2.9 Bugs & Feedback

Discuss Median XL!
mortimer_85
Djinn
525 | 231
Common Popularity Badge
Has a thread with over 10.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Guide Badge
Created a complete character guide
alchemistfm wrote:I'm not sure if this is a 2.9 bug or not, but the Sunless Crystal Bird has a (-3 to -5 Light Radius) instead of (+3 to +5), and the Angel Bag doesn't get that bonus as a result (I think). I couldn't really find anything like it with a quick search - sorry if it's a known issue


Not a bug. It rolls as stated from negative 3 to positive 5.
Your roll happened to be 0 and thus is simply not listed as stat line on the charm.
alchemistfm
Dark Huntress
14 | 1
mortimer_85 wrote:
alchemistfm wrote:I'm not sure if this is a 2.9 bug or not, but the Sunless Crystal Bird has a (-3 to -5 Light Radius) instead of (+3 to +5), and the Angel Bag doesn't get that bonus as a result (I think). I couldn't really find anything like it with a quick search - sorry if it's a known issue


Not a bug. It rolls as stated from negative 3 to positive 5.
Your roll happened to be 0 and thus is simply not listed as stat line on the charm.


Yep, I realized that after I looked at another (- to +) stat roll. I'm silly.
User avatar
Jampula
Shadowgate Totem
1725 | 100
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Elementalist barb. I'm just starting my first ever run with him (only hit 52) so bear with me, but there is always reason to whine about stuff, right?

1. I don't understand the logic behind Primordial Strike... Just out of curiosity: why does it always shoot to the east? Engine problems or just trying something new? I'm not complaining, I always like something new, it's just super-strong compination of forged lightning and immersion minus the mana feedback, that's targeted to east... who came up with that? :) Again, not complaining as it is actually quite useful and effective.

2. Deep Freeze feels low dmg-wise. I know later when I get 4-5k str/dex and switch to sacred weapons innate bonus starts to shine but the skill itself is underwhelming, Thunderstorm does much more dmg (even to single targets at this point) and is cool. Yes I have specced mostly on lightning but I also tested cold/dex-setup. Bonus is great when you get the stats for it but skill itself is a meh.

3. Purifying Flame. Life regen is neat and it's %, but poison lenght reduced per base point? Who wants that? Poison ubers usually pierce you so much that it makes it irrelevant. IIRC poison pierce also reduces your PLR. And the life reg... 3%... 10k hp = 300hp/sec, cool but ain't that much, which leads us to the next topic:

Life Regen MO's. 15 per second is huge especially for builds that use honorifics. If you collect some money, it's easy 150 hp/sec per item, pretty much makes the game obsolete until you hit the stuff that one-shots or otherwise spikes you. For people who have played for years it's not that big of a deal as the tough game starts in around 130+, but for new players it ruins the game.
User avatar
Scalewinged
Blood Golem
1329 | 68
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
You put 1 in wrong string on synergies. Should be 1 second to duration and 0,5 sec to heal
Image

PS: But i would like instant regen at 30 base points in egg trap :mrgreen:

PPS: Also chage Stampede synergy to get 1 axe per 8 points so that ir will be possible to get 4 axes with Specialization
User avatar
Sfp4
Pit Knight
111 | 16
Legendary Supporter Badge
Donated 25 times
Common Auction Badge
Won 50 auctions
I think it would be very beneficial and help throwsins character progression if it could obtain +1 target on storm crow somewhere other than an SSU.

The build really does not function well at all without the SSU unfortunately.
BoneZone
Azure Drake
175 | 6
Legendary Supporter Badge
Donated 25 times
Great Auction Badge
Won 200 auctions
You do. While wychwind is active you gain one extra knife. Also max specialization and bump crows up to level 30 when u have the extra points.
User avatar
altoiddealer
Ice Clan
556 | 42
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
Common Auction Badge
Won 50 auctions
Backstab effect isn't displayed in correct location - both in tooltip and skill menu.

Image

Image
JacmaSR
Dark Huntress
11 | 4
There might be a bug involved with jewelcrafting, i just noticed a bonus from jewelcrafting (not suffix, the one which you choose) is not working properly. For example i have a jewel, which should add 3-4 damage, overall. The jewel adds 3-2 damage, because the bonus or suffix is bugged and either suffix or bonus is lowering damage instead of adding it.
Image
So the result i have in game is this
Image
When i put it into this shield (+10 max damage)
Image
The result is this (add 3-12, it should be 3-14)
Image
Overall, we should be able to create (2-3)-(4-8) jewels, but the higher bonus is never reached due to bug.
Siosilvar
Cow Ninja
1292 | 283
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Great Guide Badge
Created 3 complete character guides
JacmaSR wrote:There might be a bug involved with jewelcrafting, i just noticed a bonus from jewelcrafting (not suffix, the one which you choose) is not working properly. For example i have a jewel, which should add 3-4 damage, overall. The jewel adds 3-2 damage, because the bonus or suffix is bugged and either suffix or bonus is lowering damage instead of adding it.

-snip-


This is not a bug with affix generation, this is a display bug. 3-8 damage jewels are possible, but only if you actually hit the random max damage roll.

Your jewel's 4 random affixes are: 15% attack speed, 3 min damage, 33% attack rating, and 6% poison resist.

Your jewel's craft bonus is: 2 max damage.

Your jewel's lucky bonus is: 2 strength.

Min damage does *not* automatically add extra max damage on an individual item, only when your total damage from all items is added up. The ingame display is simply incorrect for the jewel (but correct when socketed in the shield), and should probably leave min and max damage as separate lines when max is less than min.

You can see the same effect on any item with a large min damage roll. Put on a single max damage MO and a
King's Blood

King's Blood
Daggers
Except Throwing Knives

'VezLo'
Runeword Level: 115
+(3 to 4) to All Skills
20% Cast Speed
15% Block Speed
+167 to Minimum Damage
(32 to 42)% Life stolen per Hit
+200% Enhanced Damage
+(61 to 80) to all Attributes
Maximum Block Chance +5%
+7% to Experience Gained
+3 to Light Radius
will suddenly appear to have +167-168 damage when it actually has +167 min and +6 max, which makes no difference at all to its final damage.
JacmaSR
Dark Huntress
11 | 4
You do not answer my PW so i would like to know why after using 70 AC's + i didn't get a single +5-8 max damage jewel
Does the visual bug in game makes us watch if the jewel gets good +5-8 max damage on notarmory because it is not possible in game?
This is not mathematically possible to not land single 5-8 after around x350+ tries (the chance is 2,6%~~ or 5,2% ~~)