void wrote:What are spare Set drops good for, once you have reached your char's signet cap? Can't disenchant them, so is there anything productive you can use them for?
Cat_IED wrote:No cap that is feasibly reachable anyway. Move speed is essentially a gradient with diminishing returns. Returns are strong through 100%, slightly worse to 150%, and don't become too bad until after 200% FRW.
I can tell you from old versions that the animation breaks at roughly 600, give or take. Just becomes a sliding or skating sort of thing with jitters when changing directions. It's a thing of beauty.
I can also tell you that celerity (or other skill based speed boni) further ramp speed even then. They are a separate part of the speed formula. Thus skirt diminishing returns. Together at those extreme values the AI starts to get wonky and react slowly or inaccurately. It's glorious if you can control it...
Whatever the cap is in D2 I promise either the AI or your ability to pilot it will break before the cap stops your dreams.
Newbking wrote:How high does damage to demons/undead have to be? I just did leagion with around 250% damage to demons AND undead and still only got a low chime.
smartasss wrote:Newbking wrote:How high does damage to demons/undead have to be? I just did leagion with around 250% damage to demons AND undead and still only got a low chime.
% at the time of kill dosent matter. Only what u wear atm.