Nitz wrote:The game is too slow early on.
Since the lvl 5 challenge charm is gone the walking early on is tooooo slow. Without runspeed MOs the walking is toooooo slow.
Gimme more speed, gonna go fast.
I couldn't agree any more without my brain exploding.
I don't agree with a whole lot from MXL 2017 on, but this is my number one issue right now. Way too slow, sanitized, downright sterile.
Grim Dawn is miserable to play for that reason alone for me. Walking like a racing toddler. Now MXL is dangerously close to replicating that sluggish footwork. It reduces influence of player skill, disrespects the player's time (coinciding with increasing grind every patch cycle...), and is simply dramatically less fun than it was when speed could be attained for more than a few specific builds. One steep fucking price, and what exactly did it buy in exchange? Accessibility? A multiplication to time spent to complete X for padding?
I sincerely hope it was worth it for others because it salted and lyed a wound for me.
Give me back my speed or give me death. Even Median 08 had this part down pat. What dark abyss are we circling?
Sorry to rant folks. I've known and loved this mod from the early days, roughly a decade and a half now, and am feeling abandoned. Marco won my trust and support so firmly with Ultimative despite very deep doubt and bias against anyone not Laz. 2017 marked a change in direction that feels decidedly not Median. I kept my mouth shut until now assuming it was all part of a grand vision with a little temporary pain before a bigger, better, polished Median. We got the bigger and the polish, but the Median is in hospice.
It hurts to see Median lost to it's own success. Difficulty slashed, pace slowed, homogenized gameplay, simplified items and skills, forgiving Ubers, railroaded progression, harmless early game, and grind for the sake of grind. All helping its popularity, yes, but damn it does it hurt me deeply to watch. Will any essence of median still stand when this is through?
You all built a better game, but it's not Median.
I loved Median because it was so unlike all other ARPGs of it's class. Now it's trying to be just like them, if better.
Great job with the quality of life work. And the damage squish because excess inflation is stupid and problematic. All I ask is you remember the fun, the insanity, the variety. What Median was.