Σ 1.7 Bugs&Feedback

Discuss Median XL!
Istaryu
Harpylisk
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Apperantly items like
Auriel's Robe
Auriel's Robe
Light Plate (Sacred)

Defense: (7583 - 9229) to (8905 - 10882)
Required Level: 100
Required Strength: 650
Item Level: 120
50% Movement Speed
Weapon Physical Damage +100%
+(140 to 200)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)
disable every other stance you have on barb, i am not sure if this is intended.
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Scalewinged
Blood Golem
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Istaryu wrote:Apperantly items like
Auriel's Robe
Auriel's Robe
Light Plate (Sacred)

Defense: (7583 - 9229) to (8905 - 10882)
Required Level: 100
Required Strength: 650
Item Level: 120
50% Movement Speed
Weapon Physical Damage +100%
+(140 to 200)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)
disable every other stance you have on barb, i am not sure if this is intended.


It is. Changelog says that oskill stance will override barb ones.. in other words: only one last stance applied remaining active (as example for pala runewords that have eagle/beer stances: the last stance you equip will be applied).
imngocson
Bone Archer
77 | 9
Immunity still exists in Median XL? :shock:
And in some games, I dealt NO damage to Korlic. I must create another game and it's back to normal.
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Taem
Groupie
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I could be wrong, but since Sigma, doesn't immunity just give champions and special bosses absorption to that element instead of actual immunity?
Siosilvar
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Taem wrote:I could be wrong, but since Sigma, doesn't immunity just give champions and special bosses absorption to that element instead of actual immunity?


Base immunities were replaced with absorb (or 60% base physical resist).

An uber boss (75 or 99 base ele res) that spawns with fire/cold/light enchant or magic resistant will end up with up to 2 immunities just like cLoD. Hence the immunities here.
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Mangler
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Started playing today, pressed hotkeys to summon necro army - found that all the bindings had all gone.

I noticed that they changed slightly yesterday for characters in a muling account, but I just put that down to the settings probably being per-account, but today everything has been wiped on my main character account on TSW, looks like it may be reset to default.

[Apologies, I don't have time to sign up for a github account.]
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vincanthofred
Skeleton
3 | 0
I find that the spirit guide aura is way too small, even with 3 wolves, the aura isn't constantly on you.
It just feels so bad to put points into an aura that you don't get consistantly because wolves ai isn't perfect.
if it was like 20 yards, I would have no complaints.
kulekitsune
Imp
4 | 0
So, I just found a throwing axe and used an El rune on it. Instead of becoming "Shark", it became "Dawn". So it's currently impossible to make "Shark", unless the guide is just wrong, in which case it's only impossible to make "Shark" non-accidentally.
Siosilvar
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kulekitsune wrote:So, I just found a throwing axe and used an El rune on it. Instead of becoming "Shark", it became "Dawn". So it's currently impossible to make "Shark", unless the guide is just wrong, in which case it's only impossible to make "Shark" non-accidentally.


Shark is a Tal rune in 1.8 -- the runewords in the docs are updated for 2.0 which comes out in 26 hours.

(and it's not El in 2.0 anyway, it's Eld)

(and Throwing Axe is a lightning damage base, may want to use Balanced Axe)
kulekitsune
Imp
4 | 0
Siosilvar wrote:
kulekitsune wrote:So, I just found a throwing axe and used an El rune on it. Instead of becoming "Shark", it became "Dawn". So it's currently impossible to make "Shark", unless the guide is just wrong, in which case it's only impossible to make "Shark" non-accidentally.


Shark is a Tal rune in 1.8 -- the runewords in the docs are updated for 2.0 which comes out in 26 hours.

(and it's not El in 2.0 anyway, it's Eld)

(and Throwing Axe is a lightning damage base, may want to use Balanced Axe)


Well, the doc for 2.0 currently says "El" so if it's going to be "Eld", it should be updated anyways, but thanks for the info.