magz_ wrote:Some of the challenges are admittedly a bit hard for some classes,
4 example:
1) Viz-jun
While I'm running, mobs are killing me somewhere off-screen. No build or class will help here.
2) Lazarus
Lazarus teleports right on top of my head and I can't move. It takes me several hours just to kill it at least once and without catching the out of sync at the most inopportune moment.
I see that players have the same problems on many streams and replays. I can see how you want to bring something new and interesting to the game, but the fact is that the game code is very outdated and not designed for this.
For example, in 10 years you have already released many patches with increased Attack Speed and Cast Speed. I have a good Internet connection, I have a lot of servers from many countries around me, but I constantly see how Life Leech stops working for a few seconds, and this is critical in a crowd of monsters, especially in Scosglen. The crazy attack speed that the game is not designed for and the crazy number of mobs.
These are all unpleasant little things that can be endured, but when the trophies become completely inaccessible, the game loses all meaning.
If most players don't have the same problems, then congratulations. It means that I'm just unlucky and I'll have to play some other Diablo game.

magz_ wrote:The trophy challenges are supposed to be a skill check
Unfortunately, this is not a skill check, but a desync check.