Short Questions Thread

Discuss Median XL!
megametalman
Cultist
21 | 0
Do Paladin's Blood Thorn benefit from [+(2 to 4)% Fire Spell Damage] modifiers on crafted jewels?

Same question for Lemures and [+% to Cold Spell Damage].

Should I go for [+% to Fire/Cold Spell Damage] or [+% to Spell Damage] for Unholy Melee paladin?
User avatar
Sprow
Core Lord
374 | 21
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions
Do Paladin's Blood Thorn benefit from [+(2 to 4)% Fire Spell Damage] modifiers on crafted jewels?
yes
Same question for Lemures and [+% to Cold Spell Damage].
yes
Should I go for [+% to Fire/Cold Spell Damage] or [+% to Spell Damage] for Unholy Melee paladin?
Spell damage = fire + cold + light + poison + pyhs/magic spell dmg
Also you can use Elemental dmg
Elemental dmg = fire + cold + light + poison
blatkill
Core Lord
388 | 32
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions
Nevermore wrote:Yes i know about v 1.x not combatible with 2.x. I play from 2.0 and Just wondering if i will be able play forward with 2.0 chars in 2.1 without biggest issues.


It will be fine.
User avatar
zay
Jungle Hunter
29 | 0
does damage to demons/undead work with sorceress' feedback damage?
User avatar
iwansquall
Gore Crawler
1523 | 71
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
https://d2.maxroll.gg/resources/damage-calculation

+xx% Damage to Demons / Undead
Damage to Demons and Damage to Undead works as another source of +xx% Damage Off Weapon,

AKA act as %EWD when fighting demons / undead
so not working on sorc feedback damage, unless formulae changed in sigma
Diaco
Mahasattva
908 | 45
Common Love Badge
Earned over 20 cookies
Sprow wrote:Do Paladin's Blood Thorn benefit from [+(2 to 4)% Fire Spell Damage] modifiers on crafted jewels?
yes
Same question for Lemures and [+% to Cold Spell Damage].
yes
Should I go for [+% to Fire/Cold Spell Damage] or [+% to Spell Damage] for Unholy Melee paladin?
Spell damage = fire + cold + light + poison + pyhs/magic spell dmg
Also you can use Elemental dmg
Elemental dmg = fire + cold + light + poison


No, flat elemental DMG is useless for unholy melee paladin. Lemures and Blood Thorns only scale with fire/cold spell dmg, spell focus and Vit
User avatar
Sprow
Core Lord
374 | 21
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions
Diaco wrote:
Sprow wrote:Do Paladin's Blood Thorn benefit from [+(2 to 4)% Fire Spell Damage] modifiers on crafted jewels?
yes
Same question for Lemures and [+% to Cold Spell Damage].
yes
Should I go for [+% to Fire/Cold Spell Damage] or [+% to Spell Damage] for Unholy Melee paladin?
Spell damage = fire + cold + light + poison + pyhs/magic spell dmg
Also you can use Elemental dmg
Elemental dmg = fire + cold + light + poison


No, flat elemental DMG is useless for unholy melee paladin. Lemures and Blood Thorns only scale with fire/cold spell dmg, spell focus and Vit

I mean Elemental Damage, not flat

For example

Sleep charm + Quov Tsin Trophy
+20% Bonus Elemental Damage to Bloodlust
Elemental Resists +20%
Elemental/Magic Damage Reduced by 20
megametalman
Cultist
21 | 0
When Primordial Strike's damage modifier says "140% Weapon Damage", does that mean 140% of the Innate Elemental Damage on the respective weapon (e.g. Innate Cold/Fight/Lightning/Tri-Elemental damage)?

Does the [+200% to Enhanced Damage] modifier on
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
any good on elemental weapon (or any %ED modifier from any runewords on any elemental weapons)?
User avatar
Sprow
Core Lord
374 | 21
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions
megametalman wrote:When Primordial Strike's damage modifier says "140% Weapon Damage", does that mean 140% of the Innate Elemental Damage on the respective weapon (e.g. Innate Cold/Fight/Lightning/Tri-Elemental damage)?

Does the [+200% to Enhanced Damage] modifier on
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
any good on elemental weapon (or any %ED modifier from any runewords on any elemental weapons)?

Your char weapon dmg you can find in stats
► Show Spoiler


[+200% to Enhanced Damage] modifier useless for elemental weapon. People use Dawn runeword in elem weapons because it have huge all attr bonus
User avatar
Taem
Groupie
2608 | 192
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Having a lot of issues with Astrogha with melee sorc. I keep hitting her/his totems and insta-dying as well as fully healing that spider. Moon strike does not really do enough damage, and the delay on Fulisade make is a less than ideal. Is that the only option to kill Astrogha without respecing as melee sorc?