MXL Sigma: Screenshot Thread

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facelockmo
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Icegod101 wrote:
Naabaanit wrote:My friend, if you pick up good automatically instead of having to click every last pile, there's nothing to complain about. Gold is gold.


Thing that I'm worried about is gold on death and dropped gold for things like quov/brachy runs and etc

Might cause a few confusions and problems

Gold on death is likely removed since corpses on death will be removed as well
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ReverseEngine
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@Whist Off course a small radius, with the client that need to send the packet "run to entity / pickup" there is no other way lol, if this was bigger nor not realistic let's say "far range" this would make issue most likely the dude position would be updated on the server while on the client it will be at the same place, so you take damage and die cause from the server you are at the gold pile while on the client you are far :P .

Surtout que ta pas le code source du jeu donc essaye de pas faire trop compliquer, j'imagine que depuis le temps que tu RE tu dois avoir un sacré bon listing de fonction lol, D'ailleur est-ce que tu pourrais m'aider pour corriger le problème de Sprite overflow, ya une limite de Lightmap quelque part ... dans D2Client.dll je suppose.
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whist
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ReverseEngine wrote:@Whist Off course a small radius, with the client that need to send the packet "run to entity / pickup" there is no other way lol, if this was bigger nor not realistic let's say "far range" this would make issue most likely the dude position would be updated on the server while on the client it will be at the same place, so you take damage and die cause from the server you are at the gold pile while on the client you are far :P .


It doesn't literally move to the item to pick the gold pile. I've hooked into the player movement handler and added a room scan function (server-side) that picks all gold piles in range. The player's position is not affected in any way.
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Heathen
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pls tell me that the sprite limit gets fixed in sigma, i rly like lag builds.
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ReverseEngine
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Heathen wrote:pls tell me that the sprite limit gets fixed in sigma, i rly like lag builds.


Haha, Did my dll that extended the sprite cache make all players angry xD, yeah, i didn't found out where is handled the lightmap sprite limit, it's different than extending the "cache" to avoid "lags" sprite dissapearing is another problem.

I Wish Whist got that offset haha, sadly i can't reverse and gear my necro ^^.

Mdr si tu patch sa xD.
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ReverseEngine
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whist wrote:
ReverseEngine wrote:@Whist Off course a small radius, with the client that need to send the packet "run to entity / pickup" there is no other way lol, if this was bigger nor not realistic let's say "far range" this would make issue most likely the dude position would be updated on the server while on the client it will be at the same place, so you take damage and die cause from the server you are at the gold pile while on the client you are far :P .


It doesn't literally move to the item to pick the gold pile. I've hooked into the player movement handler and added a room scan function (server-side) that picks all gold piles in range. The player's position is not affected in any way.


D'ailleur j'ai une question, est-ce que tu pourrais hook la fonction quand un "objet" drop au sol par exemple de qualité unique ou de set sa fasse comme dans Diablo 3 avec un "laser de lumière" ? avec un "son", d'une certaine manière c'est une "notification de drop", J'ai une platré infinie d'idée hésite pas a me PM ou me chopper en jeu *valentin s'tu veut qu'on cause, Aussi si tu pouvais me passer un client compiler (si c'est le cas) j'aimerais bien test l'alpha de Sigma.

Aussi un nouveau menu serait le bienvenu, pour justement choisir quel "type" d'objet veut ont recevoir les notification, par exemple dans le menu je coche "Bijoux" est qualité Rare ou supérieur, alors tout ce qui est de type "jewels" Rare ou Unique sera notifié lors des drops.

Une excellente chose serait de crée un système de guilde évidemment sa demande des changements coter serveur/client, je sait pas si tu serait capable de faire sa, l'idée avait était crée mais abandonner par blizzard, comme ce sont des gros trolls, Ce serait excellent de pouvoir formée des clans/guilde, tout en étant "représenter" sur le ladder, un peut comme dans diablo 3 au niveau leaderboard mais sauf que la, sa concerne les guildes, avec possibilité en "étant chef de guilde" de déposer des objets dans un coffre générale, tout les membre du clans peuvent déposer de l'or, leur objets, leur contribution, ce serait franchement génial sa.

Pour la partie Artworks faut banquer un artiste, mais vous avez un artiste non ?.

Bon courage pour programmer tout sa :D (le mod est encore mieux que le jeu de blizzard lol).

Edit: j'ai pas regarder les screenshot, apparemment tu la déjà crée ce système ?

Edit2: Rajouté une suggestion.
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I don't wanna be a party pooper, but if you have something to say to him specifically send him a pm, if you want whatever you have to say to be public then please speak English so everybody can understand, thank you :)
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SnakekillerX
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Given the gold pick-up change, it would be interesting to have a charm or something that can also increase gold pick-up radius.
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Wotan
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I would like a charm who'd gather items even from others people's games pls and thank you.

On a serious note, Snake maybe they will make a default radius or they could add that radius as a trophy reward from Sunless sea... giving people reason to go in the first place.
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Pertinate
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Wotan wrote:I would like a charm who'd gather items even from others people's games pls and thank you.

On a serious note, Snake maybe they will make a default radius or they could add that radius as a trophy reward from Sunless sea... giving people reason to go in the first place.

Or give the ability to toggle it on and off (not by the player). Like you just got a (new) SBS and it has "Disables automatic gold pickup." or "-x to gold pickup radius" to give it *some* drawback for someone to want to use it.

cron