Tha_Chad_Man wrote:What runewords to put in once we find them? same runewords you stated leveling early game? Just not sure how these sacred bases could be better if i have all the TU's you said to get prior to Hell Act 1.
What runewords to put in the sacred bases is my question.
Says Base Setup
1) 2x Anak (sacred Hammerhead Axe): Use some weak jewelcrafts. (MO ed% before sockets). Add 2 atk speed MOs.
But then you say keep weapon sockets empty for Eld Runes? do i fill with eld runes? or use the rune word? im confused.
Im currently Act 3 Hell, and have done all UBER's and got charms listed to get up to Jitan using none of the sacred base's yet.
P.S.: So far im in love with this build and the guide...just confused on the sacred gear upgradeing part in Hell
the rws i recommend are in the item section. eidolon helm, dragonheart/erawan/rebel armor, mercy gloves, anak/gharaniq weap, wind runner boots, truce belt.
you should MO ed% in helm/weap/belt/chest before you put the rw in. but dont bother for boots and gloves because those armor slots give very little base def. its better to just mo max dmg and dex.
Seikun wrote:Why not use crafted hammerhead axe with +4 barb skills and +MotW, andClawscratch(later upgraded toClawscratch
Blade (4)
One-Hand Damage: (8 - 10) to (25 - 36)
Required Level: 10
Required Dexterity: 61
Item Level: 19
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Druid Skill Levels
+3% Bonus Damage to Mark of the Wild
(11 to 25)% Duration Bonus to Mark of the Wild
15% Attack Speed
15% Hit Recovery
+(16 to 25) to Maximum Damage
+(24 to 46)% Enhanced Damage
10% Chance of Crushing Blow
Socketed (1)
One-Hand Damage: (21 - 24) to (66 - 78)
Required Level: 28
Required Dexterity: 95
Item Level: 36
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+6% Bonus Damage to Mark of the Wild
(41 to 55)% Duration Bonus to Mark of the Wild
25% Attack Speed
25% Hit Recovery
+(41 to 50) to Maximum Damage
+(69 to 92)% Enhanced Damage
15% Chance of Crushing Blow
Socketed (2)
One-Hand Damage: (40 - 45) to (106 - 119)
Required Level: 47
Required Dexterity: 188
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+9% Bonus Damage to Mark of the Wild
(71 to 85)% Duration Bonus to Mark of the Wild
35% Attack Speed
35% Hit Recovery
+(61 to 70) to Maximum Damage
+(115 to 137)% Enhanced Damage
20% Chance of Crushing Blow
Socketed (3)
One-Hand Damage: (52 - 57) to (132 - 147)
Required Level: 54
Required Dexterity: 373
Item Level: 85
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(86 to 100)% Duration Bonus to Mark of the Wild
40% Attack Speed
40% Hit Recovery
+(71 to 80) to Maximum Damage
+(138 to 160)% Enhanced Damage
25% Chance of Crushing Blow
Socketed (3)Instinct), on switch? Is MotW that weaker than Bloodlust?Instinct
One-Handed Axes
'IgnGurTyrZod'
Runeword Level: 115
+6 to Druid Skill Levels
+(48 to 60)% Bonus Damage to Mark of the Wild
+(18 to 20)% Bonus Elemental Damage to Mark of the Wild
110% Attack Speed
(150 to 250)% Bonus to Attack Rating
+(45 to 55)% to Fire Spell Damage
-50% to Enemy Fire Resistance
Physical Resist (10 to 15)%
+(215 to 265) Life after each Kill
How about (very expensive, I know) buffing combo ofBerserrkerandBerserrker
Backsword (Sacred)
One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)The Colonel? Something tells me it might beat doubleThe Colonel
Military Pick (Sacred)
One-Hand Damage: 132 to 156
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
+500% Weapon Physical Damage
50% Chance to cast level 1 Snake Bite on Melee Attack
+24% Bonus Damage to Bloodlust
+24% Bonus Damage to Mark of the Wild
30% Attack Speed
+200% Enhanced Damage
10% Deadly Strike
Socketed (6)Qarak's Will, and in any case, it's FAR more convenient to cast Bloodlust and Mark/Gift of the Wild when you need them instead of relying on on-kill proc.Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
i dont recommend them because they felt very, very clunky to use when i tried them in beta. oskills seem to have a lower duration than procs, and sometimes, when youre ww'ing through dense packs and your bloodlust runs out, you dont have the time to switch weaps and cast bloodlust. you get hit by hundreds of things per second and get stuck on hit animation and could die (you need to keep hitting stuff to not die). however swapping weapons and keeping on ww'ing through enemies with tu mace or su giant sword felt very fluid. the duration is 3+ minutes. oskills iirc had a 1-2min duration, maybe it was changed but i doubt it.
also, the ewd given from procs is much higher than ewd given from oskills. motw is a very, very small bonus (like sub 30ewd). imo it isnt worth the hassle of switching every 2 mins in a farming run that lasts 10 mins. i dislike suggesting very, very rare items in a ssf playthrough when you dont even gain a 5% power gain. i feel its just empty information.