The Pokemancer
(Summoner Walkthrough/Guide)
Introduction
Welcome to my first ever made guide, after some seasons I become sad that no one remade the summoner necro guide, so in the end.. I shall be the one doing it. The thing is, I am not the best median player, but that might this guide even better? If I can do it, so can you!
The build is focused to be a pure summoner and rely on your faithful minions to clear all the gyms (bosses), so that you can brag about all those nice badges (trophies) you have collected as a true pokemancer. I hope you get something out of this, the build will grow as I grow my self, feedback is more than welcome!
PS: I know you can be more effective going other skill trees at the start, but this is not the way of a true pokemancer!
***UPDATE ON PATCH 2.10***
No much has changed, but Hawk has become stronger, probably a good idea to test out on some uber bosses. Will try to level a new character today (02.11.2024) and see if there is any changes that should be done
This is a mostly SFF log journey and a guide! Update comes as I progress
PS: There is a super short version with a TL;DR section in the next post below the journey section of the guide.
Pros & Cons
Pros
Can be played easily as solo self found.
Lazy/Relaxing build, minions to do all the works.
Deathless Campaign. A lot of health, defense and avoidance with little points into vitality (6.5k hp with 200 vitality).
Destroy everything in the early game.
Easy going through hell and the early challenges.
Cons
Passive Playstyle - Minions do all the work..?
You put your hands in the faith of the minion AI to be a good boy.
If you wish to learn more about other summoner classes and information about each minion, there is a huge guide on everything summoner related on this page: viewtopic.php?p=442229
The pokemancer journey
(recommended to follow along for newer players!)
***Pre-Journey Section*** (D2Stats item filter and such)
Item filter
► Show Spoiler
In Median XL there is tons of items dropping all the time, it can be exhausting scrolling through every bits of item that drops, and lucky us, someone made an item filter. You can download it here https://www.median-xl.com/tools.php and it is called D2Stats Reader
You have to open the program inside the folder, and not make shortcut (not sure if u need to have the folder open in the background tho).
Then run the program as a administrator by right-clicking the program.
PS: This is 100% allowed in multiplayer as well.
Just open the tool and inject the filter by pressing shift + home button.
So let's say you found the item or base you want. And now you want to make it stop showing an item or make it pop up as a notifier on the top of your screen. What you can do is that in the "Notifier" section, you can add a # in front of the line that shows the item, and that will stop it from showing up.
To use the filter just copy-paste the whole list into the notifier window.
Normal Difficulty Item Filter
PS1: You can cube a white base item with a jewel to turn it into a grey item with 1 socket
PS2: Remember to disable the notifications with # when you have your runeword base so you don't spam down your screen with notification.
##Unique and set items##
1 2 3 4 unique # This shows Tiered uniques
"Ring$|Amulet$|Jewel" unique # This shows Unique jewelry
"Quiver" unique
"Ring$|Amulet" rare # Rare rings and amulets
##Merc runeword / Unique base items##
#-Runeword bases-#
"Short Bow"
"Hunter's Bow"
"Short Battle Bow"
"Short War Bow"
"Stag Bow"
"Reflex Bow"
"Cap"
"Skull Cap"
"Leather Gloves"
"Heavy Gloves"
"Sash"
"Light Belt"
"Boots"
"Heavy Boots"
#-Unique bases-#
2 3 4 "Reflex Bow"
2 3 4 "Skull Cap"
2 3 4 "Hard Leather Armor"
2 3 4 "Chain Gloves"
2 3 4 "Light Belt"
2 3 4 "Heavy Boots"
##Necro runeword / Unique base items##
#-Runeword bases-#
"Wand"
"Yew Wand"
"Bone Wand"
"Preserved Head"
"Zombie Head"
"Short Staff"
"Long Staff"
"Gnarled Staff"
"Leather Gloves"
"Heavy Gloves"
"Sash"
"Light Belt"
"Boots"
"Heavy Boots"
#-Unique bases-#
1 2 3 4 "Marrow Staff"
1 2 3 4 "Mask"
1 2 3 4 "Field Plate"
##Gems, Runes and Misc##
"^(El|Eld|Tir|Nef|Eth|Ith|Tal|Ral|Ort|Thul|Amn|Sol|Shael|Dol|Hel|Io|Lum|Ko|Fal|Lem|Pul|Um|Mal|Ist|Gul|Vex|Ohm|Lo|Sur|Ber|Jah|Cham|Zod) Rune$"
"^Flawless"
"^Perfect"
"Jewel" rare
"Belladonna"
"Arcane Shard"
"Arcane Crystal"
"Shrine \(10" # Shrines
"Signet of Learning"
"Greater Signet"
"Signet"
"Emblem"
"Trophy"
"Cycle"
"Enchanting"
"Wings"
"Runestone|Essence$" # Teganze runes
"Great Rune" # Great runes
"Orb\|" # UMOs
"Oil of Conjuration"
"Dimensional Key"
"Occult Effigy"
"Mystic Dye"
"Relic"
"Ring of the Five"
"Quest Item"
# Hide items
hide 1 2 3 4 magic rare
hide "Quiver" normal magic rare
hide "^Key$"
Hell and Challenges Item Filter
##Unique and set items##
1 2 3 4 unique # This shows Tiered uniques
sacred unique # This shows Sacred uniques
"Ring$|Amulet$|Jewel" unique # This shows Unique jewelry
"Quiver" unique
set
"Ring$|Amulet" rare # Rare rings and amulets
##Merc craft base items##
"Greaves" sacred rare
"Plated Belt" sacred rare
"Gauntlets" sacred rare
##Necro craft base items##
"Preserved Head" sacred rare
"Zombie Head" sacred rare
"Unraveller Head" sacred rare
"Gargoyle Head" sacred rare
"Demon Head" sacred rare
#**Low str bases**#
"Cap" sacred rare
"Quilted Armor" sacred rare
"Sash" sacred rare
"Leather Gloves" sacred rare
"Boots" sacred rare
#**High str bases**#
"Ancient Armor" sacred rare
"Crown" sacred rare
"Plated Belt" sacred rare
"Gauntlets" sacred rare
"Greaves" sacred rare
##Gems, Runes and Misc##
"^(Sol|Shael|Dol|Hel|Io|Lum|Ko|Fal|Lem|Pul|Um|Mal|Ist|Gul|Vex|Ohm|Lo|Sur|Ber|Jah|Cham|Zod) Rune$"
"^(Ol|Elq|Tyr|Nif|Xeth|Xith|Thal|Rhal|Urt|Tuul|Ahmn|Zol|Shaen|Doj|Hem|Iu|Lux|Ka|Fel|Lew|Phul|Un|Mhal|Yst|Gur|Vez|Ohn|Loz|Zur|Bur|Iah|Yham|Xod) Rune$"
"^Perfect"
"Jewel" rare
"Belladonna"
"Arcane Shard"
"Arcane Crystal"
"Shrine \(10" # Shrines
"Signet of Learning"
"Greater Signet"
"Signet"
"Emblem"
"Trophy"
"Cycle"
"Enchanting"
"Wings"
"Runestone|Essence$" # Teganze runes
"Great Rune" # Great runes
"Orb\|" # UMOs
"Oil of Conjuration"
"Dimensional Key"
"Occult Effigy"
"Mystic Dye"
"Relic"
"Ring of the Five"
"Quest Item"
# Hide items
hide sacred low normal superior magic
hide 1 2 3 4 low normal superior magic rare
hide "^(Ring|Amulet)$" magic
hide "Quiver" normal magic
hide "^(Amethyst|Topaz|Sapphire|Emerald|Ruby|Diamond|Skull|Onyx|Bloodstone|Turquoise|Amber|Rainbow Stone)$"
hide "^Flawless"
show "(Greater|Super) Healing Potion"
hide "(Healing|Mana) Potion"
hide "^Key$"
You have to open the program inside the folder, and not make shortcut (not sure if u need to have the folder open in the background tho).
Then run the program as a administrator by right-clicking the program.
PS: This is 100% allowed in multiplayer as well.
Just open the tool and inject the filter by pressing shift + home button.
So let's say you found the item or base you want. And now you want to make it stop showing an item or make it pop up as a notifier on the top of your screen. What you can do is that in the "Notifier" section, you can add a # in front of the line that shows the item, and that will stop it from showing up.
To use the filter just copy-paste the whole list into the notifier window.
Normal Difficulty Item Filter
PS1: You can cube a white base item with a jewel to turn it into a grey item with 1 socket
PS2: Remember to disable the notifications with # when you have your runeword base so you don't spam down your screen with notification.
##Unique and set items##
1 2 3 4 unique # This shows Tiered uniques
"Ring$|Amulet$|Jewel" unique # This shows Unique jewelry
"Quiver" unique
"Ring$|Amulet" rare # Rare rings and amulets
##Merc runeword / Unique base items##
#-Runeword bases-#
"Short Bow"
"Hunter's Bow"
"Short Battle Bow"
"Short War Bow"
"Stag Bow"
"Reflex Bow"
"Cap"
"Skull Cap"
"Leather Gloves"
"Heavy Gloves"
"Sash"
"Light Belt"
"Boots"
"Heavy Boots"
#-Unique bases-#
2 3 4 "Reflex Bow"
2 3 4 "Skull Cap"
2 3 4 "Hard Leather Armor"
2 3 4 "Chain Gloves"
2 3 4 "Light Belt"
2 3 4 "Heavy Boots"
##Necro runeword / Unique base items##
#-Runeword bases-#
"Wand"
"Yew Wand"
"Bone Wand"
"Preserved Head"
"Zombie Head"
"Short Staff"
"Long Staff"
"Gnarled Staff"
"Leather Gloves"
"Heavy Gloves"
"Sash"
"Light Belt"
"Boots"
"Heavy Boots"
#-Unique bases-#
1 2 3 4 "Marrow Staff"
1 2 3 4 "Mask"
1 2 3 4 "Field Plate"
##Gems, Runes and Misc##
"^(El|Eld|Tir|Nef|Eth|Ith|Tal|Ral|Ort|Thul|Amn|Sol|Shael|Dol|Hel|Io|Lum|Ko|Fal|Lem|Pul|Um|Mal|Ist|Gul|Vex|Ohm|Lo|Sur|Ber|Jah|Cham|Zod) Rune$"
"^Flawless"
"^Perfect"
"Jewel" rare
"Belladonna"
"Arcane Shard"
"Arcane Crystal"
"Shrine \(10" # Shrines
"Signet of Learning"
"Greater Signet"
"Signet"
"Emblem"
"Trophy"
"Cycle"
"Enchanting"
"Wings"
"Runestone|Essence$" # Teganze runes
"Great Rune" # Great runes
"Orb\|" # UMOs
"Oil of Conjuration"
"Dimensional Key"
"Occult Effigy"
"Mystic Dye"
"Relic"
"Ring of the Five"
"Quest Item"
# Hide items
hide 1 2 3 4 magic rare
hide "Quiver" normal magic rare
hide "^Key$"
Hell and Challenges Item Filter
##Unique and set items##
1 2 3 4 unique # This shows Tiered uniques
sacred unique # This shows Sacred uniques
"Ring$|Amulet$|Jewel" unique # This shows Unique jewelry
"Quiver" unique
set
"Ring$|Amulet" rare # Rare rings and amulets
##Merc craft base items##
"Greaves" sacred rare
"Plated Belt" sacred rare
"Gauntlets" sacred rare
##Necro craft base items##
"Preserved Head" sacred rare
"Zombie Head" sacred rare
"Unraveller Head" sacred rare
"Gargoyle Head" sacred rare
"Demon Head" sacred rare
#**Low str bases**#
"Cap" sacred rare
"Quilted Armor" sacred rare
"Sash" sacred rare
"Leather Gloves" sacred rare
"Boots" sacred rare
#**High str bases**#
"Ancient Armor" sacred rare
"Crown" sacred rare
"Plated Belt" sacred rare
"Gauntlets" sacred rare
"Greaves" sacred rare
##Gems, Runes and Misc##
"^(Sol|Shael|Dol|Hel|Io|Lum|Ko|Fal|Lem|Pul|Um|Mal|Ist|Gul|Vex|Ohm|Lo|Sur|Ber|Jah|Cham|Zod) Rune$"
"^(Ol|Elq|Tyr|Nif|Xeth|Xith|Thal|Rhal|Urt|Tuul|Ahmn|Zol|Shaen|Doj|Hem|Iu|Lux|Ka|Fel|Lew|Phul|Un|Mhal|Yst|Gur|Vez|Ohn|Loz|Zur|Bur|Iah|Yham|Xod) Rune$"
"^Perfect"
"Jewel" rare
"Belladonna"
"Arcane Shard"
"Arcane Crystal"
"Shrine \(10" # Shrines
"Signet of Learning"
"Greater Signet"
"Signet"
"Emblem"
"Trophy"
"Cycle"
"Enchanting"
"Wings"
"Runestone|Essence$" # Teganze runes
"Great Rune" # Great runes
"Orb\|" # UMOs
"Oil of Conjuration"
"Dimensional Key"
"Occult Effigy"
"Mystic Dye"
"Relic"
"Ring of the Five"
"Quest Item"
# Hide items
hide sacred low normal superior magic
hide 1 2 3 4 low normal superior magic rare
hide "^(Ring|Amulet)$" magic
hide "Quiver" normal magic
hide "^(Amethyst|Topaz|Sapphire|Emerald|Ruby|Diamond|Skull|Onyx|Bloodstone|Turquoise|Amber|Rainbow Stone)$"
hide "^Flawless"
show "(Greater|Super) Healing Potion"
hide "(Healing|Mana) Potion"
hide "^Key$"
Minion Resistance
► Show Spoiler
Normal: minions are immune with 25 to minion res (0 resistance penalty)
Nightmare: minions are immune with 75 to minion res (-50 resistance penalty)
Hell: minions will not be immune, and have 50 to total res, even with 75 minion res (-100 resistance penalty)
Nightmare: minions are immune with 75 to minion res (-50 resistance penalty)
Hell: minions will not be immune, and have 50 to total res, even with 75 minion res (-100 resistance penalty)
Normal + Nightmare | Act 1 - Act 5
► Show Spoiler
Stats & Skillpoints
Stat progression:
1. Put points into Strength until you have 25 so you can use the basic grey items.
2. Put points into energy until 60, this is for quality of life when resummoning.
3. Put points into Strength until you have 65, this is so we can use our tier 2 uniques.
4. Put rest into vitality.
We will respec later on and buff up our strength so we can use our T4 uniques.
Put skills in the following order:
**At level 26 take 1 point into Resurgence.
**At level 30 take 1 point into Grim Vision.
**At level 37 take 1 point into Bane → 1 point into Death Pact.
**At level 60 take 1 point into Metal Solace.
Gear
- Weapon:
- Weapon Swap:
- Shield:
- Helmet:
- Armor:
- Gloves:
- Boots:
- Belt:
- Rings: +1 skills, Minion stats and All res
- Amulet: +1/2/3 skills, Minion stats and All res
Act 1 highlights
As a new pokemancer trainer you got to catch your first mancymon. Unfortunately your Scythe is an ineffective catch tool. At level 2: Congratz, your first mancymon is catched! And you catched a.. Skellyred? It may not be a strong mancymon, but it is your mancymon! Continue and try to and catch new mancymons with your scythe with the help of your Skellyred. Ok.. Enough RP.
1. Use your signet of gold, buy movement speed boots at either Charsi or Gheed.
2. Bind your "Bend The Shadows" class skill that your start with. Use it to teleport on a enemy/boss you wish your minions to focus on.
3. After you kill Blood Raven, hire a Priestess merc. She gets vindicated which heals the party and increases damage when victim dies.
***Make her the following items as you go: Weapon:
4. Use Akara's Robe after saving Cain.
5. If you wish to, you can farm the forgotten tower in black marsh to gather more runes.
6. Finish the act.
Keep an eye out for this:
- Pick up every rare Wand and Necro shield (the heads), **I found a +2 necro shield pretty early on.**
- Pick up a grey staff with 1 socket so we can make Pax Mystica eventually in our weapon swap.
- Pick up all the runes. Need a couple of runewords eventually, also helps out to make some runewords for your mercenary.
- Pick up grey items for your merc so you can make runewords.
- If you find a blue magic sash, put it in your stash, we'll use it at the start of Act 5 to make a honorific item.
- Always check the shops for a 40% movement speed boot.
Act 2 highlights
**Nothing special here** Just do all the quests and finish the act.
Keep an eye out for this:
- Start looking out for tier 1-2 bases, the item has a (1) or (2) at the end of the name. We are going to make them into uniques. You need the following bases:
**Marrow Staff (1) or (2).
**Mask (1) or (2).
**Field Plate (1) or (2).
The reason we aim for Tier (2) is that we need less Nihlathak runs to craft our items. But it's fine either way.
Act 3 highlights
**Nothing special here** Just do all the quests and finish the act.
Act 4 highlights
- Do all the quests and finish the act.
Keep an eye out for this:
- Start looking out for any glove or boot base that has 2 socketed grey gloves and boots.
**PS: If you don't find them, pick up any type of boots or gloves that is tier 2, cube it with a oil of renewal and it will turn into a superior item. If it did not get sockets. Put the now white item in the cube together with 2x jewels. This will make the item a 2 socketed item.
Act 5 highlights
1. After you do the first quest in A5, the boss will drop a Mark of Infusion. Go to A1 and buy a magic sash (blue) and cube it with the mark that dropped.
**Go to Gheed and buy 5x Elemental Resist 3%. And use them on your honorific belt (green).
2. After you have done Frozen Rivers and rescued Anya, go kill Nihlathak
--Minifarming phase--
3. Farm Nihlathak until you have loads of crystals. Just for your own gear you need minimum 6 arcane crystals. And if you only found tier 1 bases you need 9 arcane crystals. PS: Don't go level up more than to level 53!
**If you get stuck on finding bases, you can always look for bases by gambling from Anya in Act 5.
- When your armor, helmet and weapon is tier 2 unique, you can add gems to your armor pieces.
Bloodstones gives Fire Res. Turquoise gives Poison Resistance. Amber gives Lightning Resistance. Sapphire and Onyx gives Cold Resistance.
- If you want to, you can add bloodstone gems into your weapon for more % minion life.
4. After you kill the last wave of Baals minion, there will spawn a red portal. Don't enter yet. Go kill Baal
5. Run from the WP all the way back to the throne room, and then enter the portal.
**Check this link for information about the level challenge: https://docs.median-xl.com/doc/quests/challenges
6. When you are done it is time for nightmare.
If you want to, you can now gear up your mercenary by farming more Nihlathak. But there is no need imo as you are switching to Necrolyte eventually.
The item list is taken mostly from the merc guide at the forums: viewtopic.php?f=40&t=58753. A lot of good information in this topic.
Weapon:
Helm:
Chest:
Gloves:
Belt:
Boots:
Amulet:
Nightmare
- Whenever you get more crystals and you added 5x strength orbs to your belt, you will have 115 str.
This means that you can upgrade your Marrow Staff to tier 3 without having to respec.
- While getting arcane crystals, try to upgrade your mercenary gear if you wanted to stick with the priestess. But beware!
Always check the str/dex requirements first here: https://docs.median-xl.com/doc/items/tiereduniques
The only thing you do in Nightmare besides completing all the quests and progress in the campaign is this:
- Ennead Challenge (minimum level 80)
**You gain access this challenge through killing Mephisto in Nightmare Difficulty, and then enter the red portal to go to the end and kill a Ennead Necromancer boss to obtain a Heroic Torch. Place the torch in the Horadric Cube and transmute to receive your class charm.
PS: Once you hit level 90 and start adding points into Veil King, check the mana requirement to summon it before you add points!! It increases a lot of mana each level up, so you might start wanting to add more energy when you go with higher Veil King skill level.
--Pre-Hell--
After you kill Baal in Nightmare, it is time to farm shard in Nihlathak Normal to upgrade both your own gear.
Do not upgrade your gear before you have collected at least 6 Arcane Crystals for your own gear. Because it is only then we do the respec so we have enough strength (check the next Hell section).
PS: Remove your gems with a Oil of Disjunction + Armor in the cube before upgrading the gear!
When done, head over to the Hell section
Stat progression:
1. Put points into Strength until you have 25 so you can use the basic grey items.
2. Put points into energy until 60, this is for quality of life when resummoning.
3. Put points into Strength until you have 65, this is so we can use our tier 2 uniques.
4. Put rest into vitality.
We will respec later on and buff up our strength so we can use our T4 uniques.
Put skills in the following order:
- Put 8 points into Blood Skeleton until 8 base skill, this is to hit the breakpoint of 4 Skeletons.
Put 1 point into Embalming
Put 1 more point into Blood Skeleton, total 9.
Put 1 point into Night Hawks.
Put 6 points into Abyss Knight until 6 base skill, this is to hit the breakpoint of 2 Abyss Knights.
Put 1 point into Sacrifices → 1 point into Death Ward.
Put 1 point into Iron Golem.
Max Abyss Knight (25 skill points).
Max Blood Skeletons (25 skill points).
Max Embalming (20 skill points).
Max Grim Vision (10 skill points).
Max Resurgence (10 skill points).
Put 1 point into Talon's Hold.
Max Veil King (15 skill points).
**At level 26 take 1 point into Resurgence.
**At level 30 take 1 point into Grim Vision.
**At level 37 take 1 point into Bane → 1 point into Death Pact.
**At level 60 take 1 point into Metal Solace.
Gear
- Weapon:
Koan
→ Koan
Necromancer Wands
'Ort'
Runeword Level: 25
+1 to Necromancer Skill Levels
+(3 to 7)% to Spell Damage
+10% to Summoned Minion Life
Regenerate Mana +(31 to 40)%
Lightning Resist +30%
10% Chance to Avoid Damage
-3% Gold Find
Necromancer Wands
'Ort'
Runeword Level: 25
+1 to Necromancer Skill Levels
+(3 to 7)% to Spell Damage
+10% to Summoned Minion Life
Regenerate Mana +(31 to 40)%
Lightning Resist +30%
10% Chance to Avoid Damage
-3% Gold Find
Lord of Thorns
or Lord of Thorns
Marrow Staff (4)
Two-Hand Damage: 7 to 9
(Necromancer Only)
Required Level: 11
Required Strength: 37
Item Level: 10
Strength Damage Bonus: (0.06 per Strength)%
1% Chance to cast level 5 Spike Nova when Struck by a Missile
+1 to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
30% Cast Speed
Hit Causes Monster to Flee +3%
+(21 to 25)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
+(16 to 25) to Energy
Elemental Resists +(11 to 15)%
Socketed (2)
Two-Hand Damage: 15 to 19
(Necromancer Only)
Required Level: 31
Required Strength: 56
Item Level: 31
Strength Damage Bonus: (0.06 per Strength)%
2% Chance to cast level 9 Spike Nova when Struck by a Missile
+(2 to 3) to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
50% Cast Speed
Hit Causes Monster to Flee +(6 to 7)%
+(31 to 35)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
+(36 to 45) to Energy
Elemental Resists +(21 to 25)%
Socketed (4)
Two-Hand Damage: 25 to 32
(Necromancer Only)
Required Level: 51
Required Strength: 112
Item Level: 51
Strength Damage Bonus: (0.06 per Strength)%
3% Chance to cast level 13 Spike Nova when Struck by a Missile
+(4 to 5) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
70% Cast Speed
Hit Causes Monster to Flee +(9 to 10)%
+(41 to 45)% to Summoned Minion Life
+(21 to 23)% to Summoned Minion Damage
+(56 to 65) to Energy
Elemental Resists +(31 to 35)%
Socketed (5)
Two-Hand Damage: 29 to 38
(Necromancer Only)
Required Level: 59
Required Strength: 222
Item Level: 77
Strength Damage Bonus: (0.06 per Strength)%
4% Chance to cast level 15 Spike Nova when Struck by a Missile
+(5 to 6) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
80% Cast Speed
Hit Causes Monster to Flee +(10 to 11)%
+(46 to 50)% to Summoned Minion Life
+(24 to 25)% to Summoned Minion Damage
+(66 to 75) to Energy
Elemental Resists +(36 to 40)%
Socketed (6)
Marrow Staff (4)
Two-Hand Damage: 7 to 9
(Necromancer Only)
Required Level: 11
Required Strength: 37
Item Level: 10
Strength Damage Bonus: (0.06 per Strength)%
1% Chance to cast level 5 Spike Nova when Struck by a Missile
+1 to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
30% Cast Speed
Hit Causes Monster to Flee +3%
+(21 to 25)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
+(16 to 25) to Energy
Elemental Resists +(11 to 15)%
Socketed (2)
Two-Hand Damage: 15 to 19
(Necromancer Only)
Required Level: 31
Required Strength: 56
Item Level: 31
Strength Damage Bonus: (0.06 per Strength)%
2% Chance to cast level 9 Spike Nova when Struck by a Missile
+(2 to 3) to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
50% Cast Speed
Hit Causes Monster to Flee +(6 to 7)%
+(31 to 35)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
+(36 to 45) to Energy
Elemental Resists +(21 to 25)%
Socketed (4)
Two-Hand Damage: 25 to 32
(Necromancer Only)
Required Level: 51
Required Strength: 112
Item Level: 51
Strength Damage Bonus: (0.06 per Strength)%
3% Chance to cast level 13 Spike Nova when Struck by a Missile
+(4 to 5) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
70% Cast Speed
Hit Causes Monster to Flee +(9 to 10)%
+(41 to 45)% to Summoned Minion Life
+(21 to 23)% to Summoned Minion Damage
+(56 to 65) to Energy
Elemental Resists +(31 to 35)%
Socketed (5)
Two-Hand Damage: 29 to 38
(Necromancer Only)
Required Level: 59
Required Strength: 222
Item Level: 77
Strength Damage Bonus: (0.06 per Strength)%
4% Chance to cast level 15 Spike Nova when Struck by a Missile
+(5 to 6) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
80% Cast Speed
Hit Causes Monster to Flee +(10 to 11)%
+(46 to 50)% to Summoned Minion Life
+(24 to 25)% to Summoned Minion Damage
+(66 to 75) to Energy
Elemental Resists +(36 to 40)%
Socketed (6)
Blackheart
Blackheart
Grim Wand (4)
One-Hand Damage: 6 to 8
(Necromancer Only)
Required Level: 11
Required Dexterity: 15
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
+(6 to 9) to Summon Darklings
+1 to Dark Power
+(9 to 10)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (1)
One-Hand Damage: 11 to 17
(Necromancer Only)
Required Level: 29
Required Dexterity: 23
Item Level: 31
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
+(12 to 16) to Summon Darklings
+2 to Dark Power
+(16 to 20)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 17 to 26
(Necromancer Only)
Required Level: 47
Required Dexterity: 46
Item Level: 51
Dexterity Damage Bonus: (0.06 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
+(20 to 26) to Summon Darklings
+3 to Dark Power
+(26 to 30)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 20 to 31
(Necromancer Only)
Required Level: 55
Required Dexterity: 92
Item Level: 77
Dexterity Damage Bonus: (0.06 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
+(32 to 36) to Summon Darklings
+4 to Dark Power
+(36 to 40)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
Grim Wand (4)
One-Hand Damage: 6 to 8
(Necromancer Only)
Required Level: 11
Required Dexterity: 15
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
+(6 to 9) to Summon Darklings
+1 to Dark Power
+(9 to 10)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (1)
One-Hand Damage: 11 to 17
(Necromancer Only)
Required Level: 29
Required Dexterity: 23
Item Level: 31
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
+(12 to 16) to Summon Darklings
+2 to Dark Power
+(16 to 20)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 17 to 26
(Necromancer Only)
Required Level: 47
Required Dexterity: 46
Item Level: 51
Dexterity Damage Bonus: (0.06 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
+(20 to 26) to Summon Darklings
+3 to Dark Power
+(26 to 30)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 20 to 31
(Necromancer Only)
Required Level: 55
Required Dexterity: 92
Item Level: 77
Dexterity Damage Bonus: (0.06 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
+(32 to 36) to Summon Darklings
+4 to Dark Power
+(36 to 40)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
- Weapon Swap:
Pax Mystica
Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
- Shield:
Cube
→ Rare +2 necro skill shield → DEFENSIVE: Cube
Necromancer Shields
'Nef'
Runeword Level: 13
+1 to Necromancer Skill Levels
5% Movement Speed
+2 Damage
+5 to Dexterity
+10 to Vitality
(4 to 7)% Gold Find
Necromancer Shields
'Nef'
Runeword Level: 13
+1 to Necromancer Skill Levels
5% Movement Speed
+2 Damage
+5 to Dexterity
+10 to Vitality
(4 to 7)% Gold Find
Graven Image
| OFFENSIVE: Graven Image
Gargoyle Head (4)
Defense: (138 - 156) to (269 - 305)
Chance to Block: 2%
(Necromancer Only)
Required Level: 7
Required Dexterity: 30
Item Level: 1
+(0 to 1) to Necromancer Skill Levels
5% Cast Speed
+(21 to 25)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+(41 to 60)% Enhanced Defense
+(51 to 75) to Mana
Physical Resist 5%
Socketed (2)
Defense: (427 - 475) to (767 - 853)
Chance to Block: 2%
(Necromancer Only)
Required Level: 25
Required Dexterity: 45
Item Level: 31
+1 to Necromancer Skill Levels
15% Cast Speed
+(31 to 35)% to Summoned Minion Life
+(26 to 30)% to Summoned Minion Resistances
+(71 to 90)% Enhanced Defense
+(101 to 125) to Mana
Physical Resist 7%
Socketed (2)
Defense: (1015 - 1111) to (1788 - 1958)
Chance to Block: 2%
(Necromancer Only)
Required Level: 42
Required Dexterity: 94
Item Level: 51
+(1 to 2) to Necromancer Skill Levels
25% Cast Speed
+(41 to 45)% to Summoned Minion Life
+(36 to 40)% to Summoned Minion Resistances
+(101 to 120)% Enhanced Defense
+(151 to 175) to Mana
Physical Resist 9%
Socketed (3)
Defense: (1584 - 1852) to (2788 - 3258)
Chance to Block: 2%
(Necromancer Only)
Required Level: 51
Required Dexterity: 195
Item Level: 77
+2 to Necromancer Skill Levels
30% Cast Speed
+(51 to 70)% to Summoned Minion Life
+(41 to 45)% to Summoned Minion Resistances
+(131 to 170)% Enhanced Defense
+(176 to 200) to Mana
Physical Resist 10%
Socketed (4)
Gargoyle Head (4)
Defense: (138 - 156) to (269 - 305)
Chance to Block: 2%
(Necromancer Only)
Required Level: 7
Required Dexterity: 30
Item Level: 1
+(0 to 1) to Necromancer Skill Levels
5% Cast Speed
+(21 to 25)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+(41 to 60)% Enhanced Defense
+(51 to 75) to Mana
Physical Resist 5%
Socketed (2)
Defense: (427 - 475) to (767 - 853)
Chance to Block: 2%
(Necromancer Only)
Required Level: 25
Required Dexterity: 45
Item Level: 31
+1 to Necromancer Skill Levels
15% Cast Speed
+(31 to 35)% to Summoned Minion Life
+(26 to 30)% to Summoned Minion Resistances
+(71 to 90)% Enhanced Defense
+(101 to 125) to Mana
Physical Resist 7%
Socketed (2)
Defense: (1015 - 1111) to (1788 - 1958)
Chance to Block: 2%
(Necromancer Only)
Required Level: 42
Required Dexterity: 94
Item Level: 51
+(1 to 2) to Necromancer Skill Levels
25% Cast Speed
+(41 to 45)% to Summoned Minion Life
+(36 to 40)% to Summoned Minion Resistances
+(101 to 120)% Enhanced Defense
+(151 to 175) to Mana
Physical Resist 9%
Socketed (3)
Defense: (1584 - 1852) to (2788 - 3258)
Chance to Block: 2%
(Necromancer Only)
Required Level: 51
Required Dexterity: 195
Item Level: 77
+2 to Necromancer Skill Levels
30% Cast Speed
+(51 to 70)% to Summoned Minion Life
+(41 to 45)% to Summoned Minion Resistances
+(131 to 170)% Enhanced Defense
+(176 to 200) to Mana
Physical Resist 10%
Socketed (4)
Shadowchild
Shadowchild
Zombie Head (4)
Defense: (109 - 120) to (200 - 221)
Chance to Block: 2%
(Necromancer Only)
Required Level: 4
Required Dexterity: 17
Item Level: 1
+1 to Necromancer Skill Levels
+(16 to 20)% to Summoned Minion Damage
+(41 to 60)% Enhanced Defense
+(31 to 50) Defense
(11 to 15)% to Energy
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Socketed (2)
Defense: (352 - 399) to (569 - 648)
Chance to Block: 2%
(Necromancer Only)
Required Level: 21
Required Dexterity: 25
Item Level: 31
+1 to Necromancer Skill Levels
+(21 to 25)% to Summoned Minion Damage
+(71 to 100)% Enhanced Defense
+(81 to 110) Defense
(21 to 25)% to Energy
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
Socketed (2)
Defense: (833 - 896) to (1327 - 1431)
Chance to Block: 2%
(Necromancer Only)
Required Level: 39
Required Dexterity: 54
Item Level: 51
+2 to Necromancer Skill Levels
+(26 to 35)% to Summoned Minion Damage
+(111 to 130)% Enhanced Defense
+(131 to 180) Defense
(31 to 35)% to Energy
Fire Absorb 4%
Lightning Absorb 4%
Cold Absorb 4%
Socketed (3)
Defense: (1343 - 1429) to (2112 - 2253)
Chance to Block: 2%
(Necromancer Only)
Required Level: 48
Required Dexterity: 112
Item Level: 77
+2 to Necromancer Skill Levels
+(36 to 45)% to Summoned Minion Damage
+(151 to 170)% Enhanced Defense
+(201 to 250) Defense
(36 to 40)% to Energy
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Socketed (4)
Zombie Head (4)
Defense: (109 - 120) to (200 - 221)
Chance to Block: 2%
(Necromancer Only)
Required Level: 4
Required Dexterity: 17
Item Level: 1
+1 to Necromancer Skill Levels
+(16 to 20)% to Summoned Minion Damage
+(41 to 60)% Enhanced Defense
+(31 to 50) Defense
(11 to 15)% to Energy
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Socketed (2)
Defense: (352 - 399) to (569 - 648)
Chance to Block: 2%
(Necromancer Only)
Required Level: 21
Required Dexterity: 25
Item Level: 31
+1 to Necromancer Skill Levels
+(21 to 25)% to Summoned Minion Damage
+(71 to 100)% Enhanced Defense
+(81 to 110) Defense
(21 to 25)% to Energy
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
Socketed (2)
Defense: (833 - 896) to (1327 - 1431)
Chance to Block: 2%
(Necromancer Only)
Required Level: 39
Required Dexterity: 54
Item Level: 51
+2 to Necromancer Skill Levels
+(26 to 35)% to Summoned Minion Damage
+(111 to 130)% Enhanced Defense
+(131 to 180) Defense
(31 to 35)% to Energy
Fire Absorb 4%
Lightning Absorb 4%
Cold Absorb 4%
Socketed (3)
Defense: (1343 - 1429) to (2112 - 2253)
Chance to Block: 2%
(Necromancer Only)
Required Level: 48
Required Dexterity: 112
Item Level: 77
+2 to Necromancer Skill Levels
+(36 to 45)% to Summoned Minion Damage
+(151 to 170)% Enhanced Defense
+(201 to 250) Defense
(36 to 40)% to Energy
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Socketed (4)
- Helmet:
Umbaru's Jinx
Umbaru's Jinx
Mask (4)
Defense: (116 - 126) to (195 - 209)
Required Level: 7
Required Strength: 30
Item Level: 10
+(0 to 1) to Necromancer Skill Levels
15% Hit Recovery
+(6 to 10)% to Summoned Minion Damage
+(21 to 40)% to Summoned Minion Attack Rating
+(31 to 50)% Enhanced Defense
+(51 to 100) Defense
Poison Length Reduced by (11 to 20)%
Physical Resist 1%
(6 to 10)% Bonus to Defense
Socketed (1)
Defense: (416 - 448) to (546 - 587)
Required Level: 24
Required Strength: 60
Item Level: 31
+(0 to 1) to Necromancer Skill Levels
30% Hit Recovery
+(11 to 15)% to Summoned Minion Damage
+(41 to 60)% to Summoned Minion Attack Rating
+(61 to 80)% Enhanced Defense
+(151 to 200) Defense
Poison Length Reduced by (21 to 30)%
Physical Resist 2%
(11 to 20)% Bonus to Defense
Socketed (3)
Defense: (927 - 994) to (1163 - 1249)
Required Level: 42
Required Strength: 210
Item Level: 51
+(0 to 2) to Necromancer Skill Levels
45% Hit Recovery
+(16 to 20)% to Summoned Minion Damage
+(61 to 80)% to Summoned Minion Attack Rating
+(91 to 110)% Enhanced Defense
+(251 to 300) Defense
Poison Length Reduced by (31 to 40)%
Physical Resist 3%
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (1422 - 1515) to (1759 - 1876)
Required Level: 50
Required Strength: 420
Item Level: 77
+(1 to 2) to Necromancer Skill Levels
60% Hit Recovery
+(21 to 25)% to Summoned Minion Damage
+(81 to 100)% to Summoned Minion Attack Rating
+(121 to 140)% Enhanced Defense
+(351 to 400) Defense
Poison Length Reduced by (41 to 50)%
Physical Resist 4%
(31 to 40)% Bonus to Defense
Socketed (4)
Mask (4)
Defense: (116 - 126) to (195 - 209)
Required Level: 7
Required Strength: 30
Item Level: 10
+(0 to 1) to Necromancer Skill Levels
15% Hit Recovery
+(6 to 10)% to Summoned Minion Damage
+(21 to 40)% to Summoned Minion Attack Rating
+(31 to 50)% Enhanced Defense
+(51 to 100) Defense
Poison Length Reduced by (11 to 20)%
Physical Resist 1%
(6 to 10)% Bonus to Defense
Socketed (1)
Defense: (416 - 448) to (546 - 587)
Required Level: 24
Required Strength: 60
Item Level: 31
+(0 to 1) to Necromancer Skill Levels
30% Hit Recovery
+(11 to 15)% to Summoned Minion Damage
+(41 to 60)% to Summoned Minion Attack Rating
+(61 to 80)% Enhanced Defense
+(151 to 200) Defense
Poison Length Reduced by (21 to 30)%
Physical Resist 2%
(11 to 20)% Bonus to Defense
Socketed (3)
Defense: (927 - 994) to (1163 - 1249)
Required Level: 42
Required Strength: 210
Item Level: 51
+(0 to 2) to Necromancer Skill Levels
45% Hit Recovery
+(16 to 20)% to Summoned Minion Damage
+(61 to 80)% to Summoned Minion Attack Rating
+(91 to 110)% Enhanced Defense
+(251 to 300) Defense
Poison Length Reduced by (31 to 40)%
Physical Resist 3%
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (1422 - 1515) to (1759 - 1876)
Required Level: 50
Required Strength: 420
Item Level: 77
+(1 to 2) to Necromancer Skill Levels
60% Hit Recovery
+(21 to 25)% to Summoned Minion Damage
+(81 to 100)% to Summoned Minion Attack Rating
+(121 to 140)% Enhanced Defense
+(351 to 400) Defense
Poison Length Reduced by (41 to 50)%
Physical Resist 4%
(31 to 40)% Bonus to Defense
Socketed (4)
- Armor:
Fauztin's Visage
Fauztin's Visage
Field Plate (4)
Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 19
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 36
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 59
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 85
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
Field Plate (4)
Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 19
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 36
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 59
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 85
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
- Gloves:
Kali
→ Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Aiwass
Aiwass
Gloves
'ZodKa'
Runeword Level: 105
+15% Malice Skill Damage
+3 to Necromancer Skill Levels
+293 Defense
(21 to 35)% to Strength
+(1 to 100) to Life
Regenerate Mana +(5 to 10)%
Maximum Elemental Resists +1%
+15 Life after each Kill
Gloves
'ZodKa'
Runeword Level: 105
+15% Malice Skill Damage
+3 to Necromancer Skill Levels
+293 Defense
(21 to 35)% to Strength
+(1 to 100) to Life
Regenerate Mana +(5 to 10)%
Maximum Elemental Resists +1%
+15 Life after each Kill
- Boots:
Epicenter
→ Epicenter
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Outlaw
→ Honorific boots (MO: All res → Minion Res → Str → Magic Find → Minion Damage → Minion Life)Outlaw
Boots
'TalHel'
Runeword Level: 40
+1 to Necromancer Skill Levels
Attacker Flees after Striking 5%
+(16 to 20)% to Summoned Minion Damage
+(6 to 15)% to Summoned Minion Resistances
+(30 to 57)% Enhanced Defense
-1 Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Physical Damage Reduced by (1 to 5)
+(1 to 5) to Light Radius
Boots
'TalHel'
Runeword Level: 40
+1 to Necromancer Skill Levels
Attacker Flees after Striking 5%
+(16 to 20)% to Summoned Minion Damage
+(6 to 15)% to Summoned Minion Resistances
+(30 to 57)% Enhanced Defense
-1 Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Physical Damage Reduced by (1 to 5)
+(1 to 5) to Light Radius
- Belt:
Rainbow
→ Honorific sash (MO: All res → Minion Res → Str → Magic Find → Minion Damage → Minion Life)Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
- Rings: +1 skills, Minion stats and All res
- Amulet: +1/2/3 skills, Minion stats and All res
Act 1 highlights
As a new pokemancer trainer you got to catch your first mancymon. Unfortunately your Scythe is an ineffective catch tool. At level 2: Congratz, your first mancymon is catched! And you catched a.. Skellyred? It may not be a strong mancymon, but it is your mancymon! Continue and try to and catch new mancymons with your scythe with the help of your Skellyred. Ok.. Enough RP.
1. Use your signet of gold, buy movement speed boots at either Charsi or Gheed.
2. Bind your "Bend The Shadows" class skill that your start with. Use it to teleport on a enemy/boss you wish your minions to focus on.
3. After you kill Blood Raven, hire a Priestess merc. She gets vindicated which heals the party and increases damage when victim dies.
***Make her the following items as you go: Weapon:
Banshee
--> Banshee
Bows
'Eth'
Runeword Level: 15
1% Chance to cast level 7 Abyss on Striking
20% Attack Speed
5% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
Adds 3-7 Cold Damage
+(18 to 35)% Enhanced Damage
+5% to Cold Spell Damage
Cold Absorb 5%
10% Gold Find
Bows
'Eth'
Runeword Level: 15
1% Chance to cast level 7 Abyss on Striking
20% Attack Speed
5% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
Adds 3-7 Cold Damage
+(18 to 35)% Enhanced Damage
+5% to Cold Spell Damage
Cold Absorb 5%
10% Gold Find
Shockwave
. Helmet: Shockwave
Bows
'IthShael'
Runeword Level: 35
50% Chance to cast level 14 Punishers on Kill
+15% Bonus to Poison Skill Duration
+(11 to 15) to Maximum Damage
+(58 to 72)% Enhanced Damage
+10% to Poison Spell Damage
(3 to 5)% Chance of Crushing Blow
Slow Target (11 to 15)%
+(21 to 40) to Dexterity
+(21 to 40) to Energy
Bows
'IthShael'
Runeword Level: 35
50% Chance to cast level 14 Punishers on Kill
+15% Bonus to Poison Skill Duration
+(11 to 15) to Maximum Damage
+(58 to 72)% Enhanced Damage
+10% to Poison Spell Damage
(3 to 5)% Chance of Crushing Blow
Slow Target (11 to 15)%
+(21 to 40) to Dexterity
+(21 to 40) to Energy
Honor
. Gloves: Honor
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
Enlightenment
. Boots: Enlightenment
Gloves
'El'
Runeword Level: 6
10% Combat Speeds
2% Life stolen per Hit
2% Mana stolen per Hit
+5 to all Attributes
+(3 to 5) Life Regenerated per Second
Lightning Resist +15%
+(4 to 6) to Light Radius
Gloves
'El'
Runeword Level: 6
10% Combat Speeds
2% Life stolen per Hit
2% Mana stolen per Hit
+5 to all Attributes
+(3 to 5) Life Regenerated per Second
Lightning Resist +15%
+(4 to 6) to Light Radius
Epicenter
. Belt: Epicenter
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Rainbow
.Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
4. Use Akara's Robe after saving Cain.
5. If you wish to, you can farm the forgotten tower in black marsh to gather more runes.
6. Finish the act.
Keep an eye out for this:
- Pick up every rare Wand and Necro shield (the heads), **I found a +2 necro shield pretty early on.**
- Pick up a grey staff with 1 socket so we can make Pax Mystica eventually in our weapon swap.
- Pick up all the runes. Need a couple of runewords eventually, also helps out to make some runewords for your mercenary.
- Pick up grey items for your merc so you can make runewords.
- If you find a blue magic sash, put it in your stash, we'll use it at the start of Act 5 to make a honorific item.
- Always check the shops for a 40% movement speed boot.
Act 2 highlights
**Nothing special here** Just do all the quests and finish the act.
Keep an eye out for this:
- Start looking out for tier 1-2 bases, the item has a (1) or (2) at the end of the name. We are going to make them into uniques. You need the following bases:
**Marrow Staff (1) or (2).
**Mask (1) or (2).
**Field Plate (1) or (2).
The reason we aim for Tier (2) is that we need less Nihlathak runs to craft our items. But it's fine either way.
Act 3 highlights
**Nothing special here** Just do all the quests and finish the act.
Act 4 highlights
- Do all the quests and finish the act.
Keep an eye out for this:
- Start looking out for any glove or boot base that has 2 socketed grey gloves and boots.
**PS: If you don't find them, pick up any type of boots or gloves that is tier 2, cube it with a oil of renewal and it will turn into a superior item. If it did not get sockets. Put the now white item in the cube together with 2x jewels. This will make the item a 2 socketed item.
Act 5 highlights
1. After you do the first quest in A5, the boss will drop a Mark of Infusion. Go to A1 and buy a magic sash (blue) and cube it with the mark that dropped.
**Go to Gheed and buy 5x Elemental Resist 3%. And use them on your honorific belt (green).
2. After you have done Frozen Rivers and rescued Anya, go kill Nihlathak
--Minifarming phase--
3. Farm Nihlathak until you have loads of crystals. Just for your own gear you need minimum 6 arcane crystals. And if you only found tier 1 bases you need 9 arcane crystals. PS: Don't go level up more than to level 53!
**If you get stuck on finding bases, you can always look for bases by gambling from Anya in Act 5.
- When your armor, helmet and weapon is tier 2 unique, you can add gems to your armor pieces.
Bloodstones gives Fire Res. Turquoise gives Poison Resistance. Amber gives Lightning Resistance. Sapphire and Onyx gives Cold Resistance.
- If you want to, you can add bloodstone gems into your weapon for more % minion life.
4. After you kill the last wave of Baals minion, there will spawn a red portal. Don't enter yet. Go kill Baal
5. Run from the WP all the way back to the throne room, and then enter the portal.
**Check this link for information about the level challenge: https://docs.median-xl.com/doc/quests/challenges
6. When you are done it is time for nightmare.
If you want to, you can now gear up your mercenary by farming more Nihlathak. But there is no need imo as you are switching to Necrolyte eventually.
The item list is taken mostly from the merc guide at the forums: viewtopic.php?f=40&t=58753. A lot of good information in this topic.
Weapon:
Banshee
→ Banshee
Bows
'Eth'
Runeword Level: 15
1% Chance to cast level 7 Abyss on Striking
20% Attack Speed
5% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
Adds 3-7 Cold Damage
+(18 to 35)% Enhanced Damage
+5% to Cold Spell Damage
Cold Absorb 5%
10% Gold Find
Bows
'Eth'
Runeword Level: 15
1% Chance to cast level 7 Abyss on Striking
20% Attack Speed
5% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
Adds 3-7 Cold Damage
+(18 to 35)% Enhanced Damage
+5% to Cold Spell Damage
Cold Absorb 5%
10% Gold Find
Shockwave
→ Shockwave
Bows
'IthShael'
Runeword Level: 35
50% Chance to cast level 14 Punishers on Kill
+15% Bonus to Poison Skill Duration
+(11 to 15) to Maximum Damage
+(58 to 72)% Enhanced Damage
+10% to Poison Spell Damage
(3 to 5)% Chance of Crushing Blow
Slow Target (11 to 15)%
+(21 to 40) to Dexterity
+(21 to 40) to Energy
Bows
'IthShael'
Runeword Level: 35
50% Chance to cast level 14 Punishers on Kill
+15% Bonus to Poison Skill Duration
+(11 to 15) to Maximum Damage
+(58 to 72)% Enhanced Damage
+10% to Poison Spell Damage
(3 to 5)% Chance of Crushing Blow
Slow Target (11 to 15)%
+(21 to 40) to Dexterity
+(21 to 40) to Energy
Herald of Skartara
Herald of Skartara
Reflex Bow (4)
Two-Hand Damage: (23 - 29) to (37 - 48)
(Amazon Only)
Required Level: 11
Required Dexterity: 103
Item Level: 29
Dexterity Damage Bonus: (0.15 per Dexterity)%
1% Chance to cast level 3 Phalanx on Kill
1% Chance to cast level 6 Celerity on Kill
15% Attack Speed
Adds (11 to 15)-(21 to 30) Damage
+(35 to 57)% Enhanced Damage
10% Magic Find
Socketed (2)
Two-Hand Damage: (63 - 77) to (93 - 108)
(Amazon Only)
Required Level: 30
Required Dexterity: 150
Item Level: 40
Dexterity Damage Bonus: (0.15 per Dexterity)%
2% Chance to cast level 7 Phalanx on Kill
2% Chance to cast level 10 Celerity on Kill
25% Attack Speed
Adds (25 to 35)-(41 to 50) Damage
+(81 to 103)% Enhanced Damage
20% Magic Find
Socketed (4)
Two-Hand Damage: (124 - 142) to (173 - 204)
(Amazon Only)
Required Level: 48
Required Dexterity: 290
Item Level: 67
Dexterity Damage Bonus: (0.15 per Dexterity)%
3% Chance to cast level 11 Phalanx on Kill
3% Chance to cast level 14 Celerity on Kill
35% Attack Speed
Adds (36 to 45)-(51 to 70) Damage
+(126 to 149)% Enhanced Damage
30% Magic Find
Socketed (5)
Two-Hand Damage: (168 - 187) to (230 - 263)
(Amazon Only)
Required Level: 57
Required Dexterity: 570
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
4% Chance to cast level 13 Phalanx on Kill
4% Chance to cast level 20 Celerity on Kill
40% Attack Speed
Adds (51 to 60)-(71 to 90) Damage
+(149 to 171)% Enhanced Damage
40% Magic Find
Socketed (6)
Reflex Bow (4)
Two-Hand Damage: (23 - 29) to (37 - 48)
(Amazon Only)
Required Level: 11
Required Dexterity: 103
Item Level: 29
Dexterity Damage Bonus: (0.15 per Dexterity)%
1% Chance to cast level 3 Phalanx on Kill
1% Chance to cast level 6 Celerity on Kill
15% Attack Speed
Adds (11 to 15)-(21 to 30) Damage
+(35 to 57)% Enhanced Damage
10% Magic Find
Socketed (2)
Two-Hand Damage: (63 - 77) to (93 - 108)
(Amazon Only)
Required Level: 30
Required Dexterity: 150
Item Level: 40
Dexterity Damage Bonus: (0.15 per Dexterity)%
2% Chance to cast level 7 Phalanx on Kill
2% Chance to cast level 10 Celerity on Kill
25% Attack Speed
Adds (25 to 35)-(41 to 50) Damage
+(81 to 103)% Enhanced Damage
20% Magic Find
Socketed (4)
Two-Hand Damage: (124 - 142) to (173 - 204)
(Amazon Only)
Required Level: 48
Required Dexterity: 290
Item Level: 67
Dexterity Damage Bonus: (0.15 per Dexterity)%
3% Chance to cast level 11 Phalanx on Kill
3% Chance to cast level 14 Celerity on Kill
35% Attack Speed
Adds (36 to 45)-(51 to 70) Damage
+(126 to 149)% Enhanced Damage
30% Magic Find
Socketed (5)
Two-Hand Damage: (168 - 187) to (230 - 263)
(Amazon Only)
Required Level: 57
Required Dexterity: 570
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
4% Chance to cast level 13 Phalanx on Kill
4% Chance to cast level 20 Celerity on Kill
40% Attack Speed
Adds (51 to 60)-(71 to 90) Damage
+(149 to 171)% Enhanced Damage
40% Magic Find
Socketed (6)
Helm:
Honor
→ Honor
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
Topspin
Topspin
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Chest:
Leather of Aut
Leather of Aut
Hard Leather Armor (4)
Defense: (66 - 75) to (132 - 151)
Required Level: 2
Required Strength: 28
Item Level: 1
+(2 to 4) to Whirlpool
+(18 to 35)% Enhanced Defense
(3 to 5)% to Strength
(3 to 5)% to Dexterity
(3 to 5)% to Vitality
(11 to 20)% Bonus to Defense
Socketed (2)
Defense: (267 - 297) to (449 - 500)
Required Level: 19
Required Strength: 55
Item Level: 31
+(5 to 8) to Whirlpool
+(52 to 69)% Enhanced Defense
(9 to 11)% to Strength
(9 to 11)% to Dexterity
(9 to 11)% to Vitality
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (701 - 761) to (1131 - 1228)
Required Level: 37
Required Strength: 193
Item Level: 51
+(9 to 12) to Whirlpool
+(87 to 103)% Enhanced Defense
(15 to 17)% to Strength
(15 to 17)% to Dexterity
(15 to 17)% to Vitality
(31 to 40)% Bonus to Defense
Socketed (5)
Defense: (1052 - 1135) to (1691 - 1823)
Required Level: 45
Required Strength: 385
Item Level: 77
+(13 to 16) to Whirlpool
+(104 to 120)% Enhanced Defense
(18 to 20)% to Strength
(18 to 20)% to Dexterity
(18 to 20)% to Vitality
(41 to 50)% Bonus to Defense
Socketed (6)
Hard Leather Armor (4)
Defense: (66 - 75) to (132 - 151)
Required Level: 2
Required Strength: 28
Item Level: 1
+(2 to 4) to Whirlpool
+(18 to 35)% Enhanced Defense
(3 to 5)% to Strength
(3 to 5)% to Dexterity
(3 to 5)% to Vitality
(11 to 20)% Bonus to Defense
Socketed (2)
Defense: (267 - 297) to (449 - 500)
Required Level: 19
Required Strength: 55
Item Level: 31
+(5 to 8) to Whirlpool
+(52 to 69)% Enhanced Defense
(9 to 11)% to Strength
(9 to 11)% to Dexterity
(9 to 11)% to Vitality
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (701 - 761) to (1131 - 1228)
Required Level: 37
Required Strength: 193
Item Level: 51
+(9 to 12) to Whirlpool
+(87 to 103)% Enhanced Defense
(15 to 17)% to Strength
(15 to 17)% to Dexterity
(15 to 17)% to Vitality
(31 to 40)% Bonus to Defense
Socketed (5)
Defense: (1052 - 1135) to (1691 - 1823)
Required Level: 45
Required Strength: 385
Item Level: 77
+(13 to 16) to Whirlpool
+(104 to 120)% Enhanced Defense
(18 to 20)% to Strength
(18 to 20)% to Dexterity
(18 to 20)% to Vitality
(41 to 50)% Bonus to Defense
Socketed (6)
Gloves:
Enlightenment
→ Enlightenment
Gloves
'El'
Runeword Level: 6
10% Combat Speeds
2% Life stolen per Hit
2% Mana stolen per Hit
+5 to all Attributes
+(3 to 5) Life Regenerated per Second
Lightning Resist +15%
+(4 to 6) to Light Radius
Gloves
'El'
Runeword Level: 6
10% Combat Speeds
2% Life stolen per Hit
2% Mana stolen per Hit
+5 to all Attributes
+(3 to 5) Life Regenerated per Second
Lightning Resist +15%
+(4 to 6) to Light Radius
Featherclaw
Belt:
Rainbow
→ Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Wormtongue
Wormtongue
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Boots:
Epicenter
→ Epicenter
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Boots
'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
Death Spur
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Amulet:
Angel Heart
Angel Heart
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
Nightmare
- Whenever you get more crystals and you added 5x strength orbs to your belt, you will have 115 str.
This means that you can upgrade your Marrow Staff to tier 3 without having to respec.
- While getting arcane crystals, try to upgrade your mercenary gear if you wanted to stick with the priestess. But beware!
Always check the str/dex requirements first here: https://docs.median-xl.com/doc/items/tiereduniques
The only thing you do in Nightmare besides completing all the quests and progress in the campaign is this:
- Ennead Challenge (minimum level 80)
**You gain access this challenge through killing Mephisto in Nightmare Difficulty, and then enter the red portal to go to the end and kill a Ennead Necromancer boss to obtain a Heroic Torch. Place the torch in the Horadric Cube and transmute to receive your class charm.
PS: Once you hit level 90 and start adding points into Veil King, check the mana requirement to summon it before you add points!! It increases a lot of mana each level up, so you might start wanting to add more energy when you go with higher Veil King skill level.
--Pre-Hell--
After you kill Baal in Nightmare, it is time to farm shard in Nihlathak Normal to upgrade both your own gear.
Do not upgrade your gear before you have collected at least 6 Arcane Crystals for your own gear. Because it is only then we do the respec so we have enough strength (check the next Hell section).
PS: Remove your gems with a Oil of Disjunction + Armor in the cube before upgrading the gear!
When done, head over to the Hell section
Hell | Act 1 - 5 + Easy Challenges while doing the campaign
For Videos of me doing the ubers, check the post below in the "Ubers and Video" Section
► Show Spoiler
Stats & Skillpoints
With your armor, helmet and weapon at Tier 4, it is respec time!
Go to Akara in Act 1 Normal and reset your stat and skills.
Do the stats and skill points in this order:
1. Add point into strength until you have 438
2. Add the following skill points to your tree:
Single point - Death Pact (1), Bane (1), Iron Golem (1), Metal Solace (1), Meditation (1), Talon's Hold (1), Night Hawks (1), Sacrifices (1).
MAX - Embalming (20), Blood Skeletons (25), Grim Vision (10), Abyss Knight (25), Resurgence (10), Veil King (15), Death Ward (25).
3. Add points into energy so that you have enough mana to summon your current maxed out Veil King.
4. Add rest of the points into vitality, but keep an eye out for how much mana you will need for your next Veil King level.
Gear
- Weapon:
- Weapon Swap:
- Helmet:
- Armor:
- Gloves:
- Boots:
- Belt: Honorific belt with Minion Res (MO: All res → Str → Magic Find → Minion Resistance)
- Rings: +1 skills, Minion stats and All res
- Amulet: +1/2/3 skills, Minion stats and All res
Mercenary - Act 3 Necrolyte
You you have a choice to either stick with your A1 Priestess, or now switch into the A3 Necrolyte merc.
I would highly recommend to switch over to the Necrolyte as he is useful throughout the game, and the A1 Priestess dies too much in the challenges to come.
If you chose to switch over to Necrolyte, this is the recommended setup (also from the merc guide on the forums).
Weapon:
Shield:
Helm:
Chest:
Gloves:
Belt:
Boots: Honorific → Sacred crafted Greaves
Amulet: rare →
Sockets: Fal crafted jewels with FCR, FHR, cold spell damage
MO: FCR on weapon. All resists, cold spell damage on the rest
From this point onwards, I would also recommend checking out these two pages for boss information: https://docs.median-xl.com/doc/quests/dungeons and https://docs.median-xl.com/doc/quests/rifts
This is also a great resource for rewards and maps of zones: https://tsw.vn.cz/quests/
Act 1 to 5 highlights
- You are probably stacking a lot of perfect gems and runes. What you can do to sort them is to cube a type of perfect gem or rune with a Oil of Craft. This makes a container which can hold all of that type of gem. Make one for each gem and fill them up.
PS: You can do the same for shrines as well, collect all of them!
- Hit level 105 before you rescue Deckard Cain so we that we do our first boss challenge. If you didn't get to 105 before Tristram, just continue going from WP to WP until you hit level 105. Then go back to Tristram. (I got to Outer Cloister before hitting 105). On your way to Act 5, do Challenge 1 to 4.
- Collect rare sacred items you can use for crafting later (1 of each piece *can check the 115-120 section*)
- Hit level 110 before the world stone level 2 WP, then we do challenge 5 - 11.
Challenge 1: HORROR UNDER TRISTRAM - Location: Butcher's Lair (Act 1: Tristram)
Once you are 105 and went to tristram, there is an entrance in top left house that is burning that leads to Butcher's Lair. He is pretty easy, just watch your minions kill him. If you see your minions attack the wells around, just teleport on the butcher.
Challenge 2: INFERNAL MACHINE - Location: Infernal Cave (Act 1: The Pit)
Once you enter, you are safe within the fire wall. The tactic here is to just bumrush straight south and teleport onto the infernal machine, it is a matter of luck depending on how many mobs it spawned by the time you got to it. But it should be pretty easy.
Challenge 3: INVASION - Location: The Storm Oasis (Act 2: Harem Level 1)
This one is a bit tricky. When you see the lightning circles, use Bend the Shadows to teleport to a place outside of the circle so its does not kill all your minions. Other than that, dodge the lightnings and let the minions do their job.
Challenge 4: DEATH PROJECTOR - Location: The Proving Grounds (Swampy Pit - Flayer Jungle)
This one is pretty easy as well. All you have to be careful of is the lightning beam that goes clockwise. Be sure to use Bend the Shadows behind the beam and not in front, then you have more than enough time for it to go off cooldown so you can teleport behind it again. The minions kills it pretty easy.
--When you are in Act 5 and have done Q5 (The Ancients) you should be at lvl 110 - 111--
Now you might have noticed there was a red portal spawning when killing Narthal at the Arreat Summit, now you can enter it and do Challenge 5.
Challenge 5: ASSAULT ON MOUNT ARREAT - Location: Arreat Summit (Act 5: Arreat Summit)
This one is also pretty easy. Use Bend The Shadows to move your minions around when the boss has spawned too many shooting towers. Wait for them to fade, then attack him. Rinse and repeat until dead.
Challenge 6: THE BINDING OF BAAL - Location: Act 2: Tal Rasha's Tomb
Easy. Run into the portal, start in a corner and clear out all of the minions until there is only the boss left. Watch your minions kill him.
Challenge 7: HORAZON'S SANCTUM - Location: Dimensional Sanctum (Act 3: Lower Kurast -> Caldeum)
When inside Caldeum, go to the bottom right and enter the portal. This one is really easy as well. Just use your favorit spell Bend the Shadows and follow the boss around, having your minions deal with it.
Challenge 8: ISLAND OF THE SUNLESS SEA - Location: Act 2: Treasure Vault (Stony Tomb)
Pretty easy. Just teleport around, your minions protect you. But sure to teleport on the bosses so they don't nuke you with spells. Clear the whole place as you need 6x Six Angel Bag and you have a chance to get a Sunless Crystal Bird that you can cube with the bag.
PS: this is a great place for gold. You can farm here a bit if you miss any MO (mystic orbs) for your, or your mercs gear.
--The 3 next challenges is in a place called Torajan Jungles. It is to the right side in Act 3 Kurast Docks (town)--
Challenge 9: LORD ALDRIC JITAN - Location: Torajan Jungles
This one is in the middle, north east from the entrance. Pull a few Rakkis Guardsman at a time, their towers hurt, Bend the Shadows is your friend. But all in all it is a pretty straight forward fight killing the boss.
Challenge 10: AKARAT - Location: Torajan Jungles
The boss is all the way to the east from the entrance. You have probably seen the mobs called Follower of Akarat. When you kill those there is a white shockwave comming out from them. In this fight, you have to kill the followers close to Akarat so he does not regen life so fast when low hp. The boss it self is not so strong, so as soon as he shows up, teleport on him and he will die quickly.
Challenge 11: INQUISITOR OF THE TRIUNE - Location: Act 3: The Chamber of Offering (Torajan Jungles)
Now that you killed Akarat, head south and grab the Torajan WP. Then go back to Act 3 town and enter the portal to Torajan Jungle from there. Then head south east to a place on the map that looks like a waypoint, but it is actually a entrance to the next challenge.
This is our first actual challenge! Try to Bend the Shadows away from the poison rings. This is a heavy re-summon fight where you have to move smart and resummon your minions to keep yourself alive + killing the boss. Keep an eye out for your Veil Kings health! If it drops below half HP, resummon it. If it dies, you will have a big problem as it turns hostile if killed.
With your armor, helmet and weapon at Tier 4, it is respec time!
Go to Akara in Act 1 Normal and reset your stat and skills.
Do the stats and skill points in this order:
1. Add point into strength until you have 438
2. Add the following skill points to your tree:
Single point - Death Pact (1), Bane (1), Iron Golem (1), Metal Solace (1), Meditation (1), Talon's Hold (1), Night Hawks (1), Sacrifices (1).
MAX - Embalming (20), Blood Skeletons (25), Grim Vision (10), Abyss Knight (25), Resurgence (10), Veil King (15), Death Ward (25).
3. Add points into energy so that you have enough mana to summon your current maxed out Veil King.
4. Add rest of the points into vitality, but keep an eye out for how much mana you will need for your next Veil King level.
Gear
- Weapon:
Lord of Thorns
Lord of Thorns
Marrow Staff (4)
Two-Hand Damage: 7 to 9
(Necromancer Only)
Required Level: 11
Required Strength: 37
Item Level: 10
Strength Damage Bonus: (0.06 per Strength)%
1% Chance to cast level 5 Spike Nova when Struck by a Missile
+1 to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
30% Cast Speed
Hit Causes Monster to Flee +3%
+(21 to 25)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
+(16 to 25) to Energy
Elemental Resists +(11 to 15)%
Socketed (2)
Two-Hand Damage: 15 to 19
(Necromancer Only)
Required Level: 31
Required Strength: 56
Item Level: 31
Strength Damage Bonus: (0.06 per Strength)%
2% Chance to cast level 9 Spike Nova when Struck by a Missile
+(2 to 3) to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
50% Cast Speed
Hit Causes Monster to Flee +(6 to 7)%
+(31 to 35)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
+(36 to 45) to Energy
Elemental Resists +(21 to 25)%
Socketed (4)
Two-Hand Damage: 25 to 32
(Necromancer Only)
Required Level: 51
Required Strength: 112
Item Level: 51
Strength Damage Bonus: (0.06 per Strength)%
3% Chance to cast level 13 Spike Nova when Struck by a Missile
+(4 to 5) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
70% Cast Speed
Hit Causes Monster to Flee +(9 to 10)%
+(41 to 45)% to Summoned Minion Life
+(21 to 23)% to Summoned Minion Damage
+(56 to 65) to Energy
Elemental Resists +(31 to 35)%
Socketed (5)
Two-Hand Damage: 29 to 38
(Necromancer Only)
Required Level: 59
Required Strength: 222
Item Level: 77
Strength Damage Bonus: (0.06 per Strength)%
4% Chance to cast level 15 Spike Nova when Struck by a Missile
+(5 to 6) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
80% Cast Speed
Hit Causes Monster to Flee +(10 to 11)%
+(46 to 50)% to Summoned Minion Life
+(24 to 25)% to Summoned Minion Damage
+(66 to 75) to Energy
Elemental Resists +(36 to 40)%
Socketed (6)
Marrow Staff (4)
Two-Hand Damage: 7 to 9
(Necromancer Only)
Required Level: 11
Required Strength: 37
Item Level: 10
Strength Damage Bonus: (0.06 per Strength)%
1% Chance to cast level 5 Spike Nova when Struck by a Missile
+1 to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
30% Cast Speed
Hit Causes Monster to Flee +3%
+(21 to 25)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
+(16 to 25) to Energy
Elemental Resists +(11 to 15)%
Socketed (2)
Two-Hand Damage: 15 to 19
(Necromancer Only)
Required Level: 31
Required Strength: 56
Item Level: 31
Strength Damage Bonus: (0.06 per Strength)%
2% Chance to cast level 9 Spike Nova when Struck by a Missile
+(2 to 3) to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
50% Cast Speed
Hit Causes Monster to Flee +(6 to 7)%
+(31 to 35)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
+(36 to 45) to Energy
Elemental Resists +(21 to 25)%
Socketed (4)
Two-Hand Damage: 25 to 32
(Necromancer Only)
Required Level: 51
Required Strength: 112
Item Level: 51
Strength Damage Bonus: (0.06 per Strength)%
3% Chance to cast level 13 Spike Nova when Struck by a Missile
+(4 to 5) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
70% Cast Speed
Hit Causes Monster to Flee +(9 to 10)%
+(41 to 45)% to Summoned Minion Life
+(21 to 23)% to Summoned Minion Damage
+(56 to 65) to Energy
Elemental Resists +(31 to 35)%
Socketed (5)
Two-Hand Damage: 29 to 38
(Necromancer Only)
Required Level: 59
Required Strength: 222
Item Level: 77
Strength Damage Bonus: (0.06 per Strength)%
4% Chance to cast level 15 Spike Nova when Struck by a Missile
+(5 to 6) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
80% Cast Speed
Hit Causes Monster to Flee +(10 to 11)%
+(46 to 50)% to Summoned Minion Life
+(24 to 25)% to Summoned Minion Damage
+(66 to 75) to Energy
Elemental Resists +(36 to 40)%
Socketed (6)
- Weapon Swap:
Pax Mystica
Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
- Helmet:
Umbaru's Jinx
Umbaru's Jinx
Mask (4)
Defense: (116 - 126) to (195 - 209)
Required Level: 7
Required Strength: 30
Item Level: 10
+(0 to 1) to Necromancer Skill Levels
15% Hit Recovery
+(6 to 10)% to Summoned Minion Damage
+(21 to 40)% to Summoned Minion Attack Rating
+(31 to 50)% Enhanced Defense
+(51 to 100) Defense
Poison Length Reduced by (11 to 20)%
Physical Resist 1%
(6 to 10)% Bonus to Defense
Socketed (1)
Defense: (416 - 448) to (546 - 587)
Required Level: 24
Required Strength: 60
Item Level: 31
+(0 to 1) to Necromancer Skill Levels
30% Hit Recovery
+(11 to 15)% to Summoned Minion Damage
+(41 to 60)% to Summoned Minion Attack Rating
+(61 to 80)% Enhanced Defense
+(151 to 200) Defense
Poison Length Reduced by (21 to 30)%
Physical Resist 2%
(11 to 20)% Bonus to Defense
Socketed (3)
Defense: (927 - 994) to (1163 - 1249)
Required Level: 42
Required Strength: 210
Item Level: 51
+(0 to 2) to Necromancer Skill Levels
45% Hit Recovery
+(16 to 20)% to Summoned Minion Damage
+(61 to 80)% to Summoned Minion Attack Rating
+(91 to 110)% Enhanced Defense
+(251 to 300) Defense
Poison Length Reduced by (31 to 40)%
Physical Resist 3%
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (1422 - 1515) to (1759 - 1876)
Required Level: 50
Required Strength: 420
Item Level: 77
+(1 to 2) to Necromancer Skill Levels
60% Hit Recovery
+(21 to 25)% to Summoned Minion Damage
+(81 to 100)% to Summoned Minion Attack Rating
+(121 to 140)% Enhanced Defense
+(351 to 400) Defense
Poison Length Reduced by (41 to 50)%
Physical Resist 4%
(31 to 40)% Bonus to Defense
Socketed (4)
Mask (4)
Defense: (116 - 126) to (195 - 209)
Required Level: 7
Required Strength: 30
Item Level: 10
+(0 to 1) to Necromancer Skill Levels
15% Hit Recovery
+(6 to 10)% to Summoned Minion Damage
+(21 to 40)% to Summoned Minion Attack Rating
+(31 to 50)% Enhanced Defense
+(51 to 100) Defense
Poison Length Reduced by (11 to 20)%
Physical Resist 1%
(6 to 10)% Bonus to Defense
Socketed (1)
Defense: (416 - 448) to (546 - 587)
Required Level: 24
Required Strength: 60
Item Level: 31
+(0 to 1) to Necromancer Skill Levels
30% Hit Recovery
+(11 to 15)% to Summoned Minion Damage
+(41 to 60)% to Summoned Minion Attack Rating
+(61 to 80)% Enhanced Defense
+(151 to 200) Defense
Poison Length Reduced by (21 to 30)%
Physical Resist 2%
(11 to 20)% Bonus to Defense
Socketed (3)
Defense: (927 - 994) to (1163 - 1249)
Required Level: 42
Required Strength: 210
Item Level: 51
+(0 to 2) to Necromancer Skill Levels
45% Hit Recovery
+(16 to 20)% to Summoned Minion Damage
+(61 to 80)% to Summoned Minion Attack Rating
+(91 to 110)% Enhanced Defense
+(251 to 300) Defense
Poison Length Reduced by (31 to 40)%
Physical Resist 3%
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (1422 - 1515) to (1759 - 1876)
Required Level: 50
Required Strength: 420
Item Level: 77
+(1 to 2) to Necromancer Skill Levels
60% Hit Recovery
+(21 to 25)% to Summoned Minion Damage
+(81 to 100)% to Summoned Minion Attack Rating
+(121 to 140)% Enhanced Defense
+(351 to 400) Defense
Poison Length Reduced by (41 to 50)%
Physical Resist 4%
(31 to 40)% Bonus to Defense
Socketed (4)
- Armor:
Fauztin's Visage
Fauztin's Visage
Field Plate (4)
Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 19
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 36
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 59
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 85
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
Field Plate (4)
Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 19
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 36
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 59
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 85
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
- Gloves:
Kali
-->Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Aiwass
Aiwass
Gloves
'ZodKa'
Runeword Level: 105
+15% Malice Skill Damage
+3 to Necromancer Skill Levels
+293 Defense
(21 to 35)% to Strength
+(1 to 100) to Life
Regenerate Mana +(5 to 10)%
Maximum Elemental Resists +1%
+15 Life after each Kill
Gloves
'ZodKa'
Runeword Level: 105
+15% Malice Skill Damage
+3 to Necromancer Skill Levels
+293 Defense
(21 to 35)% to Strength
+(1 to 100) to Life
Regenerate Mana +(5 to 10)%
Maximum Elemental Resists +1%
+15 Life after each Kill
- Boots:
Outlaw
→ Honorific boots (MO: All res → Minion Res → Str → Magic Find → Minion Damage → Minion Life)Outlaw
Boots
'TalHel'
Runeword Level: 40
+1 to Necromancer Skill Levels
Attacker Flees after Striking 5%
+(16 to 20)% to Summoned Minion Damage
+(6 to 15)% to Summoned Minion Resistances
+(30 to 57)% Enhanced Defense
-1 Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Physical Damage Reduced by (1 to 5)
+(1 to 5) to Light Radius
Boots
'TalHel'
Runeword Level: 40
+1 to Necromancer Skill Levels
Attacker Flees after Striking 5%
+(16 to 20)% to Summoned Minion Damage
+(6 to 15)% to Summoned Minion Resistances
+(30 to 57)% Enhanced Defense
-1 Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Physical Damage Reduced by (1 to 5)
+(1 to 5) to Light Radius
- Belt: Honorific belt with Minion Res (MO: All res → Str → Magic Find → Minion Resistance)
- Rings: +1 skills, Minion stats and All res
- Amulet: +1/2/3 skills, Minion stats and All res
Mercenary - Act 3 Necrolyte
You you have a choice to either stick with your A1 Priestess, or now switch into the A3 Necrolyte merc.
I would highly recommend to switch over to the Necrolyte as he is useful throughout the game, and the A1 Priestess dies too much in the challenges to come.
If you chose to switch over to Necrolyte, this is the recommended setup (also from the merc guide on the forums).
Weapon:
Iceflayer
→ Iceflayer
Crystal Sword (4)
Required Level: 11
Required Dexterity: 73
Item Level: 19
Innate Cold Damage: (10.0% of Dexterity)
+1 to Paladin Skill Levels
+1 to Druid Skill Levels
15% Attack Speed
Adds 5-6 Cold Damage
-(3 to 5)% to Enemy Cold Resistance
(3 to 5)% to Dexterity
Physical Damage Reduced by (5 to 10)
Socketed (2)
Required Level: 30
Required Dexterity: 110
Item Level: 36
Innate Cold Damage: (15.0% of Dexterity)
+2 to Paladin Skill Levels
+2 to Druid Skill Levels
30% Attack Speed
Adds 14-20 Cold Damage
-(6 to 10)% to Enemy Cold Resistance
(9 to 11)% to Dexterity
Physical Damage Reduced by (15 to 25)
Socketed (4)
Required Level: 48
Required Dexterity: 216
Item Level: 59
Innate Cold Damage: (20.0% of Dexterity)
+3 to Paladin Skill Levels
+3 to Druid Skill Levels
45% Attack Speed
Adds 40-60 Cold Damage
-(11 to 15)% to Enemy Cold Resistance
(15 to 17)% to Dexterity
Physical Damage Reduced by (31 to 40)
Socketed (5)
Required Level: 57
Required Dexterity: 427
Item Level: 85
Innate Cold Damage: (25.0% of Dexterity)
+4 to Paladin Skill Levels
+4 to Druid Skill Levels
60% Attack Speed
Adds 120-160 Cold Damage
-(16 to 20)% to Enemy Cold Resistance
(18 to 20)% to Dexterity
Physical Damage Reduced by (41 to 50)
Socketed (6)
Crystal Sword (4)
Required Level: 11
Required Dexterity: 73
Item Level: 19
Innate Cold Damage: (10.0% of Dexterity)
+1 to Paladin Skill Levels
+1 to Druid Skill Levels
15% Attack Speed
Adds 5-6 Cold Damage
-(3 to 5)% to Enemy Cold Resistance
(3 to 5)% to Dexterity
Physical Damage Reduced by (5 to 10)
Socketed (2)
Required Level: 30
Required Dexterity: 110
Item Level: 36
Innate Cold Damage: (15.0% of Dexterity)
+2 to Paladin Skill Levels
+2 to Druid Skill Levels
30% Attack Speed
Adds 14-20 Cold Damage
-(6 to 10)% to Enemy Cold Resistance
(9 to 11)% to Dexterity
Physical Damage Reduced by (15 to 25)
Socketed (4)
Required Level: 48
Required Dexterity: 216
Item Level: 59
Innate Cold Damage: (20.0% of Dexterity)
+3 to Paladin Skill Levels
+3 to Druid Skill Levels
45% Attack Speed
Adds 40-60 Cold Damage
-(11 to 15)% to Enemy Cold Resistance
(15 to 17)% to Dexterity
Physical Damage Reduced by (31 to 40)
Socketed (5)
Required Level: 57
Required Dexterity: 427
Item Level: 85
Innate Cold Damage: (25.0% of Dexterity)
+4 to Paladin Skill Levels
+4 to Druid Skill Levels
60% Attack Speed
Adds 120-160 Cold Damage
-(16 to 20)% to Enemy Cold Resistance
(18 to 20)% to Dexterity
Physical Damage Reduced by (41 to 50)
Socketed (6)
Gehenna
→ Gehenna
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Aeterna
Aeterna
Broad Sword (Sacred)
One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
Broad Sword (Sacred)
One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
Shield:
Wheel of Fortune
→ Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Avatar
→ Avatar
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
Helm:
The Celestial Crown
→ The Celestial Crown
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Shiverhood
Shiverhood
Full Helm (Sacred)
Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength: 300
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(30 to 40)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana +(10 to 20)%
Maximum Cold Resist +3%
+100 Life on Melee Attack
Requirements -50%
Socketed (4)
Full Helm (Sacred)
Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength: 300
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(30 to 40)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana +(10 to 20)%
Maximum Cold Resist +3%
+100 Life on Melee Attack
Requirements -50%
Socketed (4)
Chest:
Queen of Glass
→ Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Comaetho
→ Comaetho
Sorceress Body Armors
'ZodPul'
Runeword Level: 85
Miasma: Haunt Duration Increased by 4 seconds
+2 to Sorceress Skill Levels
10% Cast Speed
-(18 to 25)% to Enemy Elemental Resistances
Slows Attacker by 10%
+(144 to 171)% Enhanced Defense
10% to Energy
5% Chance to Avoid Damage
+15 Life after each Kill
Sorceress Body Armors
'ZodPul'
Runeword Level: 85
Miasma: Haunt Duration Increased by 4 seconds
+2 to Sorceress Skill Levels
10% Cast Speed
-(18 to 25)% to Enemy Elemental Resistances
Slows Attacker by 10%
+(144 to 171)% Enhanced Defense
10% to Energy
5% Chance to Avoid Damage
+15 Life after each Kill
Icetomb
Icetomb
Field Plate (Sacred)
Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 625
Item Level: 105
+(1 to 2) to All Skills
+50 Spell Focus
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
(11 to 15)% to Strength
Maximum Fire Resist -1%
Cannot Be Frozen
Socketed (6)
Field Plate (Sacred)
Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 625
Item Level: 105
+(1 to 2) to All Skills
+50 Spell Focus
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
(11 to 15)% to Strength
Maximum Fire Resist -1%
Cannot Be Frozen
Socketed (6)
Gloves:
Kali
→ Sacred crafted Gauntlets | Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Stareye's Claws
Henchmen Trophies
(Legendary Set)
Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Belt:
Aerin Orbiter
→ Sacred crafted Plated Belt | Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Boots: Honorific → Sacred crafted Greaves
Amulet: rare →
Black Dwarf
|Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
The Tesseract
| rare with +skills, cold pierce, cold spell damage. Note that Hailstorm oskill does increase his Hailstorm skill level by +3.The Tesseract
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
Sockets: Fal crafted jewels with FCR, FHR, cold spell damage
MO: FCR on weapon. All resists, cold spell damage on the rest
From this point onwards, I would also recommend checking out these two pages for boss information: https://docs.median-xl.com/doc/quests/dungeons and https://docs.median-xl.com/doc/quests/rifts
This is also a great resource for rewards and maps of zones: https://tsw.vn.cz/quests/
Act 1 to 5 highlights
- You are probably stacking a lot of perfect gems and runes. What you can do to sort them is to cube a type of perfect gem or rune with a Oil of Craft. This makes a container which can hold all of that type of gem. Make one for each gem and fill them up.
PS: You can do the same for shrines as well, collect all of them!
- Hit level 105 before you rescue Deckard Cain so we that we do our first boss challenge. If you didn't get to 105 before Tristram, just continue going from WP to WP until you hit level 105. Then go back to Tristram. (I got to Outer Cloister before hitting 105). On your way to Act 5, do Challenge 1 to 4.
- Collect rare sacred items you can use for crafting later (1 of each piece *can check the 115-120 section*)
- Hit level 110 before the world stone level 2 WP, then we do challenge 5 - 11.
Challenge 1: HORROR UNDER TRISTRAM - Location: Butcher's Lair (Act 1: Tristram)
Once you are 105 and went to tristram, there is an entrance in top left house that is burning that leads to Butcher's Lair. He is pretty easy, just watch your minions kill him. If you see your minions attack the wells around, just teleport on the butcher.
Challenge 2: INFERNAL MACHINE - Location: Infernal Cave (Act 1: The Pit)
Once you enter, you are safe within the fire wall. The tactic here is to just bumrush straight south and teleport onto the infernal machine, it is a matter of luck depending on how many mobs it spawned by the time you got to it. But it should be pretty easy.
Challenge 3: INVASION - Location: The Storm Oasis (Act 2: Harem Level 1)
This one is a bit tricky. When you see the lightning circles, use Bend the Shadows to teleport to a place outside of the circle so its does not kill all your minions. Other than that, dodge the lightnings and let the minions do their job.
Challenge 4: DEATH PROJECTOR - Location: The Proving Grounds (Swampy Pit - Flayer Jungle)
This one is pretty easy as well. All you have to be careful of is the lightning beam that goes clockwise. Be sure to use Bend the Shadows behind the beam and not in front, then you have more than enough time for it to go off cooldown so you can teleport behind it again. The minions kills it pretty easy.
--When you are in Act 5 and have done Q5 (The Ancients) you should be at lvl 110 - 111--
Now you might have noticed there was a red portal spawning when killing Narthal at the Arreat Summit, now you can enter it and do Challenge 5.
Challenge 5: ASSAULT ON MOUNT ARREAT - Location: Arreat Summit (Act 5: Arreat Summit)
This one is also pretty easy. Use Bend The Shadows to move your minions around when the boss has spawned too many shooting towers. Wait for them to fade, then attack him. Rinse and repeat until dead.
Challenge 6: THE BINDING OF BAAL - Location: Act 2: Tal Rasha's Tomb
Easy. Run into the portal, start in a corner and clear out all of the minions until there is only the boss left. Watch your minions kill him.
Challenge 7: HORAZON'S SANCTUM - Location: Dimensional Sanctum (Act 3: Lower Kurast -> Caldeum)
When inside Caldeum, go to the bottom right and enter the portal. This one is really easy as well. Just use your favorit spell Bend the Shadows and follow the boss around, having your minions deal with it.
Challenge 8: ISLAND OF THE SUNLESS SEA - Location: Act 2: Treasure Vault (Stony Tomb)
Pretty easy. Just teleport around, your minions protect you. But sure to teleport on the bosses so they don't nuke you with spells. Clear the whole place as you need 6x Six Angel Bag and you have a chance to get a Sunless Crystal Bird that you can cube with the bag.
PS: this is a great place for gold. You can farm here a bit if you miss any MO (mystic orbs) for your, or your mercs gear.
--The 3 next challenges is in a place called Torajan Jungles. It is to the right side in Act 3 Kurast Docks (town)--
Challenge 9: LORD ALDRIC JITAN - Location: Torajan Jungles
This one is in the middle, north east from the entrance. Pull a few Rakkis Guardsman at a time, their towers hurt, Bend the Shadows is your friend. But all in all it is a pretty straight forward fight killing the boss.
Challenge 10: AKARAT - Location: Torajan Jungles
The boss is all the way to the east from the entrance. You have probably seen the mobs called Follower of Akarat. When you kill those there is a white shockwave comming out from them. In this fight, you have to kill the followers close to Akarat so he does not regen life so fast when low hp. The boss it self is not so strong, so as soon as he shows up, teleport on him and he will die quickly.
Challenge 11: INQUISITOR OF THE TRIUNE - Location: Act 3: The Chamber of Offering (Torajan Jungles)
Now that you killed Akarat, head south and grab the Torajan WP. Then go back to Act 3 town and enter the portal to Torajan Jungle from there. Then head south east to a place on the map that looks like a waypoint, but it is actually a entrance to the next challenge.
This is our first actual challenge! Try to Bend the Shadows away from the poison rings. This is a heavy re-summon fight where you have to move smart and resummon your minions to keep yourself alive + killing the boss. Keep an eye out for your Veil Kings health! If it drops below half HP, resummon it. If it dies, you will have a big problem as it turns hostile if killed.
Level 110-115, the farm and moderate challenges
► Show Spoiler
Stats & Skillpoints
Stats and skill points is the same as before.
Gear
So what you want to do now is to add 5x 3% magic find mystic orb to every piece of item you have. Also add IST runes if you have.
Whenever you have more room add Minion Life and Minion Damage mystic orbs on your items. Just be careful not to go above your own level! Each MO increases the item requirement by 4
- Weapon:
- Weapon Swap:
- Helmet:
- Armor:
- Gloves:
- Boots: Honorific boots (MO: All res → Minion Res → Str → Magic Find → Minion Damage → Minion Life)
- Belt: Honorific belt with Minion Res (MO: All res → Minion Res → Str → Magic Find → Minion Damage → Minion Life)
- Rings: +1 skills, Minion stats and All res
- Amulet: +3 skills, Minion stats and All res
Ways to increase our minion stats
- The MOs we can play with on each item is:
Mercenary - Act 3 Necrolyte
You you have a choice to either stick with your A1 Priestess, or now switch into the A3 Necrolyte merc.
I would highly recommend to switch over to the Necrolyte as he is useful throughout the game, and the A1 Priestess dies too much in the challenges to come.
Weapon:
Shield:
Helm:
Chest:
Gloves:
Belt:
Boots: Honorific → Sacred crafted Greaves
Amulet: rare →
Sockets: Fal crafted jewels with FCR, FHR, cold spell damage
MO: FCR on weapon. All resists, cold spell damage on the rest
Mercenary - Act 1 Ranger
If you want to deck out your merc, this is which items is recommended for her.
Weapon:
Helm:
Chest:
Gloves:
Belt:
Boots:
Amulet:
Sockets:
Jah runes in bow, and if you don't have enough Jah, add Fal for dex%.
If making runewords, use Amn/Ohm crafted jewels with 2% dex,+life and IAS/FHR
Fal runes or Perfect Amethysts in the rest
Mystic Orb:
Bow: ED to 200% before putting in Jah runes → max damage → IAS if still needed
Armor: Resists → hit recovery → max damage
The farm to level 115
The Farm / Level from 110 to 115
You can either go The Secret Cow level by getting the leg, and cube it in town. Or you can go Torajan and level up there. Both zones is easy with this build. At level 115 you can start doing moderate challenges.
PS: Torajan drops signets of learning which gives you stat points, this is the better place to level.
Challenge 12: RATHMA SQUARE - Location: Act 3: Lower Kurast -> Caldeum
Pretty easy, your minions destroys all the monsters, so there is no need to think about spawn/respawns. Go to boss and keep some distance.
Challenge 13: BLACK ROAD - Location: Church of Dien-Ap-Sten (Act 1: Bramwell - Rogue Encampment)
This one is easy as well, lure him into the fire circle, then walk outside while your minions is inside beating the boss. Keep re-summoning.
Challenge 14: LEGACY OF BLOOD - Location: Chamber of Blood (Torajan Jungles)
Easy one. Teleport behind Bartuc and your minions kills him pretty quickly.
Challenge 15: BULL PRINCE RODEO - Location: Corral of Corruption (The Secret Cow Level)
Just hide behind the fences and re-summon. Veil King is immune to the knockback.
Challenge 16: HEART OF SIN - Location: Realm of Sin (Act 4: Chaos Sanctuary)
After you kill Ghom, you obtain a Key of Sin, right click it to open a portal to the Realm of Sin. Azmodan is located in the south west corner.
The boss it self is not that hard, just stand in a corner and re-summon. Move once in a while. The road getting to the boss is the hard part.
Stats and skill points is the same as before.
Gear
So what you want to do now is to add 5x 3% magic find mystic orb to every piece of item you have. Also add IST runes if you have.
Whenever you have more room add Minion Life and Minion Damage mystic orbs on your items. Just be careful not to go above your own level! Each MO increases the item requirement by 4
- Weapon:
Lord of Thorns
Lord of Thorns
Marrow Staff (4)
Two-Hand Damage: 7 to 9
(Necromancer Only)
Required Level: 11
Required Strength: 37
Item Level: 10
Strength Damage Bonus: (0.06 per Strength)%
1% Chance to cast level 5 Spike Nova when Struck by a Missile
+1 to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
30% Cast Speed
Hit Causes Monster to Flee +3%
+(21 to 25)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
+(16 to 25) to Energy
Elemental Resists +(11 to 15)%
Socketed (2)
Two-Hand Damage: 15 to 19
(Necromancer Only)
Required Level: 31
Required Strength: 56
Item Level: 31
Strength Damage Bonus: (0.06 per Strength)%
2% Chance to cast level 9 Spike Nova when Struck by a Missile
+(2 to 3) to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
50% Cast Speed
Hit Causes Monster to Flee +(6 to 7)%
+(31 to 35)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
+(36 to 45) to Energy
Elemental Resists +(21 to 25)%
Socketed (4)
Two-Hand Damage: 25 to 32
(Necromancer Only)
Required Level: 51
Required Strength: 112
Item Level: 51
Strength Damage Bonus: (0.06 per Strength)%
3% Chance to cast level 13 Spike Nova when Struck by a Missile
+(4 to 5) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
70% Cast Speed
Hit Causes Monster to Flee +(9 to 10)%
+(41 to 45)% to Summoned Minion Life
+(21 to 23)% to Summoned Minion Damage
+(56 to 65) to Energy
Elemental Resists +(31 to 35)%
Socketed (5)
Two-Hand Damage: 29 to 38
(Necromancer Only)
Required Level: 59
Required Strength: 222
Item Level: 77
Strength Damage Bonus: (0.06 per Strength)%
4% Chance to cast level 15 Spike Nova when Struck by a Missile
+(5 to 6) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
80% Cast Speed
Hit Causes Monster to Flee +(10 to 11)%
+(46 to 50)% to Summoned Minion Life
+(24 to 25)% to Summoned Minion Damage
+(66 to 75) to Energy
Elemental Resists +(36 to 40)%
Socketed (6)
Marrow Staff (4)
Two-Hand Damage: 7 to 9
(Necromancer Only)
Required Level: 11
Required Strength: 37
Item Level: 10
Strength Damage Bonus: (0.06 per Strength)%
1% Chance to cast level 5 Spike Nova when Struck by a Missile
+1 to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
30% Cast Speed
Hit Causes Monster to Flee +3%
+(21 to 25)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
+(16 to 25) to Energy
Elemental Resists +(11 to 15)%
Socketed (2)
Two-Hand Damage: 15 to 19
(Necromancer Only)
Required Level: 31
Required Strength: 56
Item Level: 31
Strength Damage Bonus: (0.06 per Strength)%
2% Chance to cast level 9 Spike Nova when Struck by a Missile
+(2 to 3) to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
50% Cast Speed
Hit Causes Monster to Flee +(6 to 7)%
+(31 to 35)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
+(36 to 45) to Energy
Elemental Resists +(21 to 25)%
Socketed (4)
Two-Hand Damage: 25 to 32
(Necromancer Only)
Required Level: 51
Required Strength: 112
Item Level: 51
Strength Damage Bonus: (0.06 per Strength)%
3% Chance to cast level 13 Spike Nova when Struck by a Missile
+(4 to 5) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
70% Cast Speed
Hit Causes Monster to Flee +(9 to 10)%
+(41 to 45)% to Summoned Minion Life
+(21 to 23)% to Summoned Minion Damage
+(56 to 65) to Energy
Elemental Resists +(31 to 35)%
Socketed (5)
Two-Hand Damage: 29 to 38
(Necromancer Only)
Required Level: 59
Required Strength: 222
Item Level: 77
Strength Damage Bonus: (0.06 per Strength)%
4% Chance to cast level 15 Spike Nova when Struck by a Missile
+(5 to 6) to Necromancer Skill Levels
+1 to Maximum Necromancer Minions
80% Cast Speed
Hit Causes Monster to Flee +(10 to 11)%
+(46 to 50)% to Summoned Minion Life
+(24 to 25)% to Summoned Minion Damage
+(66 to 75) to Energy
Elemental Resists +(36 to 40)%
Socketed (6)
- Weapon Swap:
Pax Mystica
Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
- Helmet:
Umbaru's Jinx
Umbaru's Jinx
Mask (4)
Defense: (116 - 126) to (195 - 209)
Required Level: 7
Required Strength: 30
Item Level: 10
+(0 to 1) to Necromancer Skill Levels
15% Hit Recovery
+(6 to 10)% to Summoned Minion Damage
+(21 to 40)% to Summoned Minion Attack Rating
+(31 to 50)% Enhanced Defense
+(51 to 100) Defense
Poison Length Reduced by (11 to 20)%
Physical Resist 1%
(6 to 10)% Bonus to Defense
Socketed (1)
Defense: (416 - 448) to (546 - 587)
Required Level: 24
Required Strength: 60
Item Level: 31
+(0 to 1) to Necromancer Skill Levels
30% Hit Recovery
+(11 to 15)% to Summoned Minion Damage
+(41 to 60)% to Summoned Minion Attack Rating
+(61 to 80)% Enhanced Defense
+(151 to 200) Defense
Poison Length Reduced by (21 to 30)%
Physical Resist 2%
(11 to 20)% Bonus to Defense
Socketed (3)
Defense: (927 - 994) to (1163 - 1249)
Required Level: 42
Required Strength: 210
Item Level: 51
+(0 to 2) to Necromancer Skill Levels
45% Hit Recovery
+(16 to 20)% to Summoned Minion Damage
+(61 to 80)% to Summoned Minion Attack Rating
+(91 to 110)% Enhanced Defense
+(251 to 300) Defense
Poison Length Reduced by (31 to 40)%
Physical Resist 3%
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (1422 - 1515) to (1759 - 1876)
Required Level: 50
Required Strength: 420
Item Level: 77
+(1 to 2) to Necromancer Skill Levels
60% Hit Recovery
+(21 to 25)% to Summoned Minion Damage
+(81 to 100)% to Summoned Minion Attack Rating
+(121 to 140)% Enhanced Defense
+(351 to 400) Defense
Poison Length Reduced by (41 to 50)%
Physical Resist 4%
(31 to 40)% Bonus to Defense
Socketed (4)
Mask (4)
Defense: (116 - 126) to (195 - 209)
Required Level: 7
Required Strength: 30
Item Level: 10
+(0 to 1) to Necromancer Skill Levels
15% Hit Recovery
+(6 to 10)% to Summoned Minion Damage
+(21 to 40)% to Summoned Minion Attack Rating
+(31 to 50)% Enhanced Defense
+(51 to 100) Defense
Poison Length Reduced by (11 to 20)%
Physical Resist 1%
(6 to 10)% Bonus to Defense
Socketed (1)
Defense: (416 - 448) to (546 - 587)
Required Level: 24
Required Strength: 60
Item Level: 31
+(0 to 1) to Necromancer Skill Levels
30% Hit Recovery
+(11 to 15)% to Summoned Minion Damage
+(41 to 60)% to Summoned Minion Attack Rating
+(61 to 80)% Enhanced Defense
+(151 to 200) Defense
Poison Length Reduced by (21 to 30)%
Physical Resist 2%
(11 to 20)% Bonus to Defense
Socketed (3)
Defense: (927 - 994) to (1163 - 1249)
Required Level: 42
Required Strength: 210
Item Level: 51
+(0 to 2) to Necromancer Skill Levels
45% Hit Recovery
+(16 to 20)% to Summoned Minion Damage
+(61 to 80)% to Summoned Minion Attack Rating
+(91 to 110)% Enhanced Defense
+(251 to 300) Defense
Poison Length Reduced by (31 to 40)%
Physical Resist 3%
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (1422 - 1515) to (1759 - 1876)
Required Level: 50
Required Strength: 420
Item Level: 77
+(1 to 2) to Necromancer Skill Levels
60% Hit Recovery
+(21 to 25)% to Summoned Minion Damage
+(81 to 100)% to Summoned Minion Attack Rating
+(121 to 140)% Enhanced Defense
+(351 to 400) Defense
Poison Length Reduced by (41 to 50)%
Physical Resist 4%
(31 to 40)% Bonus to Defense
Socketed (4)
- Armor:
Fauztin's Visage
Fauztin's Visage
Field Plate (4)
Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 19
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 36
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 59
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 85
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
Field Plate (4)
Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 19
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 36
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 59
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 85
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
- Gloves:
Kali
-->Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Aiwass
Aiwass
Gloves
'ZodKa'
Runeword Level: 105
+15% Malice Skill Damage
+3 to Necromancer Skill Levels
+293 Defense
(21 to 35)% to Strength
+(1 to 100) to Life
Regenerate Mana +(5 to 10)%
Maximum Elemental Resists +1%
+15 Life after each Kill
Gloves
'ZodKa'
Runeword Level: 105
+15% Malice Skill Damage
+3 to Necromancer Skill Levels
+293 Defense
(21 to 35)% to Strength
+(1 to 100) to Life
Regenerate Mana +(5 to 10)%
Maximum Elemental Resists +1%
+15 Life after each Kill
- Boots: Honorific boots (MO: All res → Minion Res → Str → Magic Find → Minion Damage → Minion Life)
- Belt: Honorific belt with Minion Res (MO: All res → Minion Res → Str → Magic Find → Minion Damage → Minion Life)
- Rings: +1 skills, Minion stats and All res
- Amulet: +3 skills, Minion stats and All res
Ways to increase our minion stats
- The MOs we can play with on each item is:
- 5 x 4% summoned minion life
5 x 2% summoned minion damage
- Perfect Bloodstone: +10% to Summoned Minion Life
Perfect Onyx: +5% to Summoned Minion Damage
Dol: +10% to Summoned Minion Life
Hel: +5% to Summoned Minion Damage
Io: +50% to Summoned Minion Attack Rating
Mercenary - Act 3 Necrolyte
You you have a choice to either stick with your A1 Priestess, or now switch into the A3 Necrolyte merc.
I would highly recommend to switch over to the Necrolyte as he is useful throughout the game, and the A1 Priestess dies too much in the challenges to come.
Weapon:
Iceflayer
→ Iceflayer
Crystal Sword (4)
Required Level: 11
Required Dexterity: 73
Item Level: 19
Innate Cold Damage: (10.0% of Dexterity)
+1 to Paladin Skill Levels
+1 to Druid Skill Levels
15% Attack Speed
Adds 5-6 Cold Damage
-(3 to 5)% to Enemy Cold Resistance
(3 to 5)% to Dexterity
Physical Damage Reduced by (5 to 10)
Socketed (2)
Required Level: 30
Required Dexterity: 110
Item Level: 36
Innate Cold Damage: (15.0% of Dexterity)
+2 to Paladin Skill Levels
+2 to Druid Skill Levels
30% Attack Speed
Adds 14-20 Cold Damage
-(6 to 10)% to Enemy Cold Resistance
(9 to 11)% to Dexterity
Physical Damage Reduced by (15 to 25)
Socketed (4)
Required Level: 48
Required Dexterity: 216
Item Level: 59
Innate Cold Damage: (20.0% of Dexterity)
+3 to Paladin Skill Levels
+3 to Druid Skill Levels
45% Attack Speed
Adds 40-60 Cold Damage
-(11 to 15)% to Enemy Cold Resistance
(15 to 17)% to Dexterity
Physical Damage Reduced by (31 to 40)
Socketed (5)
Required Level: 57
Required Dexterity: 427
Item Level: 85
Innate Cold Damage: (25.0% of Dexterity)
+4 to Paladin Skill Levels
+4 to Druid Skill Levels
60% Attack Speed
Adds 120-160 Cold Damage
-(16 to 20)% to Enemy Cold Resistance
(18 to 20)% to Dexterity
Physical Damage Reduced by (41 to 50)
Socketed (6)
Crystal Sword (4)
Required Level: 11
Required Dexterity: 73
Item Level: 19
Innate Cold Damage: (10.0% of Dexterity)
+1 to Paladin Skill Levels
+1 to Druid Skill Levels
15% Attack Speed
Adds 5-6 Cold Damage
-(3 to 5)% to Enemy Cold Resistance
(3 to 5)% to Dexterity
Physical Damage Reduced by (5 to 10)
Socketed (2)
Required Level: 30
Required Dexterity: 110
Item Level: 36
Innate Cold Damage: (15.0% of Dexterity)
+2 to Paladin Skill Levels
+2 to Druid Skill Levels
30% Attack Speed
Adds 14-20 Cold Damage
-(6 to 10)% to Enemy Cold Resistance
(9 to 11)% to Dexterity
Physical Damage Reduced by (15 to 25)
Socketed (4)
Required Level: 48
Required Dexterity: 216
Item Level: 59
Innate Cold Damage: (20.0% of Dexterity)
+3 to Paladin Skill Levels
+3 to Druid Skill Levels
45% Attack Speed
Adds 40-60 Cold Damage
-(11 to 15)% to Enemy Cold Resistance
(15 to 17)% to Dexterity
Physical Damage Reduced by (31 to 40)
Socketed (5)
Required Level: 57
Required Dexterity: 427
Item Level: 85
Innate Cold Damage: (25.0% of Dexterity)
+4 to Paladin Skill Levels
+4 to Druid Skill Levels
60% Attack Speed
Adds 120-160 Cold Damage
-(16 to 20)% to Enemy Cold Resistance
(18 to 20)% to Dexterity
Physical Damage Reduced by (41 to 50)
Socketed (6)
Gehenna
→ Gehenna
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Aeterna
Aeterna
Broad Sword (Sacred)
One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
Broad Sword (Sacred)
One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
Shield:
Wheel of Fortune
→ Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Avatar
→ Avatar
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
Helm:
The Celestial Crown
→ The Celestial Crown
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Shiverhood
Shiverhood
Full Helm (Sacred)
Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength: 300
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(30 to 40)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana +(10 to 20)%
Maximum Cold Resist +3%
+100 Life on Melee Attack
Requirements -50%
Socketed (4)
Full Helm (Sacred)
Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength: 300
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(30 to 40)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana +(10 to 20)%
Maximum Cold Resist +3%
+100 Life on Melee Attack
Requirements -50%
Socketed (4)
Chest:
Queen of Glass
→ Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Comaetho
→ Comaetho
Sorceress Body Armors
'ZodPul'
Runeword Level: 85
Miasma: Haunt Duration Increased by 4 seconds
+2 to Sorceress Skill Levels
10% Cast Speed
-(18 to 25)% to Enemy Elemental Resistances
Slows Attacker by 10%
+(144 to 171)% Enhanced Defense
10% to Energy
5% Chance to Avoid Damage
+15 Life after each Kill
Sorceress Body Armors
'ZodPul'
Runeword Level: 85
Miasma: Haunt Duration Increased by 4 seconds
+2 to Sorceress Skill Levels
10% Cast Speed
-(18 to 25)% to Enemy Elemental Resistances
Slows Attacker by 10%
+(144 to 171)% Enhanced Defense
10% to Energy
5% Chance to Avoid Damage
+15 Life after each Kill
Icetomb
Icetomb
Field Plate (Sacred)
Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 625
Item Level: 105
+(1 to 2) to All Skills
+50 Spell Focus
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
(11 to 15)% to Strength
Maximum Fire Resist -1%
Cannot Be Frozen
Socketed (6)
Field Plate (Sacred)
Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 625
Item Level: 105
+(1 to 2) to All Skills
+50 Spell Focus
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
(11 to 15)% to Strength
Maximum Fire Resist -1%
Cannot Be Frozen
Socketed (6)
Gloves:
Kali
→ Sacred crafted Gauntlets | Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Stareye's Claws
Henchmen Trophies
(Legendary Set)
Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Belt:
Aerin Orbiter
→ Sacred crafted Plated Belt | Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Boots: Honorific → Sacred crafted Greaves
Amulet: rare →
Black Dwarf
|Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
The Tesseract
| rare with +skills, cold pierce, cold spell damage. Note that Hailstorm oskill does increase his Hailstorm skill level by +3.The Tesseract
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
Sockets: Fal crafted jewels with FCR, FHR, cold spell damage
MO: FCR on weapon. All resists, cold spell damage on the rest
Mercenary - Act 1 Ranger
If you want to deck out your merc, this is which items is recommended for her.
Weapon:
Herald of Skartara
Herald of Skartara
Reflex Bow (4)
Two-Hand Damage: (23 - 29) to (37 - 48)
(Amazon Only)
Required Level: 11
Required Dexterity: 103
Item Level: 29
Dexterity Damage Bonus: (0.15 per Dexterity)%
1% Chance to cast level 3 Phalanx on Kill
1% Chance to cast level 6 Celerity on Kill
15% Attack Speed
Adds (11 to 15)-(21 to 30) Damage
+(35 to 57)% Enhanced Damage
10% Magic Find
Socketed (2)
Two-Hand Damage: (63 - 77) to (93 - 108)
(Amazon Only)
Required Level: 30
Required Dexterity: 150
Item Level: 40
Dexterity Damage Bonus: (0.15 per Dexterity)%
2% Chance to cast level 7 Phalanx on Kill
2% Chance to cast level 10 Celerity on Kill
25% Attack Speed
Adds (25 to 35)-(41 to 50) Damage
+(81 to 103)% Enhanced Damage
20% Magic Find
Socketed (4)
Two-Hand Damage: (124 - 142) to (173 - 204)
(Amazon Only)
Required Level: 48
Required Dexterity: 290
Item Level: 67
Dexterity Damage Bonus: (0.15 per Dexterity)%
3% Chance to cast level 11 Phalanx on Kill
3% Chance to cast level 14 Celerity on Kill
35% Attack Speed
Adds (36 to 45)-(51 to 70) Damage
+(126 to 149)% Enhanced Damage
30% Magic Find
Socketed (5)
Two-Hand Damage: (168 - 187) to (230 - 263)
(Amazon Only)
Required Level: 57
Required Dexterity: 570
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
4% Chance to cast level 13 Phalanx on Kill
4% Chance to cast level 20 Celerity on Kill
40% Attack Speed
Adds (51 to 60)-(71 to 90) Damage
+(149 to 171)% Enhanced Damage
40% Magic Find
Socketed (6)
Reflex Bow (4)
Two-Hand Damage: (23 - 29) to (37 - 48)
(Amazon Only)
Required Level: 11
Required Dexterity: 103
Item Level: 29
Dexterity Damage Bonus: (0.15 per Dexterity)%
1% Chance to cast level 3 Phalanx on Kill
1% Chance to cast level 6 Celerity on Kill
15% Attack Speed
Adds (11 to 15)-(21 to 30) Damage
+(35 to 57)% Enhanced Damage
10% Magic Find
Socketed (2)
Two-Hand Damage: (63 - 77) to (93 - 108)
(Amazon Only)
Required Level: 30
Required Dexterity: 150
Item Level: 40
Dexterity Damage Bonus: (0.15 per Dexterity)%
2% Chance to cast level 7 Phalanx on Kill
2% Chance to cast level 10 Celerity on Kill
25% Attack Speed
Adds (25 to 35)-(41 to 50) Damage
+(81 to 103)% Enhanced Damage
20% Magic Find
Socketed (4)
Two-Hand Damage: (124 - 142) to (173 - 204)
(Amazon Only)
Required Level: 48
Required Dexterity: 290
Item Level: 67
Dexterity Damage Bonus: (0.15 per Dexterity)%
3% Chance to cast level 11 Phalanx on Kill
3% Chance to cast level 14 Celerity on Kill
35% Attack Speed
Adds (36 to 45)-(51 to 70) Damage
+(126 to 149)% Enhanced Damage
30% Magic Find
Socketed (5)
Two-Hand Damage: (168 - 187) to (230 - 263)
(Amazon Only)
Required Level: 57
Required Dexterity: 570
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
4% Chance to cast level 13 Phalanx on Kill
4% Chance to cast level 20 Celerity on Kill
40% Attack Speed
Adds (51 to 60)-(71 to 90) Damage
+(149 to 171)% Enhanced Damage
40% Magic Find
Socketed (6)
Helm:
Topspin
Topspin
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
Chest:
Leather of Aut
Leather of Aut
Hard Leather Armor (4)
Defense: (66 - 75) to (132 - 151)
Required Level: 2
Required Strength: 28
Item Level: 1
+(2 to 4) to Whirlpool
+(18 to 35)% Enhanced Defense
(3 to 5)% to Strength
(3 to 5)% to Dexterity
(3 to 5)% to Vitality
(11 to 20)% Bonus to Defense
Socketed (2)
Defense: (267 - 297) to (449 - 500)
Required Level: 19
Required Strength: 55
Item Level: 31
+(5 to 8) to Whirlpool
+(52 to 69)% Enhanced Defense
(9 to 11)% to Strength
(9 to 11)% to Dexterity
(9 to 11)% to Vitality
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (701 - 761) to (1131 - 1228)
Required Level: 37
Required Strength: 193
Item Level: 51
+(9 to 12) to Whirlpool
+(87 to 103)% Enhanced Defense
(15 to 17)% to Strength
(15 to 17)% to Dexterity
(15 to 17)% to Vitality
(31 to 40)% Bonus to Defense
Socketed (5)
Defense: (1052 - 1135) to (1691 - 1823)
Required Level: 45
Required Strength: 385
Item Level: 77
+(13 to 16) to Whirlpool
+(104 to 120)% Enhanced Defense
(18 to 20)% to Strength
(18 to 20)% to Dexterity
(18 to 20)% to Vitality
(41 to 50)% Bonus to Defense
Socketed (6)
Hard Leather Armor (4)
Defense: (66 - 75) to (132 - 151)
Required Level: 2
Required Strength: 28
Item Level: 1
+(2 to 4) to Whirlpool
+(18 to 35)% Enhanced Defense
(3 to 5)% to Strength
(3 to 5)% to Dexterity
(3 to 5)% to Vitality
(11 to 20)% Bonus to Defense
Socketed (2)
Defense: (267 - 297) to (449 - 500)
Required Level: 19
Required Strength: 55
Item Level: 31
+(5 to 8) to Whirlpool
+(52 to 69)% Enhanced Defense
(9 to 11)% to Strength
(9 to 11)% to Dexterity
(9 to 11)% to Vitality
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (701 - 761) to (1131 - 1228)
Required Level: 37
Required Strength: 193
Item Level: 51
+(9 to 12) to Whirlpool
+(87 to 103)% Enhanced Defense
(15 to 17)% to Strength
(15 to 17)% to Dexterity
(15 to 17)% to Vitality
(31 to 40)% Bonus to Defense
Socketed (5)
Defense: (1052 - 1135) to (1691 - 1823)
Required Level: 45
Required Strength: 385
Item Level: 77
+(13 to 16) to Whirlpool
+(104 to 120)% Enhanced Defense
(18 to 20)% to Strength
(18 to 20)% to Dexterity
(18 to 20)% to Vitality
(41 to 50)% Bonus to Defense
Socketed (6)
Gloves:
Featherclaw
Belt:
Wormtongue
Wormtongue
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Light Belt (4)
Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
Boots:
Death Spur
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Amulet:
Angel Heart
Angel Heart
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
Amulet
Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
Sockets:
Jah runes in bow, and if you don't have enough Jah, add Fal for dex%.
If making runewords, use Amn/Ohm crafted jewels with 2% dex,+life and IAS/FHR
Fal runes or Perfect Amethysts in the rest
Mystic Orb:
Bow: ED to 200% before putting in Jah runes → max damage → IAS if still needed
Armor: Resists → hit recovery → max damage
The farm to level 115
The Farm / Level from 110 to 115
You can either go The Secret Cow level by getting the leg, and cube it in town. Or you can go Torajan and level up there. Both zones is easy with this build. At level 115 you can start doing moderate challenges.
PS: Torajan drops signets of learning which gives you stat points, this is the better place to level.
Challenge 12: RATHMA SQUARE - Location: Act 3: Lower Kurast -> Caldeum
Pretty easy, your minions destroys all the monsters, so there is no need to think about spawn/respawns. Go to boss and keep some distance.
Challenge 13: BLACK ROAD - Location: Church of Dien-Ap-Sten (Act 1: Bramwell - Rogue Encampment)
This one is easy as well, lure him into the fire circle, then walk outside while your minions is inside beating the boss. Keep re-summoning.
Challenge 14: LEGACY OF BLOOD - Location: Chamber of Blood (Torajan Jungles)
Easy one. Teleport behind Bartuc and your minions kills him pretty quickly.
Challenge 15: BULL PRINCE RODEO - Location: Corral of Corruption (The Secret Cow Level)
Just hide behind the fences and re-summon. Veil King is immune to the knockback.
Challenge 16: HEART OF SIN - Location: Realm of Sin (Act 4: Chaos Sanctuary)
After you kill Ghom, you obtain a Key of Sin, right click it to open a portal to the Realm of Sin. Azmodan is located in the south west corner.
The boss it self is not that hard, just stand in a corner and re-summon. Move once in a while. The road getting to the boss is the hard part.
Honorific and Shrine Crafting Section
► Show Spoiler
Below you will see why crafting with magical or tainted shrine is much more powerful than using honorific items.
Honorific vs Shrine crafted
Honorific
+Deterministic stats.
+Much easier to obtain (100% drop from Shenk).
-High gold cost.
-No +skill or new summons.
-lower amount of the stats (only max 45% sum dmg with blessing).
Shrine crafted
+Higher value of total stat
+More powerful than Honorifics.
-Stats are random.
-The value of the desired stats are random.
-Harder to obtain the specific shrine you want.
How to do Honorific crafting
1. Go to act 5 Frigid Highlands WP and run back and kill shenk.
2. Cube a magical item together with the mark of infusion.
3. Go to a vendor and buy the 5x mystic orbs of the desired stats you want and use them on your item.
Now, after you have added the bonuses you want, you can do a Shrine Blessing. That means putting the honorific item in the cube, together with the shrine you want + 2 arcane crystals. These are the two bonuses you can get added to your already fixed stats.
PS: You can only do this once each item!
-Tainted crafts gives-
On One-Handed (Wands) and any armor (except Body Armors): +(8 to 25)% to Summoned Minion Damage and +(16 to 50)% to Summoned Minion Attack Rating
On Two-Handed Weapons and Body Armors: +(15 to 35)% to Summoned Minion Damage and +(30 to 70)% to Summoned Minion Attack Rating
-Magical crafts gives-
On One-Handed (Wands) and any armor (except Body Armors): +(4 to 30)% to Summoned Minion Life and +(4 to 15)% to Summoned Minion Resistances
On Two-Handed Weapons and Body Armors: +(6 to 50)% to Summoned Minion Life and +(6 to 25)% to Summoned Minion Resistances
You see the information here: https://docs.median-xl.com/doc/wiki/shrines
How to do Shrine crafting
1. Have the shrine you wish to craft with drop.
2. Adde the shrine + a rare sacred armor/weapon you want to use.
PS: Each shrine gives you 10 tries to get the stats that you want. I would recommend having 2 pieces of each type you wish to craft, so you don't brick the item you are already using.
Now like with the honorific craft, you can you can do a Shrine Blessing on your crafted item. That means putting the shrine crafted item in the cube, together with the shrine you want + 2 arcane crystals.
PS: You can only do this once each item!
Examples and why Shrine Crafts are stronger
With Honorific items where you control 100% of the stats your self you can end up with a minion stat looking like this: Add mystic orbs until you have a max of 20% minion damage (5 x 4% minion dmg), then after you can throw the item inside the cube together with a tainted shrine + 2 arcane crystals. The outcome would then be 20% minion dmg + (8 to 25)% minion dmg. So potentially +45% minion dmg.
If we compare the two alternatives, the minion damage of +45% on a honorific item is actually really close to the maximum of 50% minion damage of the tainted craft + bless. That means if you are purley looking at the minion damage, the honorific one is a safer bet. Now here is the difference between a honorific and a shrine crafted one.
Honorific: Let's say you are level 120. That means you can chose 100% which 6 different stats from the mystic orbs your want on your item.
Crafted: You get the two 100% guaranteed mods from the shrine + 1-4 extra affixes. This means that if you hit the +4 extra affixes, both items would have a total of 6 different stats. But one item is random, and one item is guaranteed.
PS: Crafting 6 pieces with 6 mods would cost you 2 309 400 gold.
The Honorific item could then look like this:
+45% to Summoned Minion Damage
+50% to Summoned Minion Attack Rating
+40% to Summoned Minion Life
+20% to Summoned Minion Resistance
+30% to all elemental resistance
+150% enhanced defense
+40% total defense
So why would you go for a shrine craft? If you check the list of affixes from this page: https://docs.median-xl.com/doc/wiki/affixes.
Then you can see that there is actually some pretty mods you can get (IF you are lucky). Like on the necromancer shield, you can get +(10 to 16) to Summon Sinner, which is a strong minion for mid game farming. And if you were to be super lucky, you could end up with a necromancer shield looking like this:
From the RANDOM affixes:
+4 to Necromancer Skill Levels
+16 to Summon Sinner
+25% to Summoned Minion Damage
+30% to Summoned Minion Life
Then you add the 100% guaranteed mods from the shrine + blessing. The total would then be:
+4 to Necromancer Skill Levels
+16 to Summon Sinner
+75% to Summoned Minion Damage
+30% to Summoned Minion Life
+100% to Summoned Minion Attack Rating
Which then would be a pretty strong item
So all in all, using a honorific item with a shrine blessing in the belt and boot slot is a good alternative until you get a craft you are happy with.
Honorific vs Shrine crafted
Honorific
+Deterministic stats.
+Much easier to obtain (100% drop from Shenk).
-High gold cost.
-No +skill or new summons.
-lower amount of the stats (only max 45% sum dmg with blessing).
Shrine crafted
+Higher value of total stat
+More powerful than Honorifics.
-Stats are random.
-The value of the desired stats are random.
-Harder to obtain the specific shrine you want.
How to do Honorific crafting
1. Go to act 5 Frigid Highlands WP and run back and kill shenk.
2. Cube a magical item together with the mark of infusion.
3. Go to a vendor and buy the 5x mystic orbs of the desired stats you want and use them on your item.
Now, after you have added the bonuses you want, you can do a Shrine Blessing. That means putting the honorific item in the cube, together with the shrine you want + 2 arcane crystals. These are the two bonuses you can get added to your already fixed stats.
PS: You can only do this once each item!
-Tainted crafts gives-
On One-Handed (Wands) and any armor (except Body Armors): +(8 to 25)% to Summoned Minion Damage and +(16 to 50)% to Summoned Minion Attack Rating
On Two-Handed Weapons and Body Armors: +(15 to 35)% to Summoned Minion Damage and +(30 to 70)% to Summoned Minion Attack Rating
-Magical crafts gives-
On One-Handed (Wands) and any armor (except Body Armors): +(4 to 30)% to Summoned Minion Life and +(4 to 15)% to Summoned Minion Resistances
On Two-Handed Weapons and Body Armors: +(6 to 50)% to Summoned Minion Life and +(6 to 25)% to Summoned Minion Resistances
You see the information here: https://docs.median-xl.com/doc/wiki/shrines
How to do Shrine crafting
1. Have the shrine you wish to craft with drop.
2. Adde the shrine + a rare sacred armor/weapon you want to use.
PS: Each shrine gives you 10 tries to get the stats that you want. I would recommend having 2 pieces of each type you wish to craft, so you don't brick the item you are already using.
Now like with the honorific craft, you can you can do a Shrine Blessing on your crafted item. That means putting the shrine crafted item in the cube, together with the shrine you want + 2 arcane crystals.
PS: You can only do this once each item!
Examples and why Shrine Crafts are stronger
With Honorific items where you control 100% of the stats your self you can end up with a minion stat looking like this: Add mystic orbs until you have a max of 20% minion damage (5 x 4% minion dmg), then after you can throw the item inside the cube together with a tainted shrine + 2 arcane crystals. The outcome would then be 20% minion dmg + (8 to 25)% minion dmg. So potentially +45% minion dmg.
If we compare the two alternatives, the minion damage of +45% on a honorific item is actually really close to the maximum of 50% minion damage of the tainted craft + bless. That means if you are purley looking at the minion damage, the honorific one is a safer bet. Now here is the difference between a honorific and a shrine crafted one.
Honorific: Let's say you are level 120. That means you can chose 100% which 6 different stats from the mystic orbs your want on your item.
Crafted: You get the two 100% guaranteed mods from the shrine + 1-4 extra affixes. This means that if you hit the +4 extra affixes, both items would have a total of 6 different stats. But one item is random, and one item is guaranteed.
PS: Crafting 6 pieces with 6 mods would cost you 2 309 400 gold.
The Honorific item could then look like this:
+45% to Summoned Minion Damage
+50% to Summoned Minion Attack Rating
+40% to Summoned Minion Life
+20% to Summoned Minion Resistance
+30% to all elemental resistance
+150% enhanced defense
+40% total defense
So why would you go for a shrine craft? If you check the list of affixes from this page: https://docs.median-xl.com/doc/wiki/affixes.
Then you can see that there is actually some pretty mods you can get (IF you are lucky). Like on the necromancer shield, you can get +(10 to 16) to Summon Sinner, which is a strong minion for mid game farming. And if you were to be super lucky, you could end up with a necromancer shield looking like this:
From the RANDOM affixes:
+4 to Necromancer Skill Levels
+16 to Summon Sinner
+25% to Summoned Minion Damage
+30% to Summoned Minion Life
Then you add the 100% guaranteed mods from the shrine + blessing. The total would then be:
+4 to Necromancer Skill Levels
+16 to Summon Sinner
+75% to Summoned Minion Damage
+30% to Summoned Minion Life
+100% to Summoned Minion Attack Rating
Which then would be a pretty strong item
So all in all, using a honorific item with a shrine blessing in the belt and boot slot is a good alternative until you get a craft you are happy with.
Level 115-120, more farm and moderate-hard challenges
► Show Spoiler
Stats & Skillpoints
Strength : Enough for gear
Dexterity : Enough for gear
Vitality : All the rest
Energy : None
Gear
Now we want to farm and transition to switch out our gear pieces with either crafted gear, or the summoner set.
Gear build 1: Tainted / Magical crafted items
Tainted gives: +(x to y)% to Summoned Minion Damage, +(x to y)% to Summoned Minion Attack Rating
Magical gives +(x to y)% to Summoned Minion Life, +(x to y)% to Summoned Minion Resistances
If you want more information about crafting, check out the Honorific and Shrine crafting section above!
- Weapon: Tainted or Magical crafted Necromancer Wand
- Shield: Tainted or Magical crafted Necromancer Shield
- Weapon Swap:
- Helmet: Tainted or Magical crafted Helmet
- Armor: Tainted or Magical crafted Armor
- Gloves: Tainted or Magical crafted Gloves
- Boots: Tainted or Magical crafted Boots
- Belt: Tainted or Magical crafted Belt
- Rings: +1 skills, Minion stats and All res
- Amulet: +3 skills, Minion stats and All res
Gear build 2: Satanic Mantra (Necromancer Summoner Set)
- Weapon:
- Shield: Tainted or Magical crafted Necromancer Shield
- Weapon Swap:
- Helmet:
- Armor:
- Gloves:
- Boots:
- Belt: Tainted or Magical crafted Belt
- Rings: +1 skills, Minion stats and All res
- Amulet: +3 skills, Minion stats and All res
Mercenary - Act 3 Necrolyte
Weapon:
Shield:
Helm:
Chest:
Gloves:
Belt:
Boots: Honorific → Sacred crafted Greaves
Amulet: rare →
Sockets: Fal crafted jewels with FCR, FHR, cold spell damage
MO: FCR on weapon. All resists, cold spell damage on the rest
The farm to level 120
The Farm / Level from 115 to 120
K3K Farm: Here I would start farming K3K, which you can find in the top right from the Torajan Jungle Waypoint. K3K drops more set pieces and Hammer of the Taan Judges which has 1/3 chance to drop from one of the three bosses at the end of this area. The charm gives necromancers +2 to all skills.
High Heavens Farm: When you have gotten the charm you can chose to stay in K3K, or head over to High Heavens, which you can find in Act 4 when you kill Izual. Farm here and kill Zakarum's Avatars until it drops the charm Zakarum's Ear. It has a 1/6 chance to drop.
Just teleport onto the angel. Be careful tho, when it dies, it will rain down a deadly meteor shower!
Than Athulua Farm: When you got the Zakarum's Ear it is time to move on to Athulua. Move to Act 2: Halls of the Dead Level 3 and kill Kethryes to open the portal. This zone is pretty easy as well, just teleport around and watch the amazons die. This is the same as the level challenge, gather the 3 shards and cube them for a new charm. Also when you are here, grab the waypoint in the Island of Skartara located to the north east side of the map.
Challenge 17: THE VEILED PROPHET - Location: Cathedral of Vanity (Library of Fate in High Heavens)
This one is a harder version of the Death Projector. The spire is constantly beaming in all directions. Just stand still where u enter from the portal. As soon as it stops shooting, teleport on it and run behind the pillar that protects you from the beam again. When the spire is dead, just watch your minions kill the adds + the boss.
After I hit 120 I got the whole summoner set (Satanic Mantra) and crafted a necro shield (use any shrine!) until I got +to sinner. I also made a Plated Belt (4) into a honorific item and replaced my sash to get more health potion slots
You might wonder where the last moderate challenge is? The Invasion II? To be honest I struggle with it, tried many times now, so had to take a break from him and just go kill others while
Challenge 18: JUDGEMENT DAY - Location: Crystal Arch (Act 4: Silver Spire Level 2)
Enter the portal that is north east in the town of Silver City. When you enter the portal, just teleport on the boss once in a while and try to kill him. It is a DPS race, but when you have OK gear it is pretty doable. Now.. The reason it is also in a red color is that to get the bonus you gotta kill the bosses within 1 min of each other, and that dps race is on a whole new level. If you can't do that challenge but just got the charm, try it later when you have better gear.
I managed to kill them both after about 4 tries after the lvl 120 gearing up above^
Challenge 19: TWIN SEAS - Location: Island of Skartara (Tran Athulua)
After you kill Priestesses of Tran Athulua which is located in Tran Athulua, she drops Askari Calls. You then have to head all the way to the north outside, where there is a stone you can summon her at. After you summon her, just keep and eye on her and teleport around with her. Also keep a close eye to your summon and Veil Kings health as she does a lot of damage. It is a pretty simple fight with just resummoning. PS: When she dies there is green lightning, so wait for that to fade before getting the charm.
Challenge 20: QUOV TSIN - Location: Vizjerei Temple (Caldeum)
Kill the mob on the right side of Caldeum and a portal spawns. This boss is rather simple, but prepare to die a few times. There is no lock out, so it's ok. Make a portal when u enter, exit whenever you need a break to resummon. Keep using Bend The Shadows after the boss so does noe AoE you down with his range attacks. Keep doing it until he is dead.
Challenge 21: DUNCRAIG - Act 1: Subterranean Corridor (Bramwell, Rogue Encampment)
To my surprise, the famous duncraig was rather easy. Just keep moving and don't backtrack too fast as there is barrels exploding where u have been (some mobs throw it). Go around and kill five mini-bosses until you get 5x sigils together with a Ring of the Five and cube them together to get Assur's Bane. When you have Assur's Bane you can go and kill the main boss by casting the spell "Purify" you get from the ring, it takes 2 of them to kill him. The reason why I put it half yellow is since he can teleport on you and slash you down. Also, the Veil King may die quick and turn against you. If you die, just enter ur portal. A tip here is to summon a skeleton in front of you and bait his jump, shoot, then run away and do it again.
I was super lucky to get a charm with +1 to all classes, but necro which got +2
Challenge 22: BANISHER OF LIGHT - Location: The Path to Enlightenment (Bramwell → Church of Dien-Ap-Sten)
After you kill Buyard Cholik the portal to the zone opens. The trick here is to use Bend The Shadows every time it is off cooldown. But don't teleport too far away. The reason for this is that when you teleport, he teleports on you, and you want him to keep chasing you. If you stand too much still and fight him he will cast a poison firebeam that kills ur minion pretty quickly. So when you move and he teleports into your minion and take dmg. It's a win-win. Keep doing it until he is dead.
Challenge 23: THE TRIUNE - Location: Act 3: Bastion of the Triune (Caldeum → Rathma Square)
Kill Primus in Caldeum to open a portal to the Bastion of the Triune. This place was like Duncraig, just be on the move and you are ok. When you get to the boss, charm Lucion with the Tome of Possession and have Malic kill him. PS: Unsummon all but your Veil King for tank, so that Malic actually targets Lucion.
Strength : Enough for gear
Dexterity : Enough for gear
Vitality : All the rest
Energy : None
Gear
Now we want to farm and transition to switch out our gear pieces with either crafted gear, or the summoner set.
Gear build 1: Tainted / Magical crafted items
Tainted gives: +(x to y)% to Summoned Minion Damage, +(x to y)% to Summoned Minion Attack Rating
Magical gives +(x to y)% to Summoned Minion Life, +(x to y)% to Summoned Minion Resistances
If you want more information about crafting, check out the Honorific and Shrine crafting section above!
- Weapon: Tainted or Magical crafted Necromancer Wand
- Shield: Tainted or Magical crafted Necromancer Shield
- Weapon Swap:
Pax Mystica
Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
- Helmet: Tainted or Magical crafted Helmet
- Armor: Tainted or Magical crafted Armor
- Gloves: Tainted or Magical crafted Gloves
- Boots: Tainted or Magical crafted Boots
- Belt: Tainted or Magical crafted Belt
- Rings: +1 skills, Minion stats and All res
- Amulet: +3 skills, Minion stats and All res
Gear build 2: Satanic Mantra (Necromancer Summoner Set)
- Weapon:
Archangel Dark Angel
Satanic Mantra
(Necromancer Summoner Set)
Archangel Dark Angel
Yew Wand (Sacred)
One-Hand Damage: 36 to 38
(Necromancer Only)
Required Level: 80
Required Dexterity: 168
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(3 to 5) to Necromancer Skill Levels
50% Cast Speed
+(11 to 25)% to Summoned Minion Damage
+(11 to 25)% to Summoned Minion Resistances
+10 Defense (Based on Character Level)
Elemental Resists +(31 to 40)%
Socketed (2)
Yew Wand (Sacred)
One-Hand Damage: 36 to 38
(Necromancer Only)
Required Level: 80
Required Dexterity: 168
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(3 to 5) to Necromancer Skill Levels
50% Cast Speed
+(11 to 25)% to Summoned Minion Damage
+(11 to 25)% to Summoned Minion Resistances
+10 Defense (Based on Character Level)
Elemental Resists +(31 to 40)%
Socketed (2)
Satanic Mantra
(Necromancer Summoner Set)
- Shield: Tainted or Magical crafted Necromancer Shield
- Weapon Swap:
Pax Mystica
Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
- Helmet:
Through Death's Veil
Satanic Mantra
(Necromancer Summoner Set)
Through Death's Veil
Mask (Sacred)
Defense: (1880 - 2350) to (2008 - 2510)
Required Level: 80
Required Strength: 330
Item Level: 1
+(1 to 2) to Necromancer Skill Levels
+(21 to 40)% to Summoned Minion Damage
+(100 to 150)% Enhanced Defense
Maximum Mana +20%
Requirements -45%
Socketed (4)
Mask (Sacred)
Defense: (1880 - 2350) to (2008 - 2510)
Required Level: 80
Required Strength: 330
Item Level: 1
+(1 to 2) to Necromancer Skill Levels
+(21 to 40)% to Summoned Minion Damage
+(100 to 150)% Enhanced Defense
Maximum Mana +20%
Requirements -45%
Socketed (4)
Satanic Mantra
(Necromancer Summoner Set)
- Armor:
Lend Me Thy Light
Satanic Mantra
(Necromancer Summoner Set)
Lend Me Thy Light
Scale Mail (Sacred)
Defense: (4960 - 6200) to (5538 - 6922)
Required Level: 80
Required Strength: 575
Item Level: 1
+(1 to 3) to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
+(100 to 150)% Enhanced Defense
+250 to Mana
Physical Resist 10%
+2 to Light Radius
Socketed (6)
Scale Mail (Sacred)
Defense: (4960 - 6200) to (5538 - 6922)
Required Level: 80
Required Strength: 575
Item Level: 1
+(1 to 3) to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
+(100 to 150)% Enhanced Defense
+250 to Mana
Physical Resist 10%
+2 to Light Radius
Socketed (6)
Satanic Mantra
(Necromancer Summoner Set)
- Gloves:
Aiwass
Aiwass
Gloves
'ZodKa'
Runeword Level: 105
+15% Malice Skill Damage
+3 to Necromancer Skill Levels
+293 Defense
(21 to 35)% to Strength
+(1 to 100) to Life
Regenerate Mana +(5 to 10)%
Maximum Elemental Resists +1%
+15 Life after each Kill
Gloves
'ZodKa'
Runeword Level: 105
+15% Malice Skill Damage
+3 to Necromancer Skill Levels
+293 Defense
(21 to 35)% to Strength
+(1 to 100) to Life
Regenerate Mana +(5 to 10)%
Maximum Elemental Resists +1%
+15 Life after each Kill
- Boots:
Till We Have Heaven In Sight
Satanic Mantra
(Necromancer Summoner Set)
Till We Have Heaven In Sight
Light Plated Boots (Sacred)
Defense: (1568 - 1960) to (1736 - 2170)
Required Level: 80
Required Strength: 375
Item Level: 1
25% Cast Speed
(10 to 40)% Movement Speed
+(21 to 40)% to Summoned Minion Damage
+(100 to 150)% Enhanced Defense
+40 to Strength
10% to All Attributes
+40 to Energy
Requirements -40%
Socketed (4)
Light Plated Boots (Sacred)
Defense: (1568 - 1960) to (1736 - 2170)
Required Level: 80
Required Strength: 375
Item Level: 1
25% Cast Speed
(10 to 40)% Movement Speed
+(21 to 40)% to Summoned Minion Damage
+(100 to 150)% Enhanced Defense
+40 to Strength
10% to All Attributes
+40 to Energy
Requirements -40%
Socketed (4)
Satanic Mantra
(Necromancer Summoner Set)
- Belt: Tainted or Magical crafted Belt
- Rings: +1 skills, Minion stats and All res
- Amulet: +3 skills, Minion stats and All res
Mercenary - Act 3 Necrolyte
Weapon:
Iceflayer
→ Iceflayer
Crystal Sword (4)
Required Level: 11
Required Dexterity: 73
Item Level: 19
Innate Cold Damage: (10.0% of Dexterity)
+1 to Paladin Skill Levels
+1 to Druid Skill Levels
15% Attack Speed
Adds 5-6 Cold Damage
-(3 to 5)% to Enemy Cold Resistance
(3 to 5)% to Dexterity
Physical Damage Reduced by (5 to 10)
Socketed (2)
Required Level: 30
Required Dexterity: 110
Item Level: 36
Innate Cold Damage: (15.0% of Dexterity)
+2 to Paladin Skill Levels
+2 to Druid Skill Levels
30% Attack Speed
Adds 14-20 Cold Damage
-(6 to 10)% to Enemy Cold Resistance
(9 to 11)% to Dexterity
Physical Damage Reduced by (15 to 25)
Socketed (4)
Required Level: 48
Required Dexterity: 216
Item Level: 59
Innate Cold Damage: (20.0% of Dexterity)
+3 to Paladin Skill Levels
+3 to Druid Skill Levels
45% Attack Speed
Adds 40-60 Cold Damage
-(11 to 15)% to Enemy Cold Resistance
(15 to 17)% to Dexterity
Physical Damage Reduced by (31 to 40)
Socketed (5)
Required Level: 57
Required Dexterity: 427
Item Level: 85
Innate Cold Damage: (25.0% of Dexterity)
+4 to Paladin Skill Levels
+4 to Druid Skill Levels
60% Attack Speed
Adds 120-160 Cold Damage
-(16 to 20)% to Enemy Cold Resistance
(18 to 20)% to Dexterity
Physical Damage Reduced by (41 to 50)
Socketed (6)
Crystal Sword (4)
Required Level: 11
Required Dexterity: 73
Item Level: 19
Innate Cold Damage: (10.0% of Dexterity)
+1 to Paladin Skill Levels
+1 to Druid Skill Levels
15% Attack Speed
Adds 5-6 Cold Damage
-(3 to 5)% to Enemy Cold Resistance
(3 to 5)% to Dexterity
Physical Damage Reduced by (5 to 10)
Socketed (2)
Required Level: 30
Required Dexterity: 110
Item Level: 36
Innate Cold Damage: (15.0% of Dexterity)
+2 to Paladin Skill Levels
+2 to Druid Skill Levels
30% Attack Speed
Adds 14-20 Cold Damage
-(6 to 10)% to Enemy Cold Resistance
(9 to 11)% to Dexterity
Physical Damage Reduced by (15 to 25)
Socketed (4)
Required Level: 48
Required Dexterity: 216
Item Level: 59
Innate Cold Damage: (20.0% of Dexterity)
+3 to Paladin Skill Levels
+3 to Druid Skill Levels
45% Attack Speed
Adds 40-60 Cold Damage
-(11 to 15)% to Enemy Cold Resistance
(15 to 17)% to Dexterity
Physical Damage Reduced by (31 to 40)
Socketed (5)
Required Level: 57
Required Dexterity: 427
Item Level: 85
Innate Cold Damage: (25.0% of Dexterity)
+4 to Paladin Skill Levels
+4 to Druid Skill Levels
60% Attack Speed
Adds 120-160 Cold Damage
-(16 to 20)% to Enemy Cold Resistance
(18 to 20)% to Dexterity
Physical Damage Reduced by (41 to 50)
Socketed (6)
Gehenna
→ Gehenna
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Weapons
'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
Aeterna
Aeterna
Broad Sword (Sacred)
One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
Broad Sword (Sacred)
One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
Shield:
Wheel of Fortune
→ Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Avatar
→ Avatar
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Shields
'IgnFulGla'
Runeword Level: 100
+1 to All Skills
45% Cast Speed
45% Hit Recovery
-(27 to 30)% to Enemy Fire Resistance
-(27 to 30)% to Enemy Lightning Resistance
-(27 to 30)% to Enemy Cold Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Magic Find
Requirements +25%
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
Spiked Shield (Sacred)
Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
Helm:
The Celestial Crown
→ The Celestial Crown
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Shiverhood
Shiverhood
Full Helm (Sacred)
Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength: 300
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(30 to 40)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana +(10 to 20)%
Maximum Cold Resist +3%
+100 Life on Melee Attack
Requirements -50%
Socketed (4)
Full Helm (Sacred)
Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength: 300
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(30 to 40)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana +(10 to 20)%
Maximum Cold Resist +3%
+100 Life on Melee Attack
Requirements -50%
Socketed (4)
Chest:
Queen of Glass
→ Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Comaetho
→ Comaetho
Sorceress Body Armors
'ZodPul'
Runeword Level: 85
Miasma: Haunt Duration Increased by 4 seconds
+2 to Sorceress Skill Levels
10% Cast Speed
-(18 to 25)% to Enemy Elemental Resistances
Slows Attacker by 10%
+(144 to 171)% Enhanced Defense
10% to Energy
5% Chance to Avoid Damage
+15 Life after each Kill
Sorceress Body Armors
'ZodPul'
Runeword Level: 85
Miasma: Haunt Duration Increased by 4 seconds
+2 to Sorceress Skill Levels
10% Cast Speed
-(18 to 25)% to Enemy Elemental Resistances
Slows Attacker by 10%
+(144 to 171)% Enhanced Defense
10% to Energy
5% Chance to Avoid Damage
+15 Life after each Kill
Icetomb
Icetomb
Field Plate (Sacred)
Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 625
Item Level: 105
+(1 to 2) to All Skills
+50 Spell Focus
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
(11 to 15)% to Strength
Maximum Fire Resist -1%
Cannot Be Frozen
Socketed (6)
Field Plate (Sacred)
Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 625
Item Level: 105
+(1 to 2) to All Skills
+50 Spell Focus
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
(11 to 15)% to Strength
Maximum Fire Resist -1%
Cannot Be Frozen
Socketed (6)
Gloves:
Kali
→ Sacred crafted Gauntlets | Kali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Stareye's Claws
Henchmen Trophies
(Legendary Set)
Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Belt:
Aerin Orbiter
→ Sacred crafted Plated Belt | Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Boots: Honorific → Sacred crafted Greaves
Amulet: rare →
Black Dwarf
|Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
The Tesseract
| rare with +skills, cold pierce, cold spell damage. Note that Hailstorm oskill does increase his Hailstorm skill level by +3.The Tesseract
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance
Sockets: Fal crafted jewels with FCR, FHR, cold spell damage
MO: FCR on weapon. All resists, cold spell damage on the rest
The farm to level 120
The Farm / Level from 115 to 120
K3K Farm: Here I would start farming K3K, which you can find in the top right from the Torajan Jungle Waypoint. K3K drops more set pieces and Hammer of the Taan Judges which has 1/3 chance to drop from one of the three bosses at the end of this area. The charm gives necromancers +2 to all skills.
High Heavens Farm: When you have gotten the charm you can chose to stay in K3K, or head over to High Heavens, which you can find in Act 4 when you kill Izual. Farm here and kill Zakarum's Avatars until it drops the charm Zakarum's Ear. It has a 1/6 chance to drop.
Just teleport onto the angel. Be careful tho, when it dies, it will rain down a deadly meteor shower!
Than Athulua Farm: When you got the Zakarum's Ear it is time to move on to Athulua. Move to Act 2: Halls of the Dead Level 3 and kill Kethryes to open the portal. This zone is pretty easy as well, just teleport around and watch the amazons die. This is the same as the level challenge, gather the 3 shards and cube them for a new charm. Also when you are here, grab the waypoint in the Island of Skartara located to the north east side of the map.
Challenge 17: THE VEILED PROPHET - Location: Cathedral of Vanity (Library of Fate in High Heavens)
This one is a harder version of the Death Projector. The spire is constantly beaming in all directions. Just stand still where u enter from the portal. As soon as it stops shooting, teleport on it and run behind the pillar that protects you from the beam again. When the spire is dead, just watch your minions kill the adds + the boss.
After I hit 120 I got the whole summoner set (Satanic Mantra) and crafted a necro shield (use any shrine!) until I got +to sinner. I also made a Plated Belt (4) into a honorific item and replaced my sash to get more health potion slots
You might wonder where the last moderate challenge is? The Invasion II? To be honest I struggle with it, tried many times now, so had to take a break from him and just go kill others while
Challenge 18: JUDGEMENT DAY - Location: Crystal Arch (Act 4: Silver Spire Level 2)
Enter the portal that is north east in the town of Silver City. When you enter the portal, just teleport on the boss once in a while and try to kill him. It is a DPS race, but when you have OK gear it is pretty doable. Now.. The reason it is also in a red color is that to get the bonus you gotta kill the bosses within 1 min of each other, and that dps race is on a whole new level. If you can't do that challenge but just got the charm, try it later when you have better gear.
I managed to kill them both after about 4 tries after the lvl 120 gearing up above^
Challenge 19: TWIN SEAS - Location: Island of Skartara (Tran Athulua)
After you kill Priestesses of Tran Athulua which is located in Tran Athulua, she drops Askari Calls. You then have to head all the way to the north outside, where there is a stone you can summon her at. After you summon her, just keep and eye on her and teleport around with her. Also keep a close eye to your summon and Veil Kings health as she does a lot of damage. It is a pretty simple fight with just resummoning. PS: When she dies there is green lightning, so wait for that to fade before getting the charm.
Challenge 20: QUOV TSIN - Location: Vizjerei Temple (Caldeum)
Kill the mob on the right side of Caldeum and a portal spawns. This boss is rather simple, but prepare to die a few times. There is no lock out, so it's ok. Make a portal when u enter, exit whenever you need a break to resummon. Keep using Bend The Shadows after the boss so does noe AoE you down with his range attacks. Keep doing it until he is dead.
Challenge 21: DUNCRAIG - Act 1: Subterranean Corridor (Bramwell, Rogue Encampment)
To my surprise, the famous duncraig was rather easy. Just keep moving and don't backtrack too fast as there is barrels exploding where u have been (some mobs throw it). Go around and kill five mini-bosses until you get 5x sigils together with a Ring of the Five and cube them together to get Assur's Bane. When you have Assur's Bane you can go and kill the main boss by casting the spell "Purify" you get from the ring, it takes 2 of them to kill him. The reason why I put it half yellow is since he can teleport on you and slash you down. Also, the Veil King may die quick and turn against you. If you die, just enter ur portal. A tip here is to summon a skeleton in front of you and bait his jump, shoot, then run away and do it again.
I was super lucky to get a charm with +1 to all classes, but necro which got +2
Challenge 22: BANISHER OF LIGHT - Location: The Path to Enlightenment (Bramwell → Church of Dien-Ap-Sten)
After you kill Buyard Cholik the portal to the zone opens. The trick here is to use Bend The Shadows every time it is off cooldown. But don't teleport too far away. The reason for this is that when you teleport, he teleports on you, and you want him to keep chasing you. If you stand too much still and fight him he will cast a poison firebeam that kills ur minion pretty quickly. So when you move and he teleports into your minion and take dmg. It's a win-win. Keep doing it until he is dead.
Challenge 23: THE TRIUNE - Location: Act 3: Bastion of the Triune (Caldeum → Rathma Square)
Kill Primus in Caldeum to open a portal to the Bastion of the Triune. This place was like Duncraig, just be on the move and you are ok. When you get to the boss, charm Lucion with the Tome of Possession and have Malic kill him. PS: Unsummon all but your Veil King for tank, so that Malic actually targets Lucion.
***Check the next post for the TL;DR version and ubers done in the 2.5 update with videos!***