The TLDR 2H Barb

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Jovoman
Monkey King
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sincrowly wrote:I'm farming at stable pace (not slow/fast) at Scosglen with 19k eq damge and 28k SoR could kill anyone there and camp,
no 130+ charms and nymyrs yet.

EQ barb rocks there I could say, could do more faster if i got more proc's like SoR on kill there's lot of 2-h swords available but I lose like 5k dmg on using them.



agree with him, mine is atm on average 26k EQ dmg, and bout 40k SoR scosglen is working good with it, etherborns with my dmg are falling in bout 4-5 sec if u can hit them constantly
sincrowly
Core Lord
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aerial wrote:
How long does it take to kill tree or etherborn?


They die at 4-6 sec's, sometimes they tele-out but you could go with leap to finish them, the giant summoner tree however has "magic resist" could last around 8-10secs. Using
Grief



Grief
Barbarian Two-Handed Axes

'BerLemGulBur'
Runeword Level: 115
Earthshaker Skills Have Their Cooldowns Reduced by 20%
+(3 to 4) to Barbarian Skill Levels
80% Attack Speed
+140 Damage
+200% Enhanced Damage
Slow Target 20%
4% to Vitality
Maximum Elemental Resists +1%
5% Chance to Avoid Damage
atm no proc's but at least you can spam SoR and Tslam at most.

sujan2016 wrote:Is it viable in lab?


It looks possible imo, but really need to invest on gear's like legendary gloves+belt (gives +2sk 15% aa equiped), Witchunt set cap or the sssu cap,
sacrificing a few sockets for gem's specially cold/light, fire/pois isn't much need maxed atleast for t11-12 below(not sure but there's a rework now with levels).
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aerial
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Are you guys using set cap, or not needed with max res? What is your max res levels.
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sincrowly
Core Lord
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On Scosglen - using mf' helm atm(81/80/80/82 res), but much more comfortable on set cap or sssu cap (at 84/83/83/85 max res) could face tanking those Etherborn, Windrunner decent leech and AR is recommended with gear option at this area.
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aerial
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Jovoman wrote:agree with him, mine is atm on average 26k EQ dmg, and bout 40k SoR scosglen is working good with it, etherborns with my dmg are falling in bout 4-5 sec if u can hit them constantly


Do you really hit 40k tooltip? Seems high with gear you have. What belt did you use (no belt equipped atm)?

I got my barb quickly to 130, still gear in progress, and so far scos looks surprisingly promising.
One thing that carries us there is EQ leech, you have such good sustain its pretty funny. Can even tank poison from trees, while I couldn't do this with godly geared unholy melee with 1200 life on attack.
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qelroy
Imp
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Hello aerial, and thank you for the guide, i really appreciate it!

So far i have made it to level 45 and in act 4 normal, damage is g r e a t! but my survivability is really poor.

My resistances might be the issue, since i only have 25% fire res and 8% lightning res, rest is 0%

I currently have the Wrathchild, Visegrip, Shroud Royal, Bonechewer and Lionpaw, all tier (1)

I would love to know, how i could aqquire some more resistances, it seems like i'm missing something, i just can't tell what, and i would also like to add, that i'm brand new to Median XL, so the learning curve is real.
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aerial
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At that stage, sockets, runes, gems, mystic orbs, just upgrade some random piece, create honorific item apply all resistance mystic orbs (double effect will give you 30 all res items)

Meanwhile tested bunch more in scosglen with about 30k top end SOR, gotter/2x giants knuckle, khazra, 84-85 all res.
Trees die way too slow, and this isn't fixable, without oskills. Even if damage was doubled (which is impossible) 1they still would take too long. Like good 10-15s of attacking.
Etherborns often teleport away, takes a while to kill them then, and they hurt like crazy, if we are out of stuff to leech from, or if density around them is below average, very dangerous.
Overall this isn't looking too good, based on my further test. It can run it but it suffers from many issues that all characters bad at this area have.
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Captcha
Mangler
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aerial wrote:Are you guys using set cap, or not needed with max res? What is your max res levels.

Has anyone thought of using
Shadowtwin
Shadowtwin
Fanged Helm (Sacred)

Defense: (2978 - 3285) to (3149 - 3474)
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Summon Two Ancient Spirits per Cast
+2 to Barbarian Skill Levels
+(41 to 50)% to Summoned Minion Life
+(31 to 40)% to Summoned Minion Resistances
+(172 to 200)% Enhanced Defense
Cold Resist +40%
Socketed (4)
? Seems to add a new dimension to this barb.
sincrowly
Core Lord
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Captcha wrote:
aerial wrote:Are you guys using set cap, or not needed with max res? What is your max res levels.

Has anyone thought of using
Shadowtwin
Shadowtwin
Fanged Helm (Sacred)

Defense: (2978 - 3285) to (3149 - 3474)
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Summon Two Ancient Spirits per Cast
+2 to Barbarian Skill Levels
+(41 to 50)% to Summoned Minion Life
+(31 to 40)% to Summoned Minion Resistances
+(172 to 200)% Enhanced Defense
Cold Resist +40%
Socketed (4)
? Seems to add a new dimension to this barb.

but why :P

Meanwhile tested bunch more in scosglen with about 30k top end SOR, gotter/2x giants knuckle, khazra, 84-85 all res.
Trees die way too slow, and this isn't fixable, without oskills. Even if damage was doubled (which is impossible) 1they still would take too long. Like good 10-15s of attacking.
Etherborns often teleport away, takes a while to kill them then, and they hurt like crazy, if we are out of stuff to leech from, or if density around them is below average, very dangerous.
Overall this isn't looking too good, based on my further test. It can run it but it suffers from many issues that all characters bad at this area have.


same experience, upgrading my gears slowly I'm at 22k eq/33k SoR dmg atm, and my kab charm rolls are shitty will rerun and do 130+ soon too.,
I just spam eq and leap to Etherborn when I see them with crowds and pray for a target lock,
I haven't play with other chars yet probly going back with my zon after a time. Thanks again for the guide.
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aerial
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this is with 27-35k sor (+25% deadly strike), buffed (2x quarak for bloodlust buff)
One thing that makes major difference, max immortal for 30 dodge, and that helps a lot.
Overall survival isn't an issue, unless multiple (3+) etherborns are on screen, or you fight a sapling guard while etherborns are hitting you.
As you can see with this damage, first sapling guard takes 19s to kill.. Etherborns sometimes take as little as 3-4s, and sometimes 10+ if they decide to teleport multiple times.
Dryad spawns seem to have similar resistance to phys damage as necrobots or balls in duncraig, so despite their low hp they die slow. Plus they run away and are immune to crushing blow.
Overall, surviving isn't a problem, aoe clearing seems decent too, single target vs tough enemies, not great.

Gear is rather ok, didn't get around to find proper belt, used endless loop, because thats what I had in stash.
Decided to go for
Mercy
Mercy
Gloves

'LewElq'
Runeword Level: 110
10% Chance to cast level 18 Punishers on Melee Attack
10% Combat Speeds
+(59 to 69) to Maximum Damage
+26 Defense
+(151 to 200) to Strength
(15 to 20)% to Vitality
gloves, more damage. Gotta keep in mind that with 2h axes, 500 str = 80% ewd. Which makes
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
runeword not all brainless choice, because losing strength can cost you close to that damage via orange text. 5000 str = 100 ewd. Then count in flat damage on Mercy, which is close to ripstar bonus.
Anyway, I can only see really incremental upgrades.
Tried whirlpool oskill to boost single target, wasn't great, damage seemed similar to spamming earthquake (and worse aoe, leeching from trash).
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