Chrysamere wrote: Buff up most of the Unique Mystic Orbs, because generally they suck and only 1-2 are good and everyone wants.
...
Also, it would be nice if we could specialize more in an item only skill the following way:
There was an "orb" with which you cube an unique/set/rare item with : It will give the unique/set/rare item +1 property : +1-X TO RANDOM ITEM ONLY SKILL
The "orb" 's rarity would be like of an sk1.
...
So like there is the "Rising Dawn" skill. It has a nice mechanic and cool display. But u can't use it properly,Stealthmaster's Triumphgives a few points, but its not enough. It would be awesome if we could manage to get +1-10 to Rising Star property to our other items we wear..
What you're wanting with UMOs is what's known as 'power creep' and no matter how much they're buffed there will always be one or two on the top anyways. Besides, there's quite a few shit uniques anyways...
The Shanker

The Shanker
Dagger (4)
One-Hand Damage: (5 - 6) to (6 - 8)
Required Level: 1
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
+50 Poison Damage over 2 seconds
+(12 to 35)% Enhanced Damage
-9% to Enemy Poison Resistance
5% Chance of Crushing Blow
Slow Target (3 to 5)%
Socketed (1)
One-Hand Damage: (11 - 12) to (12 - 14)
Required Level: 18
Required Dexterity: 18
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
+100 Poison Damage over 2 seconds
+(58 to 80)% Enhanced Damage
-18% to Enemy Poison Resistance
10% Chance of Crushing Blow
Slow Target (9 to 11)%
Socketed (2)
One-Hand Damage: (32 - 36) to (34 - 38)
Required Level: 36
Required Dexterity: 49
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+250 Poison Damage over 2 seconds
+(104 to 126)% Enhanced Damage
-27% to Enemy Poison Resistance
15% Chance of Crushing Blow
Slow Target (15 to 17)%
Socketed (2)
One-Hand Damage: (36 - 39) to (38 - 42)
Required Level: 45
Required Dexterity: 104
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+725 Poison Damage over 2 seconds
+(126 to 149)% Enhanced Damage
-36% to Enemy Poison Resistance
20% Chance of Crushing Blow
Slow Target (18 to 20)%
Socketed (2)
Dagger (4)
One-Hand Damage: (5 - 6) to (6 - 8)
Required Level: 1
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
+50 Poison Damage over 2 seconds
+(12 to 35)% Enhanced Damage
-9% to Enemy Poison Resistance
5% Chance of Crushing Blow
Slow Target (3 to 5)%
Socketed (1)
One-Hand Damage: (11 - 12) to (12 - 14)
Required Level: 18
Required Dexterity: 18
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
+100 Poison Damage over 2 seconds
+(58 to 80)% Enhanced Damage
-18% to Enemy Poison Resistance
10% Chance of Crushing Blow
Slow Target (9 to 11)%
Socketed (2)
One-Hand Damage: (32 - 36) to (34 - 38)
Required Level: 36
Required Dexterity: 49
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+250 Poison Damage over 2 seconds
+(104 to 126)% Enhanced Damage
-27% to Enemy Poison Resistance
15% Chance of Crushing Blow
Slow Target (15 to 17)%
Socketed (2)
One-Hand Damage: (36 - 39) to (38 - 42)
Required Level: 45
Required Dexterity: 104
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+725 Poison Damage over 2 seconds
+(126 to 149)% Enhanced Damage
-36% to Enemy Poison Resistance
20% Chance of Crushing Blow
Slow Target (18 to 20)%
Socketed (2)
The Boulder

The Boulder
Jewel
Required Level: 1
Item Level: 1
Can be Inserted into Socketed Items
1% Chance of Crushing Blow
+(5 to 10) to Strength
Requirements +10%
Jewel
Required Level: 1
Item Level: 1
Can be Inserted into Socketed Items
1% Chance of Crushing Blow
+(5 to 10) to Strength
Requirements +10%
Mendeln's Companion

Mendeln's Companion
Spirit Edge (4)
One-Hand Damage: (6 - 7) to (12 - 14)
(Necromancer Only)
Required Level: 4
Required Dexterity: 67
Item Level: 1
Dexterity Damage Bonus: (0.13 per Dexterity)%
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
15% Attack Speed
+(3 to 4) to Maximum Damage
Stun Attack
+(31 to 50)% Enhanced Damage
(3 to 5)% Chance of Crushing Blow
+(21 to 50) to Life
Socketed (1)
One-Hand Damage: (17 - 19) to (32 - 40)
(Necromancer Only)
Required Level: 24
Required Dexterity: 104
Item Level: 31
Dexterity Damage Bonus: (0.13 per Dexterity)%
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
25% Attack Speed
+(5 to 10) to Maximum Damage
Stun Attack
+(61 to 80)% Enhanced Damage
(6 to 8)% Chance of Crushing Blow
+(81 to 110) to Life
Socketed (2)
One-Hand Damage: (28 - 31) to (67 - 80)
(Necromancer Only)
Required Level: 45
Required Dexterity: 207
Item Level: 51
Dexterity Damage Bonus: (0.13 per Dexterity)%
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
35% Attack Speed
+(12 to 20) to Maximum Damage
Stun Attack
+(91 to 110)% Enhanced Damage
(9 to 10)% Chance of Crushing Blow
+(141 to 170) to Life
Socketed (3)
One-Hand Damage: (39 - 43) to (105 - 119)
(Necromancer Only)
Required Level: 55
Required Dexterity: 410
Item Level: 77
Dexterity Damage Bonus: (0.13 per Dexterity)%
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
45% Attack Speed
+(30 to 38) to Maximum Damage
Stun Attack
+(121 to 140)% Enhanced Damage
(11 to 12)% Chance of Crushing Blow
+(171 to 200) to Life
Socketed (3)
Spirit Edge (4)
One-Hand Damage: (6 - 7) to (12 - 14)
(Necromancer Only)
Required Level: 4
Required Dexterity: 67
Item Level: 1
Dexterity Damage Bonus: (0.13 per Dexterity)%
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
15% Attack Speed
+(3 to 4) to Maximum Damage
Stun Attack
+(31 to 50)% Enhanced Damage
(3 to 5)% Chance of Crushing Blow
+(21 to 50) to Life
Socketed (1)
One-Hand Damage: (17 - 19) to (32 - 40)
(Necromancer Only)
Required Level: 24
Required Dexterity: 104
Item Level: 31
Dexterity Damage Bonus: (0.13 per Dexterity)%
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
25% Attack Speed
+(5 to 10) to Maximum Damage
Stun Attack
+(61 to 80)% Enhanced Damage
(6 to 8)% Chance of Crushing Blow
+(81 to 110) to Life
Socketed (2)
One-Hand Damage: (28 - 31) to (67 - 80)
(Necromancer Only)
Required Level: 45
Required Dexterity: 207
Item Level: 51
Dexterity Damage Bonus: (0.13 per Dexterity)%
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
35% Attack Speed
+(12 to 20) to Maximum Damage
Stun Attack
+(91 to 110)% Enhanced Damage
(9 to 10)% Chance of Crushing Blow
+(141 to 170) to Life
Socketed (3)
One-Hand Damage: (39 - 43) to (105 - 119)
(Necromancer Only)
Required Level: 55
Required Dexterity: 410
Item Level: 77
Dexterity Damage Bonus: (0.13 per Dexterity)%
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
45% Attack Speed
+(30 to 38) to Maximum Damage
Stun Attack
+(121 to 140)% Enhanced Damage
(11 to 12)% Chance of Crushing Blow
+(171 to 200) to Life
Socketed (3)
The Compensator

The Compensator
Wand (4)
One-Hand Damage: 3 to 4
(Necromancer Only)
Required Level: 40
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
-2% to Enemy Poison Resistance
+(1 to 3) to Pestilence (Necromancer Only)
+(11 to 20) to Strength
+(11 to 20) to Dexterity
Physical Resist 1%
(11 to 15)% Bonus to Defense
(11 to 20)% Magic Find
Socketed (1)
One-Hand Damage: 8 to 9
(Necromancer Only)
Required Level: 40
Required Dexterity: 4
Item Level: 31
Dexterity Damage Bonus: (0.06 per Dexterity)%
-4% to Enemy Poison Resistance
+(4 to 5) to Pestilence (Necromancer Only)
+(21 to 30) to Strength
+(21 to 30) to Dexterity
Physical Resist 2%
(16 to 20)% Bonus to Defense
(21 to 30)% Magic Find
Socketed (2)
One-Hand Damage: 10 to 12
(Necromancer Only)
Required Level: 40
Required Dexterity: 12
Item Level: 51
Dexterity Damage Bonus: (0.06 per Dexterity)%
-7% to Enemy Poison Resistance
+(6 to 7) to Pestilence (Necromancer Only)
+(31 to 40) to Strength
+(31 to 40) to Dexterity
Physical Resist 3%
(21 to 25)% Bonus to Defense
(31 to 40)% Magic Find
Socketed (2)
One-Hand Damage: 12 to 14
(Necromancer Only)
Required Level: 46
Required Dexterity: 26
Item Level: 77
Dexterity Damage Bonus: (0.06 per Dexterity)%
-10% to Enemy Poison Resistance
+(8 to 9) to Pestilence (Necromancer Only)
+(41 to 50) to Strength
+(41 to 50) to Dexterity
Physical Resist 4%
(26 to 30)% Bonus to Defense
(41 to 50)% Magic Find
Socketed (2)
Wand (4)
One-Hand Damage: 3 to 4
(Necromancer Only)
Required Level: 40
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
-2% to Enemy Poison Resistance
+(1 to 3) to Pestilence (Necromancer Only)
+(11 to 20) to Strength
+(11 to 20) to Dexterity
Physical Resist 1%
(11 to 15)% Bonus to Defense
(11 to 20)% Magic Find
Socketed (1)
One-Hand Damage: 8 to 9
(Necromancer Only)
Required Level: 40
Required Dexterity: 4
Item Level: 31
Dexterity Damage Bonus: (0.06 per Dexterity)%
-4% to Enemy Poison Resistance
+(4 to 5) to Pestilence (Necromancer Only)
+(21 to 30) to Strength
+(21 to 30) to Dexterity
Physical Resist 2%
(16 to 20)% Bonus to Defense
(21 to 30)% Magic Find
Socketed (2)
One-Hand Damage: 10 to 12
(Necromancer Only)
Required Level: 40
Required Dexterity: 12
Item Level: 51
Dexterity Damage Bonus: (0.06 per Dexterity)%
-7% to Enemy Poison Resistance
+(6 to 7) to Pestilence (Necromancer Only)
+(31 to 40) to Strength
+(31 to 40) to Dexterity
Physical Resist 3%
(21 to 25)% Bonus to Defense
(31 to 40)% Magic Find
Socketed (2)
One-Hand Damage: 12 to 14
(Necromancer Only)
Required Level: 46
Required Dexterity: 26
Item Level: 77
Dexterity Damage Bonus: (0.06 per Dexterity)%
-10% to Enemy Poison Resistance
+(8 to 9) to Pestilence (Necromancer Only)
+(41 to 50) to Strength
+(41 to 50) to Dexterity
Physical Resist 4%
(26 to 30)% Bonus to Defense
(41 to 50)% Magic Find
Socketed (2)
The Jester
to name a few that I'm pretty sure suck
The Jester
Cap (4)
Defense: 14 to 17
Required Level: 1
Required Strength: 25
Item Level: 1
+(4 to 5)% to Spell Damage
+(51 to 100) to Life
Physical Resist 2%
Random Movement Speed Bonus
Socketed (1)
Defense: 85 to 93
Required Level: 17
Required Strength: 50
Item Level: 31
+(6 to 10)% to Spell Damage
+(101 to 150) to Life
Physical Resist 3%
Random Movement Speed Bonus
Socketed (3)
Defense: 202 to 226
Required Level: 35
Required Strength: 175
Item Level: 51
+(11 to 15)% to Spell Damage
+(151 to 200) to Life
Physical Resist 4%
Random Movement Speed Bonus
Socketed (4)
Defense: 282 to 310
Required Level: 44
Required Strength: 350
Item Level: 77
+(18 to 20)% to Spell Damage
+(201 to 250) to Life
Physical Resist 5%
Random Movement Speed Bonus
Socketed (4)
Cap (4)
Defense: 14 to 17
Required Level: 1
Required Strength: 25
Item Level: 1
+(4 to 5)% to Spell Damage
+(51 to 100) to Life
Physical Resist 2%
Random Movement Speed Bonus
Socketed (1)
Defense: 85 to 93
Required Level: 17
Required Strength: 50
Item Level: 31
+(6 to 10)% to Spell Damage
+(101 to 150) to Life
Physical Resist 3%
Random Movement Speed Bonus
Socketed (3)
Defense: 202 to 226
Required Level: 35
Required Strength: 175
Item Level: 51
+(11 to 15)% to Spell Damage
+(151 to 200) to Life
Physical Resist 4%
Random Movement Speed Bonus
Socketed (4)
Defense: 282 to 310
Required Level: 44
Required Strength: 350
Item Level: 77
+(18 to 20)% to Spell Damage
+(201 to 250) to Life
Physical Resist 5%
Random Movement Speed Bonus
Socketed (4)
Also,
Cornerstone of the World
is EXACTLY what you're describing with oskill MOs. oskills are affected by +x all skill so having +10 random oskill would be brutally OP, considering that some oskills are RATHER strong