Short Questions Thread

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archon256
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If a skill just says "Damage" instead of "Fire/Cold/Lightning/Poison/Magic Damage" then you can safely assume it's referring to physical damage.

So yes, it does.
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ChuckNoRis
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masochista wrote:i was thinking about sentries + singularity. singularity does physical dmg?
you can use singularity + doom combination .cast doom then singularity . singularity multihits , so it will deal more damage that way . the combination works fine untill medium difficulty ubers , when the damage delt that way will not be enough to handle the elemental immunes . at that point you will need to replace this combo with something else , be it Devouring cloud oskill (great poison damage) or something else you may find usefull for your build (or just use phase bomb) . this way you will save the points invested into doom and singularity and use them to smax your other main skills . a win-win situation .

if you still want to use singularity in end game , you may want to check out ways to reduce the physical resistances of your opponents , in order to be more efficient (bane - may also spawn on rare/crafted claws . use bane claw(s) on switch gear)

the caster assassin in my compilation used to go for the sentries when it was first created a few years ago , but i've updated it into something else (limpet laser) when i first got it to Ultimative this year (i wanted to give it a new flavour) . i was still thinking about adding such a sentry sin back to the compilation and this need of yourse was just what convinced me to do it . i'll add one this week
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masochista
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well, im playing her right now. after obtaining tiefling morph, playstyle is smooth and fast. but one thing is crucial - getting tu bone helm and mana regen honorifics. level 6 fireball sentry costs 52 mana, and you're spamming it all the time. i also dont know what body armor i should wear. in early stages ith rw is ok, but later? zod rw or queen of glass?

also, you cannot bind any sentry to left mouse button. that hurts :(
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ChuckNoRis
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indeed Queen of glass is the way to go , with
Pollice Verso
Pollice Verso
Gauntlets (4)

Defense: (48 - 54) to (90 - 102)
Required Level: 10
Required Strength:
28
Item Level: 19
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(6 to 13) Mana after each Kill
Requirements -8%
Socketed (1)
Defense: (216 - 239) to (333 - 369)
Required Level: 27
Required Strength:
52
Item Level: 36
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(21 to 28) Mana after each Kill
Requirements -16%
Socketed (2)
Defense: (583 - 635) to (854 - 930)
Required Level: 44
Required Strength:
165
Item Level: 59
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(36 to 43) Mana after each Kill
Requirements -24%
Socketed (3)
Defense: (875 - 946) to (1274 - 1378)
Required Level: 52
Required Strength:
296
Item Level: 85
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(43 to 50) Mana after each Kill
Requirements -32%
Socketed (4)
for mana regeneration (socket -%requirements jewels , and also MO with extra -%requirements in order to waste less points into strength ) . that will solve all your mana issues , no need for other honorifics ; add
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
Item Level: 70
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life +(3 to 5)%
Maximum Mana +(20 to 30)%
Elemental Resists +10%
+(13 to 38) Mana after each Kill
to that -> 200 mana after kill
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Dude Love
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pokiedude wrote:If I told you I was going to meet you at the entrance to Disneyland, in my mind, that means at the entrance but outside the park.
Just my two cents about how the quest is written.


Out of curiosity I checked the Uberlevel page and it still said that the charm was dropped from the elemental orb that's been out of the game for god knows how long and that's a little spooky lmao. LC1 page does specify that the entire deal happens inside of TA and says the Pirate instead of the Orb though.

Personally I think it's just bad design to have the same base character type be an important quest npc and a basic enemy in two adjacent areas.

This is probably less of a short question and more of an in-depth one, but does anyone know how the maps in the LFAQ were created? (The ones that are like a birds-eye of the area, not the drawn ones)
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Dreamhunter
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What is the maximum avoid % with assassin? Without cheats ofcourse.
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ChuckNoRis
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100% ( Backstab )
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masochista
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when not including backstab it's 75% i think. long ago there was a bug that allowed sin to have 100% avoid ":|
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Rishab
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masochista wrote:when not including backstab it's 75% i think. long ago there was a bug that allowed sin to have 100% avoid ":|

i dont think it was a bug, it was a legit way of getting it by wearing particular items on sin :D
but yeah, that was nerfed and fixed, i thought sin could have had 80% avoid with nagi now? cant she?

ss for the topic:
New bow i made for no apparent reason, still didnt got a doule mo on it.. fml
(and i found su heavy belt QQ)
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ChuckNoRis
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at least for SP , you can get 60% from perfect being , 5% from class charm , 10% from weapon . it might go higher with realm only gear