"MAKE SP GREAT AGAIN!"
Wanted to create a dedicated thread, but I guess posting in here will help as well.
1. Enable players setting again.
With Sigma / 2.0, apparently dev removed the players setting (simulated MPs game with multiple people), which is good for people who dont have friends to play with. Only negative part I can see from this is that probably you will outlevel the leveling content too much to a point that it will become trivial. No doubt the leveling process in 2.0 is freaking great, despite some build archetype have issues (mostly mana management) that made the early game abit more tedious.
However, the players setting is like giving player a choice and option. If you think you already strong enough to tackle fauzt on players 8? Just set the player count and enjoy a better loot drop. It might be faster / slower depending on how powerful your build, but after having bad luck not finding great rune in Fauzt for 20 hours & trying to play the game SSF, it was getting chore & tired of the games. This grind solely the one that killed my motivation with the games, since I was hardpressed to find an upgrade so that I can farm scosglen (need gear to farm, need to farm to get gear).
2. Season specific mechanic
I aware that seasonal mechanic is always the good reason to keep player count high + keep server running on the game. I dont mind missing some of the MPs content, but personally I would be happy if there are some of the crafting or basic mechanic are introduced to core of the game (just like PoE league mechanic go to standard) albeit with weaker rewards.
I give you 1 simple example. Imagine you just farming normally in fauzt for hours, and then you suddenly saw a treasure goblin that might drop great loots so you rush to it and try to kill it (Rush of dopamine). There, a simple addition that shouldnt be easy to implement without affecting the game loop much. I forgot what other previous league mechanic (could be a craft, or runeword) but the goal is simple. Add more ways to earn gear without relying much on RNG. The game have some wall around level 130 where you need to be lucky to get progression (triune cycle, SSU/SSSU, enchanted rune, elemental runes & great rune)
3. More runewords
I dunno why most runewords was removed in the first place. Perhaps it was for balancing purpose, perhaps it was because most of them arent useful late game or maybe the game want to reduce stuff like crazy procs in 2.0. But one thing clear for me, it completely rip the fun out of me. Mostly because there was a time where runewords only needed 1 rune, so you need to pray for RNG to drop another part of that rune because you can create one.
I still dunno if jewelword or gemword are still in game or not, but definitely variety was required in early game gearing, especially around normal & nightmare. I remember that I have to resort to farm AC so that I can just create decent TU for my build. Rare were mostly terrible roles. MO was expensive & honorific only come in act 5. I have rune, but not many runeword i can use in early games. It become too niche, especially when it couldve saving grace for 130-fauzt-hell i mentioned earlier.
4. Yshari Armor set Container recipe.
There was a thread last time people mentioned about yshari armor will lose durability when you trying to farm for trophy. Personally I would to rerun the maze if there were shortcut once I cleared it first time, but I havent try to farm the map (no reason to) thus I dunno if there was mechanic. Anyway, the solution I gave was simple : Make a cube recipe that combine all yshari sets & deploy them back with full durability.
I know this wasnt easy recipe, especially when i remember there are hard limit of 3 output per cube recipe (there are 10 set pieces). I think the cube recipes can be done easily by making 2 layers of recipe. 1 big container -> 5 small containers -> 10 set pieces. So instead of xx amount of inventory spaces taken, the big container take maybe only 4 slots. Best part of it? It is easier to trade.
I have tons of more ideas, but this are the one I feel urgently needed for me to have fun with the game. I dont like to play MP in general, and I dont see why cant the game be more fun for both SP & MP. I dont mind missing out stuff much on MPs side, but I will bored to death if I needed to farm 20 hours just to get small insignificant upgrade for my gear. Maybe it is fun for you guys to play hundreds of hour in median, but i rather spent that time doing other stuff or play other games instead.