Tried melee necro this season. Used
Bitter Harvest
Bitter Harvest
Scythe (Sacred)
Two-Hand Damage: (127 - 159) to (175 - 219)
(Necromancer Only)
Required Level: 100
Required Strength: 466
Required Dexterity: 466
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Adds (80 to 110)% of Dexerity as Magic Damage to Weapon
10% Chance to cast level 30 Wyrd on Melee Attack
+(140 to 200)% Enhanced Damage
Maximum Fire Resist +(0 to 2)%
Maximum Lightning Resist +(0 to 2)%
Maximum Cold Resist +(0 to 2)%
Maximum Poison Resist +(0 to 2)%
Physical Resist (1 to 10)%
+200 Life on Melee Attack
Socketed (6)
, crafted dex scythe
Leviathan
Leviathan
Necromancer Scythes
'QorQorJah'
Runeword Level: 100
30% Attack Speed
+(101 to 125) to Maximum Damage
+(401 to 500) to Attack Rating
+(156 to 186)% Enhanced Damage
+(17 to 21) to Dark Power
(7 to 10)% Deadly Strike
Slow Target (21 to 25)%
(36 to 50)% to Strength
(36 to 50)% to Dexterity
+(75 to 125) to Life
Physical Resist (12 to 15)%
,
Reaper's Hand
Reaper's Hand
Bonesplitter (Sacred)
Two-Hand Damage: (238 - 336) to (373 - 502)
(Necromancer Only)
Required Level: 100
Required Strength: 512
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
20% Chance to cast level 1 Raid on Melee Attack
Additional Strength Damage Bonus: 0.046875%
Adds (50 to 90)-(180 to 250) Damage
(150 to 250)% Bonus to Attack Rating
(5 to 10)% Life stolen per Hit
+(130 to 200)% Enhanced Damage
Freezes Target +1
Socketed (6)
(probably require facebreaker to get decent dps), kukri (not best roll)
The Defiler
The Defiler
Spirit Edge (Sacred)
One-Hand Damage: (170 - 211) to (362 - 441)
(Necromancer Only)
Required Level: 100
Required Dexterity: 537
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Parasite: +6 Targets
Deathlord Morph
+(1 to 3) to Necromancer Skill Levels
Adds (90 to 115)-(220 to 270) Damage
(10 to 15)% Life stolen per Hit
+(150 to 200)% Enhanced Damage
(10 to 15)% Deadly Strike
Socketed (3)
They are all viable weapons with more or less same damage (Daggers get extra damage from
The Intrepid
The Intrepid
Buckler (Sacred)
Defense: 1061 to 1101
Chance to Block: Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 469
Item Level: 105
7% Chance to cast level 36 Bloodlust when Blocking
20% Movement Speed
(15 to 35)% Block Speed
Adds (10 to 30)-(40 to 80) Damage
-500 Defense
Maximum Life +(2 to 8)%
Socketed (4)
) . But i don't like defiler. For some reason i get stunlocked too often with it. When i running with the same gear with kukri - it doesnt happen. Even it much easier to get, but i better go with good rolled angelic dagger or kukri. Doesn't try elem daggers, because necro has no IED passives, so don't expect much from them.
Also tried EQ vs parasite (25 + relic). Vs medium group of mobs they are same, but vs large group of mobs parasite are clearly better. The only advantage of EQ is it saves you 25 points, but you anyway need to spend 30 points in melee tree, so unless forced to lvlup carnage - parasite is better. I even go with mastery for extra 5 targets.
Also tried to max AngelOfDeath (25). But 1.8k poison damage per second, for 3s is like a joke, when you have 30k phys and 4 attacks per second (~120k dps). And you need to spend 35 skill points and use weird rebuff every 10s. No comments
The idea of melee necro is to play around Famine (gives extra EWD for str/dex), stack as many attributes and flat phys damage as you can. Don't care about +skills. Managed to reach T10, but in this season with scrolls and overpowered charm it's not big achievment.