Newbking wrote:Jampula wrote:Seikun wrote:I'm playing this build and steamrolling pretty much everything, but I got a question.
Is maxxed Immortal really important? My barb seemingly got much sturdier when I respecced points from Immortal to Runemaster. When exactly ~30% avoid while not moving is going to make a difference?
It makes a difference when playing whirlwinder or summoner, maybe thrower, not melee that moves a lot. Don't believe everything that guide says (makers are not all-knowing gods), go with your gut.
Shortly: there are much better investments for this build than Immortal.
Yea I was thinking that too. Would putting excess points into earthquake matter? Its unclear how important (if at all) the bonus physical damage is...
If you are not specifically gearing to maximize the bonus phys, then use 1 point. It is only affected by WPD and skill level.
Later on the bonus damage doesn't really do anything. It can be helpful while leveling, but its mostly redundant. SoR does most of the heavy lifting versus anything with a shred of life.
Immortal is extremely useful when bossing, and everytime you attack you stop. Feel free to try with and without, but its hard to pass up 30% less damage. Necrobots and pretty much all lab monsters shred armor later on, avoid is really the best way to stay alive.