Short Questions Thread

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RollsRoyce
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i think both attacks are magic dmg so this will be really hard
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Nitz
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RollsRoyce wrote:i think both attacks are magic dmg so this will be really hard


That was another thing I thought about, I guessed that rathma is magic dmg - a magic immune summon could tank him for ages.
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Quirinus
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I just read that /players 8 is actually less effective than having 8 partied people in the game and the same area.

Basically, having 8 partied people in an area = /players 16
Having 8 unpartied people = /players 8

Each partied member close to you counts as 2.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Rishab
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what if they r not close to me but r in my party?
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Quirinus
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don't count. they have to be not farther than about two screens away from you.

edit: I mean, they count, but as 1, not 2.
"but if it's simple it's not that hard" - Quirinus 2017
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GrooGrux
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Technically it's more like partied players close to you count as 1, and others count as 0,5.

http://diablo2.diablowiki.net/Item_Generation_Tutorial#TreasureClassEx.txt

Which means for /players x command only odd numbers does you good, in terms of drop rates. You still get the added hp and xp to monsters for even numbers.
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annihilus5
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@nitz For a UHC pally what would you say are some benchmarks for stats for the 7 sigils?

-200 enemy light res and high light dmg good enough? or does there need to be a second element/oskill

Is there a need for open wounds anywhere aside from Rathma/mendelin?

Also how does the void map work? Do you have to remake till you get the stage you are looking for or do you enter and find your way there in 1 game?

I read over korcolas guide and the place just seems overwhelming but I really want to complete it
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annoying cat
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annihilus5 wrote:Because of the nagi's higher damage range as well as any stats on the weapon including dex+damage+lifesteal etc


thanks
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Nitz
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annihilus5 wrote:@nitz For a UHC pally what would you say are some benchmarks for stats for the 7 sigils?

-200 enemy light res and high light dmg good enough? or does there need to be a second element/oskill


Sure, that one hits pride, envy... a second element would just be needed for the summons of envy, slayer deals with them.

Is there a need for open wounds anywhere aside from Rathma/mendelin?


No.

Also how does the void map work? Do you have to remake till you get the stage you are looking for or do you enter and find your way there in 1 game?


Yes, remake, check all blink spots, new game...

I read over korcolas guide and the place just seems overwhelming but I really want to complete it


If you are fast it takes about 2 hours, surely less. The end fight is incredibly hard. And you probably need more dex than a normal UHC pala built. 20k AR = 40% hit chance
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annoying cat
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dumb question again, can anyone describe to me what does lightning arena do? i rolled an ammy once with LA popped up. tried it outside of combat haven't seen it proc when I activated it. all i saw was just a lightning barrier of sorts.
Edited by annoying cat 9 years.