Σ 2.0-Series Critical Feedback

Discuss Median XL!
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iwansquall
Gore Crawler
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usually i tend to post long rambling / suggestion (see couple of my complaint about amazon tree), but i will just keep it short.

as casual player, i no longer feel like i need to play median in every patch
just enough when there are big changes
but the reason why i came back to 2.0, is solely because of shared stash + multiple pages
(turned out not needed since kambala tools solved my hoarding mindset)
i never play MP, and never will

the game was fun from beginning until fauzt
nightmare (or terror) used to be a filler, but now it part of integral leveling experience
i beat more bosses than many of previous median experience (no more heroic shield, immunity)
but i noticed there are less option to gear up, all fun RWs are gone
all "non clod" runes feel like farmable, & easy to get (example stacking XAR)
new enchanted rune feel like on other level, almost like mini-xis rune to me

worst experience was definitely farming multiple hours in fauzt for no upgrade
i didnt get lucky with enchanted rune, great rune, or getting my build's SSSU
20 hours (give or take) with no progress aside leveling up feel bad
all mid / endgame feel out of reach unless i go trade with other SP player

i straight quit and play other video games instead, much more rewarding to me.
i can grind any game, as long as there are small meaningful progress (and median doesnt have it).
Tartarus0018
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iwansquall wrote:the game was fun from beginning until fauzt

worst experience was definitely farming multiple hours in fauzt for no upgrade
i didnt get lucky with enchanted rune, great rune, or getting my build's SSSU
20 hours (give or take) with no progress aside leveling up feel bad
all mid / endgame feel out of reach unless i go trade with other SP player


Exactly, there are many places to farm in the early/mid game phase(<125), but only Fauzt, Scosglen(more difficult than Fauzt) and DIMENSIONAL LABYRINTH for lategame. Due to the poor reward from farming Fauzt, use a "powerful" char to farm SC and buy equipment maybe a good choice.
Haskell
Prowler
15 | 2
1. I feel like gearing my charcaters gets harder. For example, my SP malice necro still wearing honorific gloves at level 139 because there are nothing better dropped yet. Gear progression is quite straightforward, as there are so few viable and affordable runewords, and almost none oskills and procs on crafts.
2. Please, get back some oskills, different that "big BOOM at cost of 7k energy", some procs, maybe even more reanimates, as it will make crafts more useful and it will make more variations into builds.Even at cost of performance.
3. Mercenaries are now useless in mid/endgame, which for me makes only malice necro with Veil King viable among all ranged builds. And hoping that VK wouldn't share the fate of mercs in 2.2.
4. Small, but... For many players mystic dyes are not quite accesible. They should be availeble much more easily, as they are just for eye candy.
5. Many builds feels like they are for levels 1-120 only, or for really top gear. Bowazon, trap assassin, hammerzon, werewolf, unholy melee, fire sorceress (to name a few) -- I wonder, how people can clear Scosglen with those builds? And why from path to patch it's not becoming better?
I know that werewolf can be very good, but how to make my wolf work I have no idea.
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Victor
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Haskell wrote:1. I feel like gearing my charcaters gets harder. For example, my SP malice necro still wearing honorific gloves at level 139 because there are nothing better dropped yet. Gear progression is quite straightforward, as there are so few viable and affordable runewords, and almost none oskills and procs on crafts.
2. Please, get back some oskills, different that "big BOOM at cost of 7k energy", some procs, maybe even more reanimates, as it will make crafts more useful and it will make more variations into builds.Even at cost of performance.
3. Mercenaries are now useless in mid/endgame, which for me makes only malice necro with Veil King viable among all ranged builds. And hoping that VK wouldn't share the fate of mercs in 2.2.
4. Small, but... For many players mystic dyes are not quite accesible. They should be availeble much more easily, as they are just for eye candy.
5. Many builds feels like they are for levels 1-120 only, or for really top gear. Bowazon, trap assassin, hammerzon, werewolf, unholy melee, fire sorceress (to name a few) -- I wonder, how people can clear Scosglen with those builds? And why from path to patch it's not becoming better?
I know that werewolf can be very good, but how to make my wolf work I have no idea.


Agree with most of these, but if you like its playstyle cold werewolf is not the fastest but still decent in Scosglen even after 2.1 nerfs.

You can follow this guide, perfectly written: viewtopic.php?f=40&t=58185