MXL: Sigma Announced

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Marco
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That's a clever workaround :) However I will first try if I can fix them the easy way...

Also, important note:

main topic updated including (almost) all screenshots posted in the topic so far.
chiko420
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are the skills still thesame?
cronos
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Gonna get a new laptop for this !!!
Food
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chiko420 wrote:are the skills still thesame?

Marco said he's concentrating on areas right now. Also from what I gather skill and item rebalance will not happen immediately but rather in a later moment or incrementally during the first sigma releases
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Icegod101
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Marco wrote:That's a clever workaround :) However I will first try if I can fix them the easy way...

Also, important note:

main topic updated including (almost) all screenshots posted in the topic so far.



What about the ones from the old forum like trang'oul's realm? :D
robizeratul
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Marco, do you prefer 1024/768 resolution? Or is there any other reason the uploads are in this one?

As far as testers go, I am in a good position hardware wise, if you want to test out a variety of computers. I have an old junk laptop with 64 MB videocard ...I play a lot of diablo because of this however I get a lot of stuttering with Median because of the insane effects and glyde doesn't work at all ( I get weird lines )...

Anyway, if this is something that could be valuable ,I would be glad to help! Of course while I do the usual things like finding bugs, answering question etc
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Quirinus
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Sigma is 1024x768.

The specs are the same as before, maybe even less.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Marco
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Food wrote:
chiko420 wrote:are the skills still thesame?

Marco said he's concentrating on areas right now. Also from what I gather skill and item rebalance will not happen immediately but rather in a later moment or incrementally during the first sigma releases


Actually suchbalance is working on items now, and these will see quite a big rework in the first patch as well. Currently the problem is that there are too many sacred uniques but very few are actually usable, and there is a lot of power creep too. The other problem is that about 60%+ of the tiered uniques are complete trash which has made the early game rather repetitive: get Jitan's Kamon and Deadfall.

Here is what happens:

- For each itemtype, 1/3 of the Sacred Uniques will be removed. We feel the "sacred unique" spot is too precious and there are currently too many items that do not belong here. Items that lack a good concept will be scrapped. Yes, it's important to understand this, the focus here is in the concept, not in the strength; since stats can always be re-adjusted. Sacred uniques are meant to be meaningful, original and interesting.

- For each itemtype, all tiered uniques that are complete garbage (sadly there's too many of them) will be removed. The empty places will be filled with some of the scrapped sacred uniques. The focus on tiered uniques isn't on "how good/interesting the concept is" but rather, here's something that works and will help you reach endgame.

- In both cases, the stats of the items are being re-adjusted. You can expect to see certain stats less often on uniques: mainly the affixes that contain the word "resistance". So, while the total pool of uniques is being lowered; the total amount of viable options is expected to increase considerably.

- Finally, the tier system will be reworked to only 4 tiers. The tier system is somewhat ancient; a concept from median 2008 when sacreds didn't even exist, and where it made much more sense that you would go through the full upgrading. Ever since sacreds were implemented, the tier system always felt like "too much". Needless to say, 4 tiers doesn't mean tiers 5 and 6 are removed; the new tier 4 will be the equivalent of today's tier 6.



@Skills rework: I cannot comment much on this yet; but skills will always be changed in future patches. There are certain things that have a higher priority because they create incompatibilities and other issues.
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Dude Love
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Dang, that's rad! Since Sacreds are technically t7, does that mean that the entire sacred system will be reworked as well?
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Marco
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Sacred's arent "technically t7" :) Also as I mentioned, tier 4 will be the equivalent of tier 6. So the gap between tier 6 (now tier 4) and sacred will remain the same; sacreds will require no tweaking in their base stats.