Conquest wrote:Look how they massacred my boy...
speaking of throw barbarian.
that guy was tier -1 in terms of bossing. It was absolutely deleting them. And now Snake Bite does 1 poison damage xD
Throw barb is supposed to max snake stance and cast Stampede once, not spam it. Then it's servicable, it will have good clear because poison damage will be enough to oneshot most of regular mobs. Bossing though, yikes. You rely on merc 100% of the time lol.
Any version that it not poison (maxed SS as soon as you can max it!) is total shit tier.
Overall great post and majority of main build trees are servicable at least. I'm usually starting to have problems in act3 - act4 because at this point I don't have access to honorific items yet and these are required to cap your resistances. Because there are barely any good gloves / boots / belts you will likely use honorific gear in those slots to get resistances and attributes.
I have been scared of snake stance damage before it has many points into it, so I stayed with lion all the way with all my barbs, but I've been told that by the end of A2 it was ok to use Snake. Although, even if it does ok, stampede doesn't look like a very good skill even for spreading poison, especially when the aternatives are earthquake or ww. From my understanding, Overkill is fine, Fortress strong, Screaming eagle as well (but it doesn't synergise with others throw skills haha) but yeah we're far from few patches ago, when snake bite one shotted bosses. Now It's a weird spot, especially when Guard Tower is league above what any "normal" throwbarb would do.
A4-5 resists usually are ok for me, I often drop enough resists gems/runes by that point, but end A3 have a few scary mobs for sure, especially in term of fire/light.
To Immortal : I have yet to experiment a class that struggle in hell campaign, so I can't even comment. I also don't find nor remember the topic you mention.