SSF WW Barb

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BcJazz
Fallen
1 | 0
Please, is it possible to get full skill plan, like after certain milestones, like every ten levels? I'm new to MXL. Thanks :)
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nagule
Destroyer
6 | 0
@Wulf You did not mentioned how many skills points on
"Shower of Rocks (SoR)"
JustinPeters
Sasquatch
66 | 1
nagule wrote:@Wulf You did not mentioned how many skills points on
"Shower of Rocks (SoR)"

1 is max
Droggo
Vampiress
35 | 0
BcJazz wrote:Please, is it possible to get full skill plan, like after certain milestones, like every ten levels? I'm new to MXL. Thanks :)


Theres not really any need for what you are asking for. Once you get to 50, respec at akara (its free, but not at 51 and up). Take each of the skills that he has listed under "when available" including shower of rocks and aftermath. After that, start maxing out the skills listed under "max in order", starting with lion stance, then ww, gale force etc. Thats the full skill plan you need to follow.

Side note: If you are struggling with survival when you come to the ww passives, start from the bottom, since thats the one that gives life on attack.
robwastaken
Dark Huntress
14 | 0
Droggo wrote:Great to hear. You'll find out as you progress that some bosses are very anti melee, and that ww barb just isnt the class for that boss. Either because they teleport away all the time while nuking you, making you unable to get heals from attacks, or bc they slow you after teleporting away etc etc. Keep it up tho bc ww is the most broken class for farming rifts such as duncraig, fautz and slosglen with their good aoe and amazing heal on attack.


You seem experienced with the later stuff in the game, have you used WW for any of the 125 ubers or later? Should I just make it a farming character for rifts? is there a better boss focused build I'd like to at least get some of the charms myself. And yeah seems very anti-melee/ww which kind of takes the fun out of it. I made wind runners and strength beyond and lucked my Yaggai's have 49k AR but my WW damage is only 11-13k. I'm missing some sigs so I gotta finish up my homework with that. But idk where else I should be adding damage
chadmedian
Jungle Hunter
26 | 0
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robwastaken wrote:
Droggo wrote:Great to hear. You'll find out as you progress that some bosses are very anti melee, and that ww barb just isnt the class for that boss. Either because they teleport away all the time while nuking you, making you unable to get heals from attacks, or bc they slow you after teleporting away etc etc. Keep it up tho bc ww is the most broken class for farming rifts such as duncraig, fautz and slosglen with their good aoe and amazing heal on attack.


You seem experienced with the later stuff in the game, have you used WW for any of the 125 ubers or later? Should I just make it a farming character for rifts? is there a better boss focused build I'd like to at least get some of the charms myself. And yeah seems very anti-melee/ww which kind of takes the fun out of it. I made wind runners and strength beyond and lucked my Yaggai's have 49k AR but my WW damage is only 11-13k. I'm missing some sigs so I gotta finish up my homework with that. But idk where else I should be adding damage


full bis it took 20 minutes to kill uldy. no amount of gear will fix the clunkiness of the skill for single target
Droggo
Vampiress
35 | 0
robwastaken wrote:
Droggo wrote:Great to hear. You'll find out as you progress that some bosses are very anti melee, and that ww barb just isnt the class for that boss. Either because they teleport away all the time while nuking you, making you unable to get heals from attacks, or bc they slow you after teleporting away etc etc. Keep it up tho bc ww is the most broken class for farming rifts such as duncraig, fautz and slosglen with their good aoe and amazing heal on attack.


You seem experienced with the later stuff in the game, have you used WW for any of the 125 ubers or later? Should I just make it a farming character for rifts? is there a better boss focused build I'd like to at least get some of the charms myself. And yeah seems very anti-melee/ww which kind of takes the fun out of it. I made wind runners and strength beyond and lucked my Yaggai's have 49k AR but my WW damage is only 11-13k. I'm missing some sigs so I gotta finish up my homework with that. But idk where else I should be adding damage


I have tried astrogah, xazax etc, ww dont really work for those bosses, ww just isnt made for that late game, at least not what i know. Wulf mentioned that he managed to get about 20-36k ww in beta, and 5-6k str, so if you really wanna min max, you have to farm the charms that provide str like the umbaru treasure, cube the sleep charm with triune for attri %, str wormhole charm from the triune as well etc. But i would use the ww barb to farm, and then make a more late game oriented char, i dont know if other barb specs work for late game.
Tha_Chad_Man
Fallen
1 | 0
In the guide you Wrote:

Important: look out for sacred bases for runewords (green oil them as they drop & keep highest rolled ones: Hammerhead Axe, Greaves, Ancient Armor, Crown, Gauntlet)
Always MO ed% before putting the runes in. It bypasses the 200%ed cap

What runewords to put in once we find them? same runewords you stated leveling early game? Just not sure how these sacred bases could be better if i have all the TU's you said to get prior to Hell Act 1.

What runewords to put in the sacred bases is my question.
Says Base Setup
1) 2x Anak (sacred Hammerhead Axe): Use some weak jewelcrafts. (MO ed% before sockets). Add 2 atk speed MOs.
But then you say keep weapon sockets empty for Eld Runes? do i fill with eld runes? or use the rune word? im confused.

Im currently Act 3 Hell, and have done all UBER's and got charms listed to get up to Jitan using none of the sacred base's yet.

P.S.: So far im in love with this build and the guide...just confused on the sacred gear upgradeing part in Hell
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Urezzz
Bone Archer
71 | 0
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Droggo wrote:
robwastaken wrote:
Droggo wrote:Great to hear. You'll find out as you progress that some bosses are very anti melee, and that ww barb just isnt the class for that boss. Either because they teleport away all the time while nuking you, making you unable to get heals from attacks, or bc they slow you after teleporting away etc etc. Keep it up tho bc ww is the most broken class for farming rifts such as duncraig, fautz and slosglen with their good aoe and amazing heal on attack.


You seem experienced with the later stuff in the game, have you used WW for any of the 125 ubers or later? Should I just make it a farming character for rifts? is there a better boss focused build I'd like to at least get some of the charms myself. And yeah seems very anti-melee/ww which kind of takes the fun out of it. I made wind runners and strength beyond and lucked my Yaggai's have 49k AR but my WW damage is only 11-13k. I'm missing some sigs so I gotta finish up my homework with that. But idk where else I should be adding damage


I have tried astrogah, xazax etc, ww dont really work for those bosses, ww just isnt made for that late game, at least not what i know. Wulf mentioned that he managed to get about 20-36k ww in beta, and 5-6k str, so if you really wanna min max, you have to farm the charms that provide str like the umbaru treasure, cube the sleep charm with triune for attri %, str wormhole charm from the triune as well etc. But i would use the ww barb to farm, and then make a more late game oriented char, i dont know if other barb specs work for late game.


Yeah when it comes to bosses this build just struggles. I'm going to use this dude for farming and make another char straight for just boss killing. So far I can't do any of the bosses that you mentioned.
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Seikun
Azure Drake
175 | 10
Why not use crafted hammerhead axe with +4 barb skills and +MotW, and
Clawscratch
Clawscratch
Blade (4)

One-Hand Damage: (8 - 10) to (25 - 36)
Required Level: 10
Required Dexterity: 61
Item Level: 19
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Druid Skill Levels
+3% Bonus Damage to Mark of the Wild
(11 to 25)% Duration Bonus to Mark of the Wild
15% Attack Speed
15% Hit Recovery
+(16 to 25) to Maximum Damage
+(24 to 46)% Enhanced Damage
10% Chance of Crushing Blow
Socketed (1)
One-Hand Damage: (21 - 24) to (66 - 78)
Required Level: 28
Required Dexterity: 95
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+6% Bonus Damage to Mark of the Wild
(41 to 55)% Duration Bonus to Mark of the Wild
25% Attack Speed
25% Hit Recovery
+(41 to 50) to Maximum Damage
+(69 to 92)% Enhanced Damage
15% Chance of Crushing Blow
Socketed (2)
One-Hand Damage: (40 - 45) to (106 - 119)
Required Level: 47
Required Dexterity: 188
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+9% Bonus Damage to Mark of the Wild
(71 to 85)% Duration Bonus to Mark of the Wild
35% Attack Speed
35% Hit Recovery
+(61 to 70) to Maximum Damage
+(115 to 137)% Enhanced Damage
20% Chance of Crushing Blow
Socketed (3)
One-Hand Damage: (52 - 57) to (132 - 147)
Required Level: 54
Required Dexterity: 373
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(86 to 100)% Duration Bonus to Mark of the Wild
40% Attack Speed
40% Hit Recovery
+(71 to 80) to Maximum Damage
+(138 to 160)% Enhanced Damage
25% Chance of Crushing Blow
Socketed (3)
(later upgraded to
Instinct



Instinct
One-Handed Axes

'IgnGurTyrZod'
Runeword Level: 115
+6 to Druid Skill Levels
+(48 to 60)% Bonus Damage to Mark of the Wild
+(18 to 20)% Bonus Elemental Damage to Mark of the Wild
110% Attack Speed
(150 to 250)% Bonus to Attack Rating
+(45 to 55)% to Fire Spell Damage
-50% to Enemy Fire Resistance
Physical Resist (10 to 15)%
+(215 to 265) Life after each Kill
), on switch? Is MotW that weaker than Bloodlust?

How about (very expensive, I know) buffing combo of
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
and
The Colonel
The Colonel
Military Pick (Sacred)

One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)
? Something tells me it might beat double
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
, and in any case, it's FAR more convenient to cast Bloodlust and Mark/Gift of the Wild when you need them instead of relying on on-kill proc.