Short Questions Thread

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godoffails
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CorralTheTroops wrote:I have some questions;

1) Can someone clarify for me which modifiers are additive with each other and which ones are multiplicative? I'm specifically interested in caster stats, but I would love a resource that explains all of it even for weapons.


1) I would use this to calculate spell dmg :

Base spell dmg *
[1 + energy synergy + max(spell focus/1000;1) ] * shown in game as energy : +***% increase damage
[1 + synergy from other skill + (spell damage on items + spell skill buffs) * (1 + witchblood) ] *
[1 + total damage] * for war cry/symphony of destruction by example
[1 + orange text1] * [1 + orange text2] * could be from SSU/relic/runeword
[1 + crit multiplier] * for war cry
[1 - enemy res/100] * enemy res from -100 to 99
[1 - enemy absorb]

Energy synergy = 130*(energy+20)/(energy+500)
About 0.88 at 1000 ; 1.05 at 2000 ; 1.12 at 3000 ; 1.16 at 4000
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@Scaledwing, godoffails

Ty so much, these are really clear explanations.

Thanks for clarifying that there is ambiguity for whether skills are adding their damage to the item or spell damage section.

Super duper helpful!
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Got some more questions, this time about poison damage.

I've been looking at building a poison throwbarb, and I've read the poison page on the wiki; however there's stuff I can't understand.

From what I see, it looks like the way to scale poison throw barb is to max snake bite, snake stance, ancient blood ( to get more max levels in other skills), and gladiators dominance to get even more damage (with pierce being the true god stat for this build). However +all skills is only strong for the stance, but useless for the snake bite, which seems bad because you're doing enough damage for non bosses without all that additional investment of +skills.

Snake Stance doesn't seem to scale Snake Bite at all, from the poison page, I assumed that Passive poison damage would be added to the magic poison damage given by the stance, after they were scaled individually by their relevant stats.

I see amatoxin as a pretty good additional source of (passive) poison damage, but apart from that it looks like sources of passive poison damage from equipment will just make total damage much worse, since they are way too small (in damage and duration compared to glad's dom) compared to levelling skills.
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cnlnjzfjb
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CorralTheTroops wrote:Got some more questions, this time about poison damage.

I've been looking at building a poison throwbarb, and I've read the poison page on the wiki; however there's stuff I can't understand.

From what I see, it looks like the way to scale poison throw barb is to max snake bite, snake stance, ancient blood ( to get more max levels in other skills), and gladiators dominance to get even more damage (with pierce being the true god stat for this build). However +all skills is only strong for the stance, but useless for the snake bite, which seems bad because you're doing enough damage for non bosses without all that additional investment of +skills.

Snake Stance doesn't seem to scale Snake Bite at all, from the poison page, I assumed that Passive poison damage would be added to the magic poison damage given by the stance, after they were scaled individually by their relevant stats.

I see amatoxin as a pretty good additional source of (passive) poison damage, but apart from that it looks like sources of passive poison damage from equipment will just make total damage much worse, since they are way too small (in damage and duration compared to glad's dom) compared to levelling skills.

Patch 1.6:

SNAKE BITE: Duration no longer stacks with other sources of weapon poison damage.
This should answer ur questions.
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cnlnjzfjb wrote:
CorralTheTroops wrote:...

Patch 1.6:

SNAKE BITE: Duration no longer stacks with other sources of weapon poison damage.
This should answer ur questions.


So if I understand correctly, magic poison is being checked after passive poison, and this means that snake stance is not being added on snake bite.

Is the poison damage from windform active poison or passive poison? I really want to build something strong around it, but I can't seem to figure how. It seems that rebound calculates damage when the axes are spawned from the main proj, so it's possible to apply windform to many enemies in this way, and you can scale the direct melee hit part of windform for single target. (Using dual wield sword and axe).
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cnlnjzfjb
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CorralTheTroops wrote:
So if I understand correctly, magic poison is being checked after passive poison, and this means that snake stance is not being added on snake bite.

Is the poison damage from windform active poison or passive poison? I really want to build something strong around it, but I can't seem to figure how. It seems that rebound calculates damage when the axes are spawned from the main proj, so it's possible to apply windform to many enemies in this way, and you can scale the direct melee hit part of windform for single target. (Using dual wield sword and axe).


Snake stance is not being added on snake bite anymore, yes.

As for windform, I was told that this skill could only hit 1 target at one time(But in 2.0, this will change). If thats true, I dont think its a good skill to spread ur poison damage, even though windform can hit very fast like 4 FPA.
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cnlnjzfjb wrote:
CorralTheTroops wrote:
So if I understand correctly, magic poison is being checked after passive poison, and this means that snake stance is not being added on snake bite.

Is the poison damage from windform active poison or passive poison? I really want to build something strong around it, but I can't seem to figure how. It seems that rebound calculates damage when the axes are spawned from the main proj, so it's possible to apply windform to many enemies in this way, and you can scale the direct melee hit part of windform for single target. (Using dual wield sword and axe).


Snake stance is not being added on snake bite anymore, yes.

As for windform, I was told that this skill could only hit 1 target at one time(But in 2.0, this will change). If thats true, I dont think its a good skill to spread ur poison damage, even though windform can hit very fast like 4 FPA.


I think it's weird that snake stance is a spell poison damage source; alternatively it might give active poison damage (I don't know how to be sure).

Windfrom directly affects sheet dps, so you can throw a rebound, and if you are in windform as it hits the wall, all the spawned rebound projectiles will apply the windform passive poison at 100wdm.
So the idea would be to use that to spread the windform, and use the main windform melee proc when you want to melt single targets. (need to see the math for sure, and I'm not yet sure if gladiators dominance affects windform)
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CorralTheTroops wrote:
I think it's weird that snake stance is a spell poison damage source; alternatively it might give active poison damage (I don't know how to be sure).

Windfrom directly affects sheet dps, so you can throw a rebound, and if you are in windform as it hits the wall, all the spawned rebound projectiles will apply the windform passive poison at 100wdm.
So the idea would be to use that to spread the windform, and use the main windform melee proc when you want to melt single targets. (need to see the math for sure, and I'm not yet sure if gladiators dominance affects windform)


Afak, snake stance is a weapon poison damage source, it just doesnt apply to snake bite due to 1.6's nerf to snake bite.
I get ur point. I dont know if all the hits will be added windform poison damage when u rebound first and then windform.
If so, Im not sure the poison damage added from windform is high enough to make a big difference.
And even it does, the playstyle seems kinda awkward to me. But yeah, it is quite an idea.
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cnlnjzfjb wrote:
CorralTheTroops wrote:
I think it's weird that snake stance is a spell poison damage source; alternatively it might give active poison damage (I don't know how to be sure).

Windfrom directly affects sheet dps, so you can throw a rebound, and if you are in windform as it hits the wall, all the spawned rebound projectiles will apply the windform passive poison at 100wdm.
So the idea would be to use that to spread the windform, and use the main windform melee proc when you want to melt single targets. (need to see the math for sure, and I'm not yet sure if gladiators dominance affects windform)


Afak, snake stance is a weapon poison damage source, it just doesnt apply to snake bite due to 1.6's nerf to snake bite.
I get ur point. I dont know if all the hits will be added windform poison damage when u rebound first and then windform.
If so, Im not sure the poison damage added from windform is high enough to make a big difference.
And even it does, the playstyle seems kinda awkward to me. But yeah, it is quite an idea.


Sorry to keep dragging this out; I've been doing some science while levelling and I noticed that Windform is proccing Snake Stance.
It's really strong for single target, I killed normal baal in 3-4 hits. I think it might be a strong idea to dual wield 1 axe and 1 sword, and use stampede for mobs and windform for single target.
I want to know if Glad's dominance poison duration will stack with windform+snake stance (furthermore does it scale the duration part with levels or not?), or whether it's better to go for runemaster, since we will be stacking -enemy poison res runes in our equipment anyway.
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CorralTheTroops wrote:
Sorry to keep dragging this out; I've been doing some science while levelling and I noticed that Windform is proccing Snake Stance.
It's really strong for single target, I killed normal baal in 3-4 hits. I think it might be a strong idea to dual wield 1 axe and 1 sword, and use stampede for mobs and windform for single target.
I want to know if Glad's dominance poison duration will stack with windform+snake stance (furthermore does it scale the duration part with levels or not?), or whether it's better to go for runemaster, since we will be stacking -enemy poison res runes in our equipment anyway.


Windform is supposed to work with Snake Stance, for its a WDM skill.

Maybe there is a potiental for windform as a single target skill, Idk. What I see most is ppl using it to proc on melee attack procs.

Not sure if Glad's will work with windform.