Dude Love wrote:I think what he was referring to is how in some sections of TA the massive tree spam meant entire portions of the walkway was obscured by trees and you just had to let jesus take the wheel and hope to god you wouldn't die by running forward
Marco wrote:Inertia wrote:This makes me want to look into creating transition tilesets. Rather than the desert immediately cutting off to the act 3 tileset, the 2 different tilesets would overlap, making a more smooth transition.
Of course, that's really insignificant detail and there's much more to worry about right now. Just thinking of all the possibilities for level segmentation is cool enough. Nice work!
Thanks man. We actually need to chat about whymsy map, I had a couple of ideas so it can be a possibility it's implemented in early alpha. But I'm not sure what the current status on the map is.