iwansquall wrote:IIRC I remember that laz said if you take particular from different act, the automap doesnt work properly 100%. correct?
No, you need to figure each tile's main index, sub index and orientation, and then add automap entries for each group of tiles (like walls, doors, columns, edges, trees, entrances, etc.) and assign them a set of images to display. It doesn't require hardcoding, but it's not an easy thing to do. It's in my plans fixing all automaps though.
There's also a new feature implemented. As I mentioned before, (almost) all uberquest locations will be moved to appropiate new places. It's obvious most ubers do not fit their location (if not, explain how a spider cave takes you to K3KBA), do not fit lore (i.e. belial and azmodan should be in act 4). However there are some that do fit in specific locations (such as astrogha inside a cave in spider forest). Adding end-game uberquests to the main storyline can be obstrusive though. The new feature consists of adding a level requirement to certain locations to prevent people from making the mistake of entering them.
So if you want to enter the proving grounds before level 70, nope.

This feature doesn't focus on preventing users to do ubers underleveled, but rather adding another layer of
security before accessing an uber from the main storyline. Players will still be able to enter any level from a portal at any time if they desire (this includes cow level of course). It is also worth noting that ubers will be accessed in many more ways in sigma, this includes things like wearable items, oskills, tomes, scrolls, cube recipes or killing a monster. Also many uberquests will be accessed from other uberquests (like twin seas does).
Anyways I could go on all day about the changes but I guess it's kind of obvious I'm working on areas. That's what you can expect for screens for the time being

@Professor-Zoom: just get used to pressing tab more often. Press it every half second and people will think you're a pro.