2.10 Bugs and Feedback

Discuss Median XL!
smartasss
Cow Ninja
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doba7a wrote:Another played mentioned this to me, but I was dumb enough try it out myself. Apparently grey text of
Segnitia
Segnitia
Field Plate (Sacred)

Defense: 2699 to 3206
Required Level: 100
Required Strength: 625
Item Level: 120
Guard Tower: +1 Arrow
Cherubim: +(50-75) Magic Damage per Skill Level
If you have at least 30 Levels in any of the following Skills:
ATMG, Charged Strike, Cherubim, Guard Tower, Lex Talionis, Rock Shock, Time Wave
+20% Slow Target
+100 Life after each Kill
+20% Chance of Crushing Blow
Physical Damage Reduced by 150
5% Chance to cast level 10 Thunder Hammer on Striking
Weapon Physical Damage +(200 to 250)%
Elemental Resists +50%
Physical Resist (15 to 20)%
Socketed (6)
does not work with Cherubim.


Check ur Cherubim level, its proly under 30 with low roll relic. Yeah look at armory shows Cherubim is lv 28.
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doba7a
Balrog
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smartasss wrote:
doba7a wrote:Another played mentioned this to me, but I was dumb enough try it out myself. Apparently grey text of
Segnitia
Segnitia
Field Plate (Sacred)

Defense: 2699 to 3206
Required Level: 100
Required Strength: 625
Item Level: 120
Guard Tower: +1 Arrow
Cherubim: +(50-75) Magic Damage per Skill Level
If you have at least 30 Levels in any of the following Skills:
ATMG, Charged Strike, Cherubim, Guard Tower, Lex Talionis, Rock Shock, Time Wave
+20% Slow Target
+100 Life after each Kill
+20% Chance of Crushing Blow
Physical Damage Reduced by 150
5% Chance to cast level 10 Thunder Hammer on Striking
Weapon Physical Damage +(200 to 250)%
Elemental Resists +50%
Physical Resist (15 to 20)%
Socketed (6)
does not work with Cherubim.


Check ur Cherubim level, its proly under 30 with low roll relic. Yeah look at armory shows Cherubim is lv 28.


That's weird, because in game I see the level of the skill as 31:
Image

Maybe for
Segnitia
Segnitia
Field Plate (Sacred)

Defense: 2699 to 3206
Required Level: 100
Required Strength: 625
Item Level: 120
Guard Tower: +1 Arrow
Cherubim: +(50-75) Magic Damage per Skill Level
If you have at least 30 Levels in any of the following Skills:
ATMG, Charged Strike, Cherubim, Guard Tower, Lex Talionis, Rock Shock, Time Wave
+20% Slow Target
+100 Life after each Kill
+20% Chance of Crushing Blow
Physical Damage Reduced by 150
5% Chance to cast level 10 Thunder Hammer on Striking
Weapon Physical Damage +(200 to 250)%
Elemental Resists +50%
Physical Resist (15 to 20)%
Socketed (6)
the skills should be direct and +All Skills do not count?
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LordHaari
Jungle Hunter
27 | 1
The Mirror Temple's set drop for Druid this season/patch is supposed to be--according to the version log anyway--the set "Kale Monath," the set for the Nature tree (Poison). However, it is actually the "Caoi Dulra" set for the Hunter tree (Bow).

I think the issue lies in the fact that the individual pieces for the Caoi Dulra set are called "Nature's ___" (e.g., the helmet is called "Nature's Vigil"), whereas the Kale Monath set is meant for the Nature tree; they must've gotten mixed up, either in the code or for the patch notes.
Eclair
Prowler
17 | 0
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weapon scroll Pandemonium gives 2H weapon 52% Strength/Dexterity added as Innate Fire Damage
it shows 52% on weapon but in fact 33% on D2Stats when uesd on bow/xbow
imngocson
Bone Archer
77 | 9
The Halloween charm is fairly overpowered this season.
If I were devs, I will decrease its stats, for example 2% max res + 50% all resists. Or it's Halloween, why we don't make it more fun? The resist stats stay the same, but each time the charm dropped, it will roll 2 random minus/negative stats:
(-10 to -5)% strength/dexterity/vitality/energy or a flat value. Just like the Ouroboros ring.
(-20 to -15)% attack speed/cast speed/hit recovery
(-30 to -15)% magic find/gold find
(+5 to +10)% vendor prices
Or max roll is 0, which is a perfect roll.
Or we can make the resist roll too! Max resists +2 to +4, all resist +50 to 100.
I think the RNGs always make the season more exciting. Not an OP charm costs 10tg to buy at this time of season.
metasequoia
Monkey King
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so Anathema actually gives +1 max poison res as well, but it states to give only f/c/l.

copypasta'd this to be feedback instead of only in patch notes thread:


funny that no one noticed this with PSISIN this season.

cognition 75 bonus is advertised by the skill as "shuriken flurry: 0.4% total damage per cognition" if below 75, then when you reach it, becomes "pisonic storm: 0.4% total damage per cognition AND shuriken flurry 0.4% total damage per cognition". also, pisonic storm typo in game lol.
Haggard_Wulf
Fallen
1 | 0
I just had my Dúlra Fruit disappear from inside my Horadric's cube. I placed it inside my cube along with Reality Piercer so I could attempt Uileloscadh Mór in a new game but I decided to gem swap for more resistance before I made a new game and when I attempted to remove the Dúlra Fruit from my cube the Dúlra Fruit wasn't clickable the image was still in the cube along with the reality piercer. I could remove the piercer but the Dúlra Fruit wouldn't move. I logged out and into a new game to see if it was a visual bug and it was gone. I relogged into the game the issue occurred in and Dúlra Fruit was still gone.
Silos
Skeleton
2 | 0
I have D2+LOD in polish translation. I do have PL dubbing, but all the dialogue options, beside first quest dialogue, introduction and gossip are gone, all of them. I understand that all Median changes will be in english.

Same with quest menu. You should have dialogue tab in which you can listen to quest dialogue and that is missing too.

In original Median all of that worked, so I'm hoping, that in Sigma it is possible too. :)
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felix0808
Abomination
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After update 2.10.3 notifications from D2Stats stop appearing in message log ('m' hotkey). Before this patch, all D2stats notifications are saved in message log, and you can open it and see all loot, that dropped to you during game. But now it is empty :(
Jacko
Imp
5 | 1
ancient repositories charm + plunderbird gives wrong interaction.

When removing charm from inv, weapon physical damage goes down (-90 -> -150), while it should go up (remove 10%cb -> +60% weapon physical damage from plunderbird orange text) . Plunderbird has cb +15% from MO. dmg tested with ice lance oskill, which goes down when charm is removed and thus confirms the wd stat.

equipping only plunderbird with 15% cb does not give any change to weapon physical damage, stays at 0%a. This might be the cause.

besides, when ice lance gets below zero, you dont heal mobs.