I've been playing around with the build, made it to scosglen on ssf run.
Went with
Gharaniq
Gharaniq
Barbarian Swords, Barbarian One-Handed Axes
Except Barbarian Two-Ha
'JahSilElq'
Runeword Level: 100
+(3 to 4) to Barbarian Skill Levels
Adds 5-10 Damage
Adds 120-115 Damage
+(171 to 200)% Enhanced Damage
Weapon Physical Damage +(60 to 80)%
+(81 to 100) to Strength
+(225 to 250) to Dexterity
5% Chance to Avoid Damage
in kriegsmesser,
Rebel
Rebel
Body Armors
'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Weapon Physical Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
,
Invictus
Invictus
Gilded Shield (4)
Defense: (293 - 346) to (598 - 705)
Chance to Block: 1%
(Barbarian Only)
Required Level: 14
Required Strength: 35
Item Level: 10
1% Chance to cast level 3 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.01171875%
Weapon Physical Damage +(5 to 20)%
+(24 to 46)% Enhanced Defense
+15 to all Attributes
Physical Resist 2%
Socketed (1)
Defense: (1029 - 1169) to (1897 - 2156)
Chance to Block: 1%
(Barbarian Only)
Required Level: 31
Required Strength: 70
Item Level: 31
2% Chance to cast level 7 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.015625%
Weapon Physical Damage +(40 to 60)%
+(69 to 92)% Enhanced Defense
+20 to all Attributes
Physical Resist 3%
Socketed (3)
Defense: (2644 - 2915) to (4760 - 5247)
Chance to Block: 1%
(Barbarian Only)
Required Level: 49
Required Strength: 245
Item Level: 51
2% Chance to cast level 11 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.01953125%
Weapon Physical Damage +(60 to 80)%
+(115 to 137)% Enhanced Defense
+25 to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (3984 - 4352) to (7140 - 7800)
Chance to Block: 1%
(Barbarian Only)
Required Level: 57
Required Strength: 490
Item Level: 77
3% Chance to cast level 15 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.0234375%
Weapon Physical Damage +(80 to 100)%
+(138 to 160)% Enhanced Defense
+30 to all Attributes
Physical Resist 5%
Socketed (4)
,
Wind Runner
Wind Runner
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
. Got also one ripstar in the mix, was going to use runewords for gloves one of the two last ones and potentially belt rw, used
Marchosias' Hatred
Marchosias' Hatred
Heavy Belt (Sacred)
Defense: (3111 - 3455) to (3359 - 3731)
Required Level: 90
Required Strength: 625
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Weapon Physical Damage +(55 to 60)%
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)
Marchosias' Essence
(Druid Werewolf Set)
.
Managed to get 25-30k sor, 11-16k earthquake, 25% chance to proc sor from Tectonic.
Interesting tech is helm rw with Conquest oskill. I dont know when exactly this was changed, but it is a buff that you can toggle/cast without targetting enemy, and duration seems to be equal to cooldown (10s). So including casting delayes, uptime can be pretty easily 90% on this. You get about 70% movement speed and most importantly 20% dodge/evade. With max immortal and weapon RW, this totals 55% dodge, which is pretty high, paired with our huge defense (effortless 1.5m thanks to shield).
Overall experience with build - it got stronger for progression, with basic ssf gear. Mainly due to sor and eq changes, not really the tectonic one, which comes in later. Even killing Baal at level 125 is really easy in comparison, fight takes maybe 3-4min, and he usually summons 0 bosses, sometimes 1, because of such low chance to hit and proc that effect.
Progression was smooth sailing, Akarat dead easily on 1st try undegeared, any big ubers, fauztinville to farm exp, basically feel immortal there from the get go. Really can't think of having issues with anything.
Now about Scosglen. Kill speed of beefier enemies is better than before, even with such unfinished and non-minmaxed gear. Still takes a while, trees magic absorb, big chunk of sor damage is magic, which results in them being extra tanky. Fact than etherborns can't teleport quite as often also helps. Its manageable, but still annoying, being melee. Speed is better, but not up to meta build standards.
Minibosses, many of them are painful as fuck unfortunately, the one with AI that makes them run away. If the teleport change helped vs many enemies, these cunts still kite us, and make it really annoying to deal dps to them. While sor delivering damage quicker is nice, for Tectonic to reliably kick in, we need to be able to stand on target for a while and have chance to proc it bunch of times. If target runs, our damage falls off hard. Not to mention their spells make it extra difficult to stand still.
Now the biggest issue I see in all of it, is... new thrower build, physical stampede. The one pretty much everyone on ladder who plays barb is playing. We can keep exact same gear, minus the weapon ofc, grab crafted balanced axe or make a rw (qor rw seems to be really good). Rest of the gear can be literally the same, str stacking. Build also, almost the same, except melee tab for throw tab: same wolf stance, mountain king, runemaster, all same, then you get stampede and new passives (aptitude and mighty vigor). This converts life leech into crit, increasing damage. But main culprit is physical stampede multihit. For most part it deals more damage than overkill, and people use this vs everything including bosses. With similar level of gear, this setupus deals WAY MORE damage than eq/sor melee, it isn't even close. And it is ranged. Can clear lab rooms through the door, better then scorp blade sin, avoiding getting hit by anything.
In other words, if you care about performance, thers no point playing melee build, if you can respec to throw, change weapon to throwing axe and get multiple times better peformance. Melting trees in scos in 2s from screen away, that sort of damage.