Unholy Melee Paladin [105-125 content in TU's]

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bapcja
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nakieon wrote:This is such an incredible build. In full perfect rubies (6 perf amethysts in weapon for AR), TU's, 3 honorifics, 0 crafted items or jewels I breezed all content so far up to and including 120. After dying dozens and dozens of times to finally kill Kabraxis or Quov Tsin or [insert difficult boss before 125] on other great characters like WW barb or Psychic assassin I'm able to safely farm Kabraxis and Quov without any deaths. I have never died to these bosses yet. I'm playing on single player so I'm just SSF here.

It's also amazing to see that this guide is being updated! I was following the old guide and am thankful for the updates. Since the OP has returned, I have some questions:

1. Are there any SU's that would benefit this build? Thinking about farming Duncraig to get some upgrades before delving into crafting.

2. Also for jewelcrafting and upgrading from honorifics what modifiers would you look for on an ideal craft? Rubies and the honorifics are already pretty great on their own.

3. What MO's would you do on rings/amulets beyond Fire spell dmg + MF? I saw that Ring of Regha is recommended for MO space but I wasn't sure what to MO on it.

4. What would you do for a Sleep upgrade? I've never done a Sleep upgrade before but since this build is heavily reliant on AR I was thinking of going the Tran Athulua one.


1. i feel
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
might be the best 1h option,
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength:
469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)
for armor.
Ensi



Ensi
Paladin Spears

'IgnIgnHelThul'
Runeword Level: 100
33% Chance to cast level 63 Apocalypse on Melee Attack
100% Attack Speed
Adds 125-188 Fire Damage
-(10 to 15)% to Enemy Fire Resistance
Hit Blinds Target +(2 to 3)
Cold Resist +30%
is great, proc does crazy damage on bosses (and is another reason to cap SF asap).

2. heres an example jewel. stat priority is spell focus>fire spell damage>skills/vita/all attributes
Image

3. rest is situational, i like mana regen + defense

4. TA or Veiled Prophet for your 1st sleep imo
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bapcja
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blatkill
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Why u no longer use mathael full set in midgame ? I use it atm and it's still strong. Easily farm Fauntz.
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bapcja
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blatkill wrote:Why u no longer use mathael full set in midgame ? I use it atm and it's still strong. Easily farm Fauntz.


the set is ok, however the TU + honorific combo beats it nowadays. you also need 250 ias for 5fpa attack with set weapon, which is not so easy to get early on
hidemotion
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from level 125 to 140 what is better build Holy melee or unholy melee both with full set and some SU
Bljadzon
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hidemotion wrote:from level 125 to 140 what is better build Holy melee or unholy melee both with full set and some SU

I would say unholy by a long shot, his kit has everything for the lategame already, equips only compliment to his kit.

Holy, on the other hand, has maybe more def? Some very limited phys pierce skill? Solar Flare? That's pretty much it.
Diaco
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Has anyone pushed lemures to the endgame? Is it really inferior to Blood thorns?
Bljadzon
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Diaco wrote:Has anyone pushed lemures to the endgame? Is it really inferior to Blood thorns?

I did last season, but I stopped at 130 or so (not because of lack of damage or progress, but rather just stopped playing). It was very effective, and good equips were very cheap and easy to find (
Shiverhood
Shiverhood
Full Helm (Sacred)

Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength:
300
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(30 to 40)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana +(10 to 20)%
Maximum Cold Resist +3%
+100 Life on Melee Attack
Requirements -50%
Socketed (4)
,
Icetomb
Icetomb
Field Plate (Sacred)

Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 625
Item Level: 105
+(1 to 2) to All Skills
+50 Spell Focus
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
(11 to 15)% to Strength
Maximum Fire Resist -1%
Cannot Be Frozen
Socketed (6)
,
Skylord



Skylord
Paladin Spears

'ArcXethGlaMal'
Runeword Level: 100
Lemures Explosion Radius Increased by 2 yards
+(8 to 10) to Paladin Skill Levels
+(10 to 15)% Bonus to Spell Focus
90% Attack Speed
(75 to 100)% Bonus to Attack Rating
+(40 to 60)% to Cold Spell Damage
(21 to 25)% to All Attributes
+(75 to 125) Mana on Melee Attack
+(100 to 150) Mana when Struck by an Enemy
).
Diaco
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Bljadzon wrote:
Diaco wrote:Has anyone pushed lemures to the endgame? Is it really inferior to Blood thorns?

I did last season, but I stopped at 130 or so (not because of lack of damage or progress, but rather just stopped playing). It was very effective, and good equips were very cheap and easy to find (
Shiverhood
Shiverhood
Full Helm (Sacred)

Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength:
300
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(30 to 40)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana +(10 to 20)%
Maximum Cold Resist +3%
+100 Life on Melee Attack
Requirements -50%
Socketed (4)
,
Icetomb
Icetomb
Field Plate (Sacred)

Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 625
Item Level: 105
+(1 to 2) to All Skills
+50 Spell Focus
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
(11 to 15)% to Strength
Maximum Fire Resist -1%
Cannot Be Frozen
Socketed (6)
,
Skylord



Skylord
Paladin Spears

'ArcXethGlaMal'
Runeword Level: 100
Lemures Explosion Radius Increased by 2 yards
+(8 to 10) to Paladin Skill Levels
+(10 to 15)% Bonus to Spell Focus
90% Attack Speed
(75 to 100)% Bonus to Attack Rating
+(40 to 60)% to Cold Spell Damage
(21 to 25)% to All Attributes
+(75 to 125) Mana on Melee Attack
+(100 to 150) Mana when Struck by an Enemy
).


I ask because I'm currently at 139, with pretty good gear (I'm missing only lamha and maybe spirit Walker) and damage seems pretty lackluster for scos
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bapcja
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Diaco wrote:Has anyone pushed lemures to the endgame? Is it really inferior to Blood thorns?


it might have a very slight edge on bosses (and not all of them), but the farm sucks even with skylord