All new skills
All new items
All new loot
Median inspired crafting
Redesigned bossesI've quite a few ideas on how to seperate this from Grim Dawn gameplay
All skills will be lvl 20- 3 perk bonuses every ten levels that will help solidify and empower that build (you will need to farm eq w/plus skills for 3rd)
Completely throwing out skill modifiers. (Lazy skills that really just waste space. You can always make the skill self sufficient alone, and allow more active skills/ build possibilities).
Skills are not governed by aquired mastery points, All skills will start at lvl 1, and have exponential progression (So some skills wont be crazy op starting out).
Will have a playable build pretty soon. That being said, modding is an absurd amount of work. I spent about a week on the Veil King skill, designed him from the ground up. And not just Veil King, All skills will be completely standalone, and not a modified vanilla skill.
Hopefully I can make this all work by myself, since... foreveralone.