[WIP] Sprite Overflow

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ReverseEngine
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After many search i found very interesting thing, and after having set a ridiculous value i got that:

Image

Insane heh ! all are siting where there is no table, as expected blizzard didn't drawn the NPC at the right completly (too lazy artist) haha.

There is also an interesting place where i did set a medium allocation, and after casting Mindflay all enemies dead (dead body) has dissapeared !

I Guess i'm on the good track :oops: Worth my
Uldyssian's Legion
Uldyssian's Legion
Bronze Sword (4)

One-Hand Damage: (11 - 12) to (12 - 14)
(Barbarian Only)
Required Level: 9
Required Strength: 82
Item Level: 19
Strength Damage Bonus: (0.14 per Strength)%
+1 to Barbarian Skill Levels
15% Attack Speed
15% Cast Speed
+(24 to 40)% Enhanced Damage
+(3 to 5)% to Summoned Minion Life
+(6 to 8)% to Summoned Minion Damage
Maximum Mana +(21 to 25)%
Elemental Resists +(5 to 7)%
Socketed (2)
One-Hand Damage: (28 - 31) to (33 - 36)
(Barbarian Only)
Required Level: 27
Required Strength: 124
Item Level: 40
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
25% Attack Speed
25% Cast Speed
+(58 to 75)% Enhanced Damage
+(9 to 11)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
Maximum Mana +(31 to 35)%
Elemental Resists +(8 to 10)%
Socketed (4)
One-Hand Damage: (59 - 64) to (71 - 77)
(Barbarian Only)
Required Level: 46
Required Strength: 244
Item Level: 59
Strength Damage Bonus: (0.14 per Strength)%
+3 to Barbarian Skill Levels
35% Attack Speed
35% Cast Speed
+(92 to 109)% Enhanced Damage
+(15 to 17)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
Maximum Mana +(41 to 45)%
Elemental Resists +(11 to 12)%
Socketed (5)
One-Hand Damage: (77 - 83) to (94 - 101)
(Barbarian Only)
Required Level: 55
Required Strength: 482
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
+(3 to 4) to Barbarian Skill Levels
40% Attack Speed
40% Cast Speed
+(109 to 126)% Enhanced Damage
+(18 to 20)% to Summoned Minion Life
+(19 to 20)% to Summoned Minion Damage
Maximum Mana +(46 to 50)%
Elemental Resists +(13 to 15)%
Socketed (6)
xD.

Note: it's purely reversed offline out of TSW server, so i don't broke ToS :P.

Ps: If you feel you have some RE skills and want to help me and Whist then you can contribute and post the Address related to 'this' sprite overflow thing, you need to find engine related value / drawing thing, or something like that, would be much easier if we were more people to find it to solve that issue, this should be done before sigma is released for the best experience, only my suggestion but most people would agree.

Edited at 11:54 PM !

Final Search revealed that it was working perfectly Image without sprite overflow anymore, actually it has a little downside (until i find out) the final thing, but this works perfect for now, 580+ lightmaps (it's not this problem actually) maximum FCR and as seen on the image nothing got hidden/bugged, so i conclude that sprite overflow is fixed.

Now for the final patch of D2Client.dll I must find the "real" best place to patch it without having any downside (i won't tell what it does) but it's related to the graphics ^^ if you look at the screenshot you will find what is missing haha :bang:

Edit: All done high five :bounce:
Edited by ReverseEngine 8 years.
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Stealthmaster
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Edited by Stealthmaster 8 years.
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ReverseEngine
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Interesting, i set a ridiculous low value and i got:



It's different than the sprite cache.
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ReverseEngine
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Stealthmaster wrote:
ReverseEngine wrote:want to help me and Whist


Wait...so you are working with Whist now?

Also it might not be English language issue, but I didn't find any clues how your screenshot corresponds your text (written before p.s.). Or I am just blind and don't see the link? :|


He's coding, while he's coding he don't reverse engine, so i help him sometime when i'm bored to play, " I didn't find any clues how your screenshot corresponds your text" What do you mean ?