Σ 2.1 Bugs&Feedback

Discuss Median XL!
drasch21
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cowking wrote:
inori92 wrote:re mana shield

Well I have no proof I can showcase here, but all I can say is something doesn't feel right.


Arcane Fury makes you take more damage, it lowers your mana shield reduction from 25% to 0.95 x 25% = 23.75%.

The idea is to help maintain mana shield, especially when low on mana (eg. immersion). The duration is still awful tho and doesn't entice taking continuity as an option.


if thats the case, thats even worse lol
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xbunker
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Scosglen Version Log:
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+20 runs =0 oil drops
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void
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It's a good thing that Tran now has increased density, but I'm not a fan of the new map design.
Specifically I'm talking about the rooms which look like a rectangle with a flower pot in the middle. They all look very similar and unnatural.

Anyone else think the same?
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RequiemLux
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void wrote:It's a good thing that Tran now has increased density, but I'm not a fan of the new map design.
Specifically I'm talking about the rooms which look like a rectangle with a flower pot in the middle. They all look very similar and unnatural.
Anyone else think the same?


What you mean by "unnatural"? that level is supposed to be part of a city where amazons live, not a natural formation. Just like it would happen in a city there are a few repeating patterns to give a sense of cohesion and structure, there are few sections to give a sense of novelty or to complement existing places (water zones), there are corridors and squares with a different ground pattern to break from visual monotony and finally there are sections with several armor/weapons stands and different shrines to reflect the militaristic and pantheistic main aspects of the inhabitants' culture (Askari). Old map sadly lacked all of this. Hope this helps understand why some choices where made.
Khran
Stygian Watcher
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I find the new Tran map much more interesting/detailed. Glad for the changes.
Xanxos
Fallen
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So i made the Runeword Eloi because i wanted to test the summons as a swap weapon.
I could summon 13 Champions on the sun but as soon as i swapped away as seen in the Video all but 1 died
and then i summoned them again to show how all but 1 die after getting a level up.
I asked around on the discord and was told for film it and upload it here.

Sorry about the Watermark in the middle of the video this was my first time doing something like this i got
the program off of googeling for 2 minutes :D

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cowking
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Just a random thought, many skills scale incredibly poorly with specialization (eg. 5% dps increase for 15 skillpoints and a mastery), would be nice to have additional hardpoint scaling for most skills at slvl 26-30 (if it's even possible to limit the scaling to those specific slvls). Super simple way to increase build options and viability.
Istaryu
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The coven sorceress tree description is wrong, it says you can choose only 3 masteries instead of the usual you can choose 2 elemental passives text.

Estatic frenzy and war spirit have different icons in the buff bar than their icon is.
opolak
Skeleton
2 | 0
Hello ! I would like to report a bug with a hydra skill on Paladin. Skill name is Annihilation. Skill says hydra should fire 5 fireballs but they shoot only 2 no matter what. Even with physical spell damage up to 300% it doesnt give additional fireball.

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B_ATAKY
Sasquatch
60 | 3
I have terrible bug. Every boss charm that has chance to drop(ear, hammer or bird from sunless sea) never drops. I did three full runs sunless sea, two full rins 3kba, and 1 run for ear. Zero charms.