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Jampula
Shadowgate Totem
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Bestendigo wrote:I cleaned Duncraig 5 times and didn't get a single Enhanced Rune. I farm Teganze a lot, got like 12 Runestones and 20 essences. Instead of Enhanced runes i found plenty of common runes (but not Zod), Vizjerei Amulet like 80 times now, a lot of useless SU/SSU not for Summoner Necro.

But Enhanced Runes? Never found it.

Welcome to the grindfest. You realize you are playing an ARPG?
Opgedronken
Monkey King
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Dunc and teganze are garbage for runes. You mainly farm dunc for uniques.
Runes start dropping regularly from vizjun and up.
Bestendigo
Lava Lord
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Jampula wrote:Welcome to the grindfest. You realize you are playing an ARPG?


It's hack'n'slash. And too much grind is always bad, unless u're no-lifer who play it 10h daily. Maybe u are, but I am not. Grim Dawn is also hack'n'slash and i don't need there to farm one item 50 hours. I love MXL but i think i need to start playing MP... this mod is definitely not for SP.
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Victor
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Bestendigo wrote:
Jampula wrote:Welcome to the grindfest. You realize you are playing an ARPG?


It's hack'n'slash. And too much grind is always bad, unless u're no-lifer who play it 10h daily. Maybe u are, but I am not. Grim Dawn is also hack'n'slash and i don't need there to farm one item 50 hours. I love MXL but i think i need to start playing MP... this mod is definitely not for SP.


My advice for SP: Choose your first character from those who can farm Scosglen fast (Totemancer etc.). Collect boxes and runes, fill up your shared stash, twink another if you get bored. This is the most time-efficient and fun route in SP, and wasn't possible before 2.1. Thanks devs for this.
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Storm zons get a debuff called discharge which increases enemies vulnerability to light dmg by 20% but what if you are already capped at 200 light pierce? Does the debuff do anything?
trolly447
Azure Drake
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What is currently the best area to loot SU? Dunc? Fautz?
What seems to work better, high dps with fast clear speed or higher mf with slower runs?
Thanks!
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trolly447 wrote:What is currently the best area to loot SU? Dunc? Fautz?
What seems to work better, high dps with fast clear speed or higher mf with slower runs?
Thanks!

The dungeons listed on the site will tell you the drop bias each area has. Dunc for SU/SSU and fautz for rings/ammys/jewels. Personally I like to go for at least 150 mf which shouldn't be too hard to get since you can roll 15 mf onto all 10 item slots your character has but player difficulty seems to trump mf when it comes to drops. I've seen some crazy shit drop with just 1 or 2 more people in the game.
B_ATAKY
Sasquatch
60 | 3
Can someone tell about whisper of the damned dungeon, pls?
1. How exactly difficulty raises?
2. What i have to do to break immunity of manoruk? Kill all waves?
3. I cleared with poison ww barb all trash on max difficulty without getting damaged until apparitions and spirits have arrived. Boom i'm oneshotted while whirlwinding. So i guess there oneshot mechanic exists? Or what can kill 10k hp barb with 80 all res 800k def 30 avoid and 10-15dr in one hit?
4. Is it intended that this dungeon seems harder than even scolgsen(for me at least)? I can clear scolgsen(slow but still) with my totemancer, but here totems die in seconds.
5. And last. Maybe anyore can share some tips, builds and secrets about this impossible uber? :)

Thank you for answers.
Marto
Prowler
15 | 1
B_ATAKY wrote:Can someone tell about whisper of the damned dungeon, pls?
1. How exactly difficulty raises?
2. What i have to do to break immunity of manoruk? Kill all waves?
3. I cleared with poison ww barb all trash on max difficulty without getting damaged until apparitions and spirits have arrived. Boom i'm oneshotted while whirlwinding. So i guess there oneshot mechanic exists? Or what can kill 10k hp barb with 80 all res 800k def 30 avoid and 10-15dr in one hit?
4. Is it intended that this dungeon seems harder than even scolgsen(for me at least)? I can clear scolgsen(slow but still) with my totemancer, but here totems die in seconds.
5. And last. Maybe anyore can share some tips, builds and secrets about this impossible uber? :)

Thank you for answers.


1. Each of the pedestals in the back of the arena, when destroyed, add different effects that increase the difficulty and rewards. Some add 50% to monster HP, add additional spawns, etc. Player gets additional MF. I recommend staying close to the portal if you are having trouble with this one and ignore those.

2. Kill all waves, then he drops like a wet turd.

3. I think the biggest thing in this section is leech and FHR. You could increase your all res to closer to 85, there is significant incoming elemental damage. The other big thing is your leech, I would stack the hell out of it and definitely life on hit/after kill. If you stop WW for even 1 second, and get put into hit recovery, the volume of mobs will get you. The mobs will not stop spawning, so if you aren't putting them down fast enough, the odds of being hit by multiple things and it appearing to "oneshot" you dramatically increases.

4. This one is easier than Scos, imo. Much easier. It just functions mechanically different. See above about multiple instances of incoming damage. I think there are some nasty ground effects as well that it never does well to stand in (same for summons.)

5. My record for singleplayer so far is 6-2. First failure was because I Eviscerated the monoliths and created too many monsters for a level 125 java with poopy gear (did not understand the mechanics of the fight). Second was because my daughter likes to press the glowing button on my computer tower. With java, stay near portal and just shoot eviscerate in a tight spread, 120* arc towards the immune boss. This will give you good coverage and shouldnt let anyone get too close until the meaty enemies show up. The biggest threat isnt the melee dudes, its the stacked up ranged mobs and casters. Beat it twice with spearzon set up as well, just pouncing around the bottom half of the arena, stopping to melee the meat walls.

For your barb, definitely check your breakpoints and your amount of leech. If there are other similar level ubers you havent done yet, do those first. End of the day, more damage output is king here. I have no idea for totem mancer, I think your totems are just getting mogged by that same issue of multihits.
B_ATAKY
Sasquatch
60 | 3
Marto wrote:
B_ATAKY wrote:Can someone tell about whisper of the damned dungeon, pls?
1. How exactly difficulty raises?
2. What i have to do to break immunity of manoruk? Kill all waves?
3. I cleared with poison ww barb all trash on max difficulty without getting damaged until apparitions and spirits have arrived. Boom i'm oneshotted while whirlwinding. So i guess there oneshot mechanic exists? Or what can kill 10k hp barb with 80 all res 800k def 30 avoid and 10-15dr in one hit?
4. Is it intended that this dungeon seems harder than even scolgsen(for me at least)? I can clear scolgsen(slow but still) with my totemancer, but here totems die in seconds.
5. And last. Maybe anyore can share some tips, builds and secrets about this impossible uber? :)

Thank you for answers.


1. Each of the pedestals in the back of the arena, when destroyed, add different effects that increase the difficulty and rewards. Some add 50% to monster HP, add additional spawns, etc. Player gets additional MF. I recommend staying close to the portal if you are having trouble with this one and ignore those.

2. Kill all waves, then he drops like a wet turd.

3. I think the biggest thing in this section is leech and FHR. You could increase your all res to closer to 85, there is significant incoming elemental damage. The other big thing is your leech, I would stack the hell out of it and definitely life on hit/after kill. If you stop WW for even 1 second, and get put into hit recovery, the volume of mobs will get you. The mobs will not stop spawning, so if you aren't putting them down fast enough, the odds of being hit by multiple things and it appearing to "oneshot" you dramatically increases.

4. This one is easier than Scos, imo. Much easier. It just functions mechanically different. See above about multiple instances of incoming damage. I think there are some nasty ground effects as well that it never does well to stand in (same for summons.)

5. My record for singleplayer so far is 6-2. First failure was because I Eviscerated the monoliths and created too many monsters for a level 125 java with poopy gear (did not understand the mechanics of the fight). Second was because my daughter likes to press the glowing button on my computer tower. With java, stay near portal and just shoot eviscerate in a tight spread, 120* arc towards the immune boss. This will give you good coverage and shouldnt let anyone get too close until the meaty enemies show up. The biggest threat isnt the melee dudes, its the stacked up ranged mobs and casters. Beat it twice with spearzon set up as well, just pouncing around the bottom half of the arena, stopping to melee the meat walls.

For your barb, definitely check your breakpoints and your amount of leech. If there are other similar level ubers you havent done yet, do those first. End of the day, more damage output is king here. I have no idea for totem mancer, I think your totems are just getting mogged by that same issue of multihits.

Thank you for such detailed answer.