Suggestions for upcoming patch

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shnurr214
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posted in wrong thread my bad - deleting this
vadust
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Marco can you make creating of respec potion a bit challenging not so easy as it is now.
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cowking
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Best would be if sigma had no respecs at all.
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Marco
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well limited respecs are certainly the plan - the way it's currently is a no-go.
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iwansquall
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Please dont limit the amount of respec (unlimited in sense it have price for player to pay) for player, but instead put it is as possible currency for the player economy instead (like in PoE orb of regret).

X amount of signet / arcane crystal

Or

Certain combination of boss drop with carry1 property (incase you want certain target group to farm specific boss, more jobs for player to earn currency)

Or

Pay X to respec (oh the pun / joke)

*Meh I shouldnt care about TSW stuff.
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Rishab
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iwansquall wrote:Please dont limit the amount of respec (unlimited in sense it have price for player to pay) for player, but instead put it is as possible currency for the player economy instead (like in PoE orb of regret).

X amount of signet / arcane crystal

Or

Certain combination of boss drop with carry1 property (incase you want certain target group to farm specific boss, more jobs for player to earn currency)

Or

Pay X to respec (oh the pun / joke)

*Meh I shouldnt care about TSW stuff.

something along the lines is getting thought about.. its still nothing solid tho..
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PodolskyV
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iwansquall wrote:Please dont limit the amount of respec (unlimited in sense it have price for player to pay) for player, but instead put it is as possible currency for the player economy instead (like in PoE orb of regret).

X amount of signet / arcane crystal

Or

Certain combination of boss drop with carry1 property (incase you want certain target group to farm specific boss, more jobs for player to earn currency)

Or

Pay X to respec (oh the pun / joke)

*Meh I shouldnt care about TSW stuff.

I don't like PoE respec system especialy with it's own way of getting active skills. You build your character, depending on skills that you get, and it take too much orbs of regret to rewamp your build.


Ofc respecking in MXL is too easy now, but you need some gearing for new buld anyway, and for SP players it's not very easy.
Edited by PodolskyV 8 years.
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iwansquall
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Instead of the concept of respec 1 skill points at one time (like in PoE), Im was more about giving belladonna elixir more expensive recipe.
Should be easily doable by changing the cube recipe (unless marco have other intended plan)

It should be obtainable mid game with some currency or farm-able late game.
Probably like something 20 signets each value, it should lower than great rune (or other endgame stuff)
Usually late game build doesnt require respec much except when getting some new gears or doing some uber that required dedicated gear.
PodolskyV
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iwansquall wrote:Instead of the concept of respec 1 skill points at one time (like in PoE), Im was more about giving belladonna elixir more expensive recipe.
Should be easily doable by changing the cube recipe (unless marco have other intended plan)

It should be obtainable mid game with some currency or farm-able late game.
Probably like something 20 signets each value, it should lower than great rune (or other endgame stuff)
Usually late game build doesnt require respec much except when getting some new gears or doing some uber that required dedicated gear.

I admit that concept overal, except sigs, which is annoying thinq in MXL because all midgame is balanced for stats, that you can get only with 500 sigs eaten. It's simply forcing player to farm that sigs, and it's boring as shit of my cat.

So I think that it can be some other midgame stuff. And for sigs it would be better just remove them.
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Prime_Evil
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PodolskyV wrote: it's boring as shit of my cat.


you deserve a cookie for that amazing sentence. here you go.