The MedianXL 2017 v1.3 SP Miniguides Compilation

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ChuckNoRis
Flying Polar Buffalo
3006 | 82
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my advice would be to go for Die Hard . He's the strongest tank in the compilation and it also deals decent (raindbow) damage .


you may also go for Ancient's hand oskill (converts physical damage to fire damage) on the switch attack to have acces to all 3 conversions . you can find it on
Anak


Anak
Barbarian Swords, Barbarian One-Handed Axes

'HelEldBer'
Runeword Level: 78
30% Attack Speed
Adds (20 to 40)-(55 to 75) Damage
Adds 100-200 Lightning Damage
-15% to Enemy Lightning Resistance
+(171 to 200)% Enhanced Damage
Slow Target (10 to 15)%
Lightning Resist +(66 to 75)%
+50 Life on Melee Attack
(3 to 7)% Gold Find
/
Gilgamesh
or a crafted barbarian weapon . it also spawns on barbarian helms but i think you won't want to have that instead of kraken stance .
BasedRoyalCirclet
Dark Huntress
11 | 13
What advice can you give for this die hard when doing these boss?
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ChuckNoRis
Flying Polar Buffalo
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the same advice every build would need when doing those ubers : make sure your belt is full with heal pots and move a lot to dodge the incoming hits
BasedRoyalCirclet
Dark Huntress
11 | 13
That seems like generic advice that could be applied to everything. Not all builds are same which should be obvious to someone who has many guides :-

Both boss deal magic damage but no say to even mention to get magic resist gear for these boss.

You say at beginning "if you got questions about my miniguides , ask here anything you wish to know and I'll be glad to help"

If that is what you say is help then you define help very poorly.

I guess next time to I will ask someone who can actually does these boss :|
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ChuckNoRis
Flying Polar Buffalo
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BasedRoyalCirclet wrote:Both boss deal magic damage but no say to even mention to get magic resist gear for these boss.
Deva asked for no respecs/regearing . the build has more than 55% avoid so the magic resist is not a must have .
Edited by ChuckNoRis 9 years.
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kissofaries
Daystar
675 | 8
startled witch has 200% magic pierce now, good luck getting magic resist
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ChuckNoRis
Flying Polar Buffalo
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kissofaries wrote:startled witch has 200% magic pierce now, good luck getting magic resist
well, i believe that BasedRoyalCirclet either hasn't tried to do it in the current patch or he hasn't red the changelog . or both
Fumbles
Tantrum changes fan
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Without changing gear its not a very good choice for witch. Anyone asking about build advice for Kabraxis probably hasn't killed Uldyssian so 1 ring would likely need to be replaced with assur's for purify. Either a ripstar or hammerfist gloves (10% Magic Resist) should be use for open wounds. Regarding changes made to the Startled Witch, the change-log stated the following:

Change-log wrote:Startled Witch: ensured no one will enter her grounds uninvited


If the Startled Witch does indeed have 200% magic pierce, it wasn't made clear in the change-log. Anyone that wants to claim they interpreted a pierce change from there is full of crap. Even if its true, 130%+ magic resistance can be acquired so mitigating some of the damage is possible. The source of dodge from Immortal only applies while standing still and based on Chuckie's suggestion to "move a lot to dodge the incoming hits", immortal is a waste of 28 points for this uber. Why anyone would want to use melee though is beyond me. Barb has a ranged auto-targeting skill that applies both open wounds and damage. Since defense is useless against magic damage, Nephalem Weapons should replace Runemaster and Wolf/Eagle Stance should be used.
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Stealthmaster
Godsman Guard
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Deva wrote:looking for a melee build (except broadside melee sin) can solo Kabraxis and Startled Witch without dying any, no respect/regear required. Which one should I choose?


Its hardly possible, because
a) Kabraxis Broadside + Balefire combo will rape you in close range if you don't teleport in the next few seconds, no matter how tanky you are;
2) you cannot stand close to Startled Witch for too long because she has a knockback nova and by blinking closer to her you will have lesser chances to dodge (literally, any if you're keep getting knockbacked) her magic missile which flies in a very fast speed.
3) Broadside is a ranged skill, the fact you're holding a naginata for better damage does not make it a melee build.

For Kabraxis - oskills like Whirlpool and Tantrum are great to lure Kabraxis into them, cause both multihit a lot.
For the Witch, use supporting skills like Fortress if you're playing a melee build to maintain Open Wounds (min. spell timer is a must).

P.S. For Kabraxis, you can use Stormblast barb (melee), but you have to be very precise with it: hit skeletons with Stormblast and let the missile pierce through them so it will eventually collide with Kabraxis' body.
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Pinball
A dragon with boobs
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Deva wrote:looking for a melee build (except broadside melee sin) can solo Kabraxis and Startled Witch without dying any, no respect/regear required. Which one should I choose?


Die or not depends on how good you control the char.

I've just searched and found this: https://www.youtube.com/watch?v=3MALQLanokA . Stormblast barb can kill Kabraxis but you will need
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
or
Trollface
to dodge balefire and stuck. About Witch, no idea how to melee attack her...

@Chuck: there is a mistake.
Weapon: Gharaniq RW (Cham +Xis) : Crane stance

It should be Zod Xis
Edited by Pinball 9 years.