Khargon wrote:So i've been playing a bloodzon(fire) and I'm not really sure what stats I should be going for to improve myself. I've just been going for things with a mix of mana regen,energy,life and fire dmg. I'm only about 110 or so and killing fine but I don't feel like I'm good at building a character so I'm a bit unsure how to progress into the harder stuff. Any advice?
Prioritize getting enough pierce for what you're fighting, enough mana regen to sustain and then as much all skills, spell focus, spell damage and mana as you can get.
The
Red Vex' Embrace
set + TU goes a long way.Red Vex' Embrace
(Amazon Blood Set)
Red Vex' Curse
Red Vex' Flayer
Red Vex' Idol
Red Vex' Sin
Set Bonus with 2 or more set items:
+15% to Physical/Magic Spell Damage
+15% to Fire Spell Damage
+175 to Energy
Set Bonus with 3 or more set items:
Regenerate Mana +30%
50% Bonus to Defense
Set Bonus with complete set:
+150 Spell Focus
+75% to Physical/Magic Spell Damage
-20% to Enemy Fire Resistance
+400 to Energy
Elemental Resists +75%
Physical Resist 10%
+300 Life after each Kill
(Amazon Blood Set)
Red Vex' Curse
Red Vex' Flayer
Red Vex' Idol
Red Vex' Sin
Set Bonus with 2 or more set items:
+15% to Physical/Magic Spell Damage
+15% to Fire Spell Damage
+175 to Energy
Set Bonus with 3 or more set items:
Regenerate Mana +30%
50% Bonus to Defense
Set Bonus with complete set:
+150 Spell Focus
+75% to Physical/Magic Spell Damage
-20% to Enemy Fire Resistance
+400 to Energy
Elemental Resists +75%
Physical Resist 10%
+300 Life after each Kill
Bremm's Retribution
Curse of the Zakarum
(Zakarum Set)
later is pretty nice.
Bremm's Retribution
Helm (Sacred)
Defense: 3912 to 4125
Required Level: 100
Required Strength: 1150
Item Level: 115
+(0 to 2) to All Skills
+200% Enhanced Defense
Maximum Life +3%
Fire Resist +50%
+(25 to 100) Life after each Kill
Requirements +100%
Socketed (4)
Helm (Sacred)
Defense: 3912 to 4125
Required Level: 100
Required Strength: 1150
Item Level: 115
+(0 to 2) to All Skills
+200% Enhanced Defense
Maximum Life +3%
Fire Resist +50%
+(25 to 100) Life after each Kill
Requirements +100%
Socketed (4)
Curse of the Zakarum
(Zakarum Set)
Iblis

& 

Iblis
Gloves
'TyrSur'
Runeword Level: 90
+40 Spell Focus if Sanguine Covenant is Active
+10% Maximum Mana if Solar Flare is Active
+(37 to 42)% to Fire Spell Damage
(25 to 35)% to Energy
Regenerate Mana +(10 to 15)%
Fire Absorb 4%
+10 to Light Radius
Gloves
'TyrSur'
Runeword Level: 90
+40 Spell Focus if Sanguine Covenant is Active
+10% Maximum Mana if Solar Flare is Active
+(37 to 42)% to Fire Spell Damage
(25 to 35)% to Energy
Regenerate Mana +(10 to 15)%
Fire Absorb 4%
+10 to Light Radius
Minefield



are cheap and strong.



Minefield
One-Handed Swords
Except Two-Handed Swords, Two-Handed Swords
'IgnTyrRalOhm'
Runeword Level: 100
If you have 90% Fire Resist: +50% Fire Spell Damage
40% Hit Recovery
+(25 to 30)% to Fire Spell Damage
-60% to Enemy Fire Resistance
Fire Resist +30%
Fire Absorb (1 to 2)%
Attacker Takes Fire Damage of (400 to 500)
One-Handed Swords
Except Two-Handed Swords, Two-Handed Swords
'IgnTyrRalOhm'
Runeword Level: 100
If you have 90% Fire Resist: +50% Fire Spell Damage
40% Hit Recovery
+(25 to 30)% to Fire Spell Damage
-60% to Enemy Fire Resistance
Fire Resist +30%
Fire Absorb (1 to 2)%
Attacker Takes Fire Damage of (400 to 500)