no idea how the "does more damage in crowded areas" feature functions or if it works at all, since the lightningfury function is only spawning a max of 1 missile after a hit with zero search radius. But this confusion might just be because I'm noob at missiles.
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Gekko64
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when you say broadside you mean fusillade I guess?
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archon256
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I always thought the point of Wraithsword was that it was a skill with smaller range than Bladestorm, but it has no magic conversion and adds a lot of physical damage so that it can be used for leeching builds. That's why I was surprised to learn that the phys damage doesn't scale with EWD. Since melee sorcs stack dex and get a lot of EWD from it and from Baneblade (and Firedance if they pick fire), that means that the bonus phys on Wraithsword is meaningless late-game, and the only point of this skill is to use it while leveling and later respec out of it and put all the points into Bladestorm instead, which is a skill with more damage and range. The only downside is you don't get as much leech, but the conversion even goes down as you level the skill.

It feels like a wasted slot in the tree. I also have no idea what the "does more damage in crowded areas" line is referring to. As far as I can tell it behaves exactly like Bladestorm, but with a much smaller seek range.

I don't think just buffing the WDM or seek range is the solution, because it'll still be too similar to Bladestorm. Adding that EWD synergy would at least distinguish it from the other build, since a Bladestorm build will rely on the LoSiM from Baneblade instead, while with a 'fixed' Wraithsword build you would want to stack leech on your weapon and use leech jewels.
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iwansquall
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Last time laz have to remove "added physical weapon damage" to most WDM since it snowballing toward damage cap (read old leader of the pack bowdruid with ....killer instinct)

So he changed all WDM bonus dmg toward either based on hard point in str (retaliate, earthquake) or magic dmg (bow druid tree)
I will be surprised if marco added it back.

Additionally, sometimes marco add flat elemental dmg that scale (stormzon tree) or old spell+WDM missiles (elemental throwsin).
So im not surprised if it were "physical flat spell damage" instead.
Assuming that the case, maybe you can try get more %phy/mag spell dmg to test it out then.
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Gekko64
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putting points in bladestorm is a noobtrap, the mana cost will become too high to use it as main attack
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Johnny Impak
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Indeed Gekko, it is. With my melee sorc, having most charms, Bladestorm reaches a whopping 240 mana per strike as a 1 point. If I wasn't buffing with Nove Charge ( 25% dex goes to energy), I could barely attack for more than five seconds.
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archon256
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iwansquall wrote:Last time laz have to remove "added physical weapon damage" to most WDM since it snowballing toward damage cap (read old leader of the pack bowdruid with ....killer instinct)

So he changed all WDM bonus dmg toward either based on hard point in str (retaliate, earthquake) or magic dmg (bow druid tree)
I will be surprised if marco added it back.

Yeah, I remember that. Actually, making it so the damage scales with dex and hard points would work too.

iwansquall wrote:Additionally, sometimes marco add flat elemental dmg that scale (stormzon tree) or old spell+WDM missiles (elemental throwsin).
So im not surprised if it were "physical flat spell damage" instead.
Assuming that the case, maybe you can try get more %phy/mag spell dmg to test it out then.

Tested, doesn't work.

Gekko64 wrote:putting points in bladestorm is a noobtrap, the mana cost will become too high to use it as main attack

Johnny Impak wrote:Indeed Gekko, it is. With my melee sorc, having most charms, Bladestorm reaches a whopping 240 mana per strike as a 1 point. If I wasn't buffing with Nove Charge ( 25% dex goes to energy), I could barely attack for more than five seconds.

So, are you saying that Wraithsword is fine as it is since players should only put 1 point into Bladestorm? I feel like the lack of conversion isn't enough to make it a skill to build around (and Bladestorm's conversion reduces with soft points as it is).

I think Bladestorm being a 1pter is fine, but Wraithsword should somehow be a skill that you need to max or smax. Then we can have two different melee variants.