Opgedronken wrote:Ezergile wrote:Viz-Jun's nuclear bombs are often explode without animation, when they are deployed off-screen, which is a common thing for spellcasters with reanimate chance, making this location extremely frustrating to farm the Trophey from Control System due to high probability of dying to invisible nuke from God-knows where. Suggestions:
a) make it so that nuke can be only cast on the player, or
b) that it does not exist off-screen, or
c) that the entire area of the blast radius is brightly colored before the nuke to signify the danger,
because in it's current state nukes are not okay. Being insta-gibed by something that you cannot see because you guessed where it is and was wrong is not fun nor balanced. Can't even grasp how fun the prospect of farming trophey is for poor buggers on HC due to this.
It is indeed a display issue, but in practice it's not that big a deal, you just avoid the places where the orange markers appear.
As was stated by Muilpeer, the issued scenario plays as follows:
1) Let's say I play Warlock paladin with Mind Flay as LMB skill. Reasonably, I shoot it out until the screen I am on is mostly clear, then i move onward.
2) Mind Flay's radius exceeds the screen, making it so that I can kill something off screen.
3) Due to having chance of reanimate which is rather common on items, and can also be aaplied to Soul of Kabraxis, reanimate prok off screen and I create a walking dead somewhere ahead of me.
4) Said walking dead is within the agro radius of using nukes for location, and they are sent off. I hear the notification from the robot lady about it being detected, BUT not a single moment of proceeding do I see marker, even if I advance the screenspace enough that it should be on screen, nor am I greeted with blast radius animation once the nuke goes off. Thus, I have no indication on whether I am in or out of danger's proximity. And that's the core of the issue.