The TLDR 2H Barb

Find a handful of guides and walkthroughs here!
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aerial
Cow Ninja
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You can still get further with basic gear, game is going to get harder as you progress, thats normal.
For self found su, duncraig would be your best bet, practically all of them can drop there (duncraig can't drop item level 130 uniques).
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ToKiss
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I think, this build is no longer suitable in version 2.0 (the skills have changed, the amount of hp is not as high as the old versions, clear is slow, boss is also slow)!

I think you should replay, rebuild and redo the videos (you'll see what I mean above)!
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iwansquall
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Nah, I played from scratch and it is smoothest build (almost like playing summoner / caster in older median)

I was kinda amazed how powerful it is, especially I cleared uber that I never cleared in older median (heroic shield, ultimative annoying uber design, required to get multiple damage type).

Going pure physical + %cb so far pretty good, even I can sleep walking in vizjun (just need enough life steal). Fauzt abit trickier, but main because Iazy to use SoR to kill necrobot (still finding alternative proc to kill them fast so I can sleepwalk farming)


But no doubt, gearing is abit tricky for SP. Getting enchanted rune is random, and you no longer can create dedicated elemental rune-only word. The only way to progress forward is to farm 400 signets, which is super easy with abundant of set amulet / rings. Another way is getting lucky with some craft (I got some, but I doubt it is considered godly).

this barb feel OP not because it was powerful (I still think heart of stone is OP) , but how easy since you dont have worry about anything aside from getting signets + resists.
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aerial
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ToKiss wrote:I think, this build is no longer suitable in version 2.0 (the skills have changed, the amount of hp is not as high as the old versions, clear is slow, boss is also slow)!

I think you should replay, rebuild and redo the videos (you'll see what I mean above)!


I did replay the build, posted video from scosglen (level 130 uber).
It is completely different build, and in my opinion is stronger than before, because of earthquake skill. I left the old video links just for reference, they are outdated and it is noted.
It is for sure one of the strongest leveling builds, because of its power at level 2.
It really falls off at very end, scosglen is average clear, and it is also pretty bad for lab, for same reason, lack of good single target, and being super punished by teleporting bosses.

Btw, as for fauztinville, solution is merc that kils necrobots fast, gear abjurer with 130 lightning pierce and it will make huge difference, he will solo all necrobots with ease.
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lquidsilver
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Out of curiosity, what would be the best cornerstone for this type of character?
lordalexander74
Bone Archer
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Been toying around with creepy crafts... at what point should T4's be replaced? Least in regards to the T4 fanged helm. Even with a decent rolled creepy craft helm there's a noticeable drop in damage/AR
(Already have over 1mil defence buffed, I'm guessing that's enough)
Khorzak
Fallen
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Hey, pretty new to MXL and I got this on an intimidating shrine craft, what should I do to it next?
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altoiddealer
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Oil of Intensity Intimated bless for high DS.

Also, keep trying to roll a better one with closer to +375 max dmg
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Bazil
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altoiddealer wrote:Oil of Intensity Intimated bless for high DS.

Also, keep trying to roll a better one with closer to +375 max dmg


Isn't it capped on +300?
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aerial
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I wouldn't advise to continue to roll this axe, this is good, from that aim for grief or gotter, its not that rare if you farm duncraig.
As for other questions:
1. relics - hard to tell, there is plenty of buff relics that are useful, hard for me to tell what is absolutely the best. Something like bear morph relic could potentially make most difference per single relic. Or some single target attack oskills, usable with axes, without cooldown.
2. Replacing T4 fanged unique helm, you can get more value from rare str roll + craft str roll, but this won't be dramatically better, thats why this build is so easy to progress to certain point, as gear upgrades really don't change that much, unless you get those several significant pieces from endgame section.
3. Max damage roll for 2h, according to affixes in docs seems to be +(291 to 310) to Maximum Damage, which is pretty close already.
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