Love it again. I disliked most of the 2.0 skill changes but I'm glad to see it is going to right direction.
I have now played every char through main campaign and some beyond, few notes:
- Skill-wise I enjoyed every char, testing out every build until deciding what to stick with. I still don't understand why some cooldown reduction skills, like Momentum and Ceaseless Fury, still exist when they should be implanted to the actual skills.
- There are many new mobs/minibosses in every difficulty that surprised me, it's great. Some near-death moments and learning how to beat them is why this mod is so good. More of those please.
- But the first ubers are way too easy, they are called ubers for a reason and should be preparing you for harder ones. Butcher isn't as aggressive. Horazon, what the hell he even does beside teleport on striking, zero dmg? Binding of Baal, no-one does any dmg (pierce removed?). Sunless Sea, Jitan, Akarat, K3k, TA, Legacy of Blood, Rodeo etc are all nerfed to the ground. A little boost would be nice, I mean you are more likely to get killed by Fairy Rings in Cloister than in those ubers.
Mid/End-game ones are still challenging and seems to be in good spot. Not too unfair and some still makes you bald ripping your hair. And that's good.