The TLDR 2H Barb

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smiechu
Prowler
18 | 0
fr0gbug wrote:
smiechu wrote:What about aptitude? Might work fine aswell, depending on skillpoint progression (+10% per skill or less?). Free dmg + even more SoR chance


It's minimum 36 skill pts to get 200% EWD at 140, I'm not saying it's not going to be worth it, idk, but it's not a no brainer ez pickup.


So it is just +1% per skillpoint? :c

edit:

ok I get it now
Bonus depends on character level above 120 up to a cap
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aerial
Cow Ninja
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fr0gbug wrote:TU gilded shield and TU full plate mail additional strength damage bonus lines do work with tectonics and SOR upgrade, they have since the skills were introduced because the additional strength bonus gets added to the character sheet as EWD not STR bonus from weapon.

I wish this direction of design was just abandoned and reworked. This pushes EQ/SOR barb even further in the direction of just using 1h/shield and not 2h. You can gain far more tectonics %proc with that setup not to mention faster frames for more chances at procs. TU gilded shield and full plate mail are going to remain extremely strong, possibly competitive with any endgame options. It's gonna be a lot of raining rocks but I still don't think the damage will be very impressive compared to top meta builds.


Ok thanks for clearing this up, I wasn't playing patch when Tectonics was added, so I didn't know that.
In that case, it only makes weapon type irrelevant, but those sources of ewd still count.
Also another thing thats little surprisg to me, is that speeds are different for some time, I used to use the java tool speedcalc, and it seems to be outdated. The website one seems to have most recent data. And there 1h+shield = 6fpa, which used to not be the case some time ago. This is the same as dual wield (0 point of doing that then), and 2h sword used as 2h is also 6 frames.
This makes 1h weapons really competitive, something like
Gharaniq


Gharaniq
Barbarian Swords, Barbarian One-Handed Axes
Except Barbarian Two-Ha

'JahSilElq'
Runeword Level: 100
+(3 to 4) to Barbarian Skill Levels
Adds 5-10 Damage
Adds 120-115 Damage
+(171 to 200)% Enhanced Damage
Weapon Physical Damage +(60 to 80)%
+(81 to 100) to Strength
+(225 to 250) to Dexterity
5% Chance to Avoid Damage
relatively cheap high runeword, tons of stats, +250 flat damage. That paired with invictus, should rival best 2h. Math behind Gotter is little more complex, because of how strong mega impact can be against some bosses though.
Ayway with 6k str, just str bonus alone adds 2% sor from shroud royal, and same from invictus (and another 1% from generic 100 ewd thats on it). So total of extra 5% from 2 of these items, pretty powerful. This could push endgame chance to proc, to roughly 25% with 6 fpa attack speed. That is little more than 1 sor per second on avg from procs. Which is 2x the damage of actually using regular sor every 2s.
Thers always an option to go
Snowstorm
Snowstorm
Bull Shield (Sacred)

Defense: (3466 - 3837) to (4194 - 4593)
Chance to Block: 1%
(Barbarian Only)
Required Level: 90
Required Strength: 500
Required Dexterity: 374
Item Level: 1
+2 to Barbarian Skill Levels
Adds 50-100 Damage
+(140 to 170)% Enhanced Defense
+(500 to 1000) Defense
Maximum Cold Resist +1%
Cold Resist +(31 to 50)%
Socketed (4)

Mount Arreat
(Barbarian Earthshaker Set)
too, 50min 100 max flat damage, on a 1h setup is big, and you still get up to 80ewd from set bonus + set helm.
If you compare this to pre Tectonics patches, how build was dealing with Scosglen, and then assume sor would deal roughly triple the damage, combined with fact itll deliver it quicker, EQ will also deal more single target (due to recent patch note that remains to be seen how effective that is). Then also factor in limits to how often enemies can teleport, that is quite long list of various buffs. It could feel ok with all these changes.

As for the new thrower passives, weather they are worth it or not.
Take a look at Bloodthirst as well, if you have wolf stance for Aptitude, Bloodthirst grants crit chance (another version of deadly strike basically). You could reach very high number there too, and thers still one more passive to get.
It would still feel bad to have 30 points dumped into axe throwing skill, that you will never use. I wish you could at least put these points in fortress, which would be at least something usable as melee.
youtube.com/ae1337
fr0gbug
Rust Claw
82 | 6
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aerial wrote:Ok thanks for clearing this up, I wasn't playing patch when Tectonics was added, so I didn't know that.
In that case, it only makes weapon type irrelevant, but those sources of ewd still count.
Also another thing thats little surprisg to me, is that speeds are different for some time, I used to use the java tool speedcalc, and it seems to be outdated. The website one seems to have most recent data. And there 1h+shield = 6fpa, which used to not be the case some time ago. This is the same as dual wield (0 point of doing that then), and 2h sword used as 2h is also 6 frames.
This makes 1h weapons really competitive, something like
Gharaniq


Gharaniq
Barbarian Swords, Barbarian One-Handed Axes
Except Barbarian Two-Ha

'JahSilElq'
Runeword Level: 100
+(3 to 4) to Barbarian Skill Levels
Adds 5-10 Damage
Adds 120-115 Damage
+(171 to 200)% Enhanced Damage
Weapon Physical Damage +(60 to 80)%
+(81 to 100) to Strength
+(225 to 250) to Dexterity
5% Chance to Avoid Damage
relatively cheap high runeword, tons of stats, +250 flat damage. That paired with invictus, should rival best 2h. Math behind Gotter is little more complex, because of how strong mega impact can be against some bosses though.
Ayway with 6k str, just str bonus alone adds 2% sor from shroud royal, and same from invictus (and another 1% from generic 100 ewd thats on it). So total of extra 5% from 2 of these items, pretty powerful. This could push endgame chance to proc, to roughly 25% with 6 fpa attack speed. That is little more than 1 sor per second on avg from procs. Which is 2x the damage of actually using regular sor every 2s.
Thers always an option to go
Snowstorm
Snowstorm
Bull Shield (Sacred)

Defense: (3466 - 3837) to (4194 - 4593)
Chance to Block: 1%
(Barbarian Only)
Required Level: 90
Required Strength: 500
Required Dexterity: 374
Item Level: 1
+2 to Barbarian Skill Levels
Adds 50-100 Damage
+(140 to 170)% Enhanced Defense
+(500 to 1000) Defense
Maximum Cold Resist +1%
Cold Resist +(31 to 50)%
Socketed (4)

Mount Arreat
(Barbarian Earthshaker Set)
too, 50min 100 max flat damage, on a 1h setup is big, and you still get up to 80ewd from set bonus + set helm.
If you compare this to pre Tectonics patches, how build was dealing with Scosglen, and then assume sor would deal roughly triple the damage, combined with fact itll deliver it quicker, EQ will also deal more single target (due to recent patch note that remains to be seen how effective that is). Then also factor in limits to how often enemies can teleport, that is quite long list of various buffs. It could feel ok with all these changes.

As for the new thrower passives, weather they are worth it or not.
Take a look at Bloothrist as well, if you have wolf stance for Aptitude, Bloothrist grants crit chance (another version of deadly strike basically). You could reach very high number there too, and thers still one more passive to get.
It would still feel bad to have 30 points dumped into axe throwing skill, that you will never use. I wish you could at least put these points in fortress, which would be at least something usable as melee.


If I made one this patch I'd probably go for Gharaniq weapon in eth kriegsmesser, can reach very good damage at clvl 140 with x5 ED% and 2x Larzuk Round Shot before RW. I'd probably hold that as my only source of flat phys though, I think the strength of aftermath magic damage is overlooked. Dropping TU gilded shield for snowstorm gains some decent flat physical sure, but the loss of big EWD and stats via more MO space weakens the added magic dmg from aftermath by a considerable amount. In the past I've had my best clears in Scosglen (nowhere close to meta farm speed) with EQ barb with this setup. Given the sizable buffs since the 2 patches I've played it, as well as many more accessible sources of extra EWD it will undoutedly be better. Maybe I will push one after I play the other builds I want to try this patch, don't think it's going to end up being super impressive though still.

EDIT: I'm not sure if either the reworked SU/SSU Ida base swords' effects will work DW but if they do it could be another option for an impressive phys dmg route. 1 sec SOR CD (same as the %proc rate you theorycrafted) with weapon dmg probably comparable to Gotter (spitballing here I don't remember what wolf dmg is when maxed because the dmg was always irrelevant).
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cnlnjzfjb
Sand Maggot
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Deathgaze:
- Now gains bonus cold damage per Skill Level, with big scaling above Skill Level 28
- Now converts 50% of Physical damage to Cold

Boarfrost:
- Replaced Crushing Blow with +10 to Deathgaze

This is good news.
OoThomioO
Fallen
1 | 0
Is there a path to leveling as 1h'r for the season start? Or is this still 2h leveling until swapping into RW + shield?
Chimalion
Imp
5 | 0
Balanced axed TU + Gilded shield TU is a great leveling combo
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aerial
Cow Ninja
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Finis Terra
Finis Terra
Falchion (4)

One-Hand Damage: (7 - 8) to (8 - 9)
Required Level: 5
Required Strength: 49
Item Level: 10
Strength Damage Bonus: (0.11 per Strength)%
2% Chance to cast level 2 Shower of Rocks on Melee Attack
Adds 5-8 Fire Damage
Adds 5-8 Lightning Damage
Adds 5-8 Cold Damage
+(24 to 40)% Enhanced Damage
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
Socketed (1)
One-Hand Damage: (22 - 24) to (25 - 28)
Required Level: 24
Required Strength: 79
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
4% Chance to cast level 6 Shower of Rocks on Melee Attack
Adds 15-25 Fire Damage
Adds 15-25 Lightning Damage
Adds 15-25 Cold Damage
+(58 to 75)% Enhanced Damage
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (2)
One-Hand Damage: (42 - 45) to (49 - 54)
Required Level: 42
Required Strength: 160
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
6% Chance to cast level 10 Shower of Rocks on Melee Attack
Adds 45-75 Fire Damage
Adds 45-75 Lightning Damage
Adds 45-75 Cold Damage
+(92 to 109)% Enhanced Damage
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (3)
One-Hand Damage: (54 - 58) to (64 - 70)
Required Level: 52
Required Strength: 319
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 12 Shower of Rocks on Melee Attack
Adds 140-220 Fire Damage
Adds 140-220 Lightning Damage
Adds 140-220 Cold Damage
+(109 to 126)% Enhanced Damage
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Socketed (3)
is decent, before you start getting lot of enhanced weapon damage, so you benefit more from having high base phys.
8% sor proc @6fpa is one "free' sor every 3s, and wsm is -20, so it is even easier to cap max speed than with balanced axe. You get 500 ele damage too. Just can't pick heart of stone, so that elemental damage isn't cancelled. But this way you get sor proc, before you can even put points in tectonics @ level 110.

Balanced axe works, its fast, damage is decent, but thats about what it has going for it. Labrys has better single target through sor, since attack speed doesn't matter for self casting sor.
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Memory
Prowler
16 | 0
Hi. what is it Level 1 Demon Blood Aura on Body Armor?
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aerial
Cow Ninja
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6% max life aura? Used to be lot more, now it isn't that great anymore.

Meanwhile I'm doing a run, trying to go 1h+shield.
On the way to ~120 it doesn't seem to matter that much. We don't care about tectonic proc because we don't have it yet, and then thers a choice being faster with low base damage, or bit slower with high. I used
Wolfpack
Wolfpack
Backsword (4)

One-Hand Damage: (11 - 12) to (43 - 49)
(Barbarian Only)
Required Level: 6
Required Strength: 55
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
10% Attack Speed
+(31 to 35) to Maximum Damage
(3 to 5)% Life stolen per Hit
+(61 to 80)% Enhanced Damage
(1 to 2)% Chance of Crushing Blow
+(11 to 15) to Strength
+(11 to 15) to Vitality
2% Reanimate as: Random Monster
Socketed (1)
One-Hand Damage: (28 - 31) to (73 - 85)
(Barbarian Only)
Required Level: 25
Required Strength: 89
Item Level: 36
Strength Damage Bonus: (0.16 per Strength)%
20% Attack Speed
+(41 to 50) to Maximum Damage
(9 to 11)% Life stolen per Hit
+(91 to 110)% Enhanced Damage
(3 to 4)% Chance of Crushing Blow
+(21 to 25) to Strength
+(21 to 25) to Vitality
4% Reanimate as: Random Monster
Socketed (2)
One-Hand Damage: (55 - 60) to (125 - 139)
(Barbarian Only)
Required Level: 43
Required Strength: 181
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
30% Attack Speed
+(61 to 70) to Maximum Damage
(15 to 17)% Life stolen per Hit
+(121 to 140)% Enhanced Damage
(5 to 6)% Chance of Crushing Blow
+(31 to 35) to Strength
+(31 to 35) to Vitality
7% Reanimate as: Random Monster
Socketed (3)
One-Hand Damage: (75 - 84) to (168 - 188)
(Barbarian Only)
Required Level: 53
Required Strength: 360
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
40% Attack Speed
+(81 to 90) to Maximum Damage
(18 to 20)% Life stolen per Hit
+(151 to 180)% Enhanced Damage
(7 to 8)% Chance of Crushing Blow
+(36 to 40) to Strength
+(36 to 40) to Vitality
10% Reanimate as: Random Monster
Socketed (3)
unique sword, only 80ias for 6fpa requires.
At around 90, crafted sacred Ida with 200ed and +110min damage (which is +220 avg damage because min=max in case of those 1h). So that is 300-300 dmg 1h sword, thats gonna be used as main weapon, until i can craft
Gharaniq


Gharaniq
Barbarian Swords, Barbarian One-Handed Axes
Except Barbarian Two-Ha

'JahSilElq'
Runeword Level: 100
+(3 to 4) to Barbarian Skill Levels
Adds 5-10 Damage
Adds 120-115 Damage
+(171 to 200)% Enhanced Damage
Weapon Physical Damage +(60 to 80)%
+(81 to 100) to Strength
+(225 to 250) to Dexterity
5% Chance to Avoid Damage


Overall, build feels lot stronger because of changes to earthquake and sor, both skills seem to deal more damage. So far everything @ level 115 done in 1 shot, no issues mowing Akarat every time during leveling @110, which wasn't always the case before.
youtube.com/ae1337
fr0gbug
Rust Claw
82 | 6
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aerial wrote:6% max life aura? Used to be lot more, now it isn't that great anymore.

Meanwhile I'm doing a run, trying to go 1h+shield.
On the way to ~120 it doesn't seem to matter that much. We don't care about tectonic proc because we don't have it yet, and then thers a choice being faster with low base damage, or bit slower with high. I used
Wolfpack
Wolfpack
Backsword (4)

One-Hand Damage: (11 - 12) to (43 - 49)
(Barbarian Only)
Required Level: 6
Required Strength: 55
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
10% Attack Speed
+(31 to 35) to Maximum Damage
(3 to 5)% Life stolen per Hit
+(61 to 80)% Enhanced Damage
(1 to 2)% Chance of Crushing Blow
+(11 to 15) to Strength
+(11 to 15) to Vitality
2% Reanimate as: Random Monster
Socketed (1)
One-Hand Damage: (28 - 31) to (73 - 85)
(Barbarian Only)
Required Level: 25
Required Strength: 89
Item Level: 36
Strength Damage Bonus: (0.16 per Strength)%
20% Attack Speed
+(41 to 50) to Maximum Damage
(9 to 11)% Life stolen per Hit
+(91 to 110)% Enhanced Damage
(3 to 4)% Chance of Crushing Blow
+(21 to 25) to Strength
+(21 to 25) to Vitality
4% Reanimate as: Random Monster
Socketed (2)
One-Hand Damage: (55 - 60) to (125 - 139)
(Barbarian Only)
Required Level: 43
Required Strength: 181
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
30% Attack Speed
+(61 to 70) to Maximum Damage
(15 to 17)% Life stolen per Hit
+(121 to 140)% Enhanced Damage
(5 to 6)% Chance of Crushing Blow
+(31 to 35) to Strength
+(31 to 35) to Vitality
7% Reanimate as: Random Monster
Socketed (3)
One-Hand Damage: (75 - 84) to (168 - 188)
(Barbarian Only)
Required Level: 53
Required Strength: 360
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
40% Attack Speed
+(81 to 90) to Maximum Damage
(18 to 20)% Life stolen per Hit
+(151 to 180)% Enhanced Damage
(7 to 8)% Chance of Crushing Blow
+(36 to 40) to Strength
+(36 to 40) to Vitality
10% Reanimate as: Random Monster
Socketed (3)
unique sword, only 80ias for 6fpa requires.
At around 90, crafted sacred Ida with 200ed and +110min damage (which is +220 avg damage because min=max in case of those 1h). So that is 300-300 dmg 1h sword, thats gonna be used as main weapon, until i can craft
Gharaniq


Gharaniq
Barbarian Swords, Barbarian One-Handed Axes
Except Barbarian Two-Ha

'JahSilElq'
Runeword Level: 100
+(3 to 4) to Barbarian Skill Levels
Adds 5-10 Damage
Adds 120-115 Damage
+(171 to 200)% Enhanced Damage
Weapon Physical Damage +(60 to 80)%
+(81 to 100) to Strength
+(225 to 250) to Dexterity
5% Chance to Avoid Damage


Overall, build feels lot stronger because of changes to earthquake and sor, both skills seem to deal more damage. So far everything @ level 115 done in 1 shot, no issues mowing Akarat every time during leveling @110, which wasn't always the case before.


I think SoR is just broken, not sure if it always has been. Try it on a target dummy, it doesn’t do nearly as much physical dmg as it should. The magic dmg bonus seems to be behaving correctly but it seems like it’s doing ~50% of the physical dmg it should.