The Lazydin [RIP as of 2017]

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evil_potato
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sorry!

so... I accidentally quoted my original post instead of editing it XD
Deafwave
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Oops. :D
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evil_potato
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Deafwave wrote:Thanks for the guide! I have a few questions that I need clarification on a guess/layman's terms for. I am currently using: Creep/ Hivemind/ Erawan (Sacred Ancient Armor)/ Kali (Sacred Gauntlets)/ Nero (Sacred Plated Belt)/ Vit Craft (Sacred Greaves)/Rare Jewelry. I am feeling the need for more charms, but these are charm-irrelevant.

For Erawan late game, do you opt for +60 ED or 2% DR on the blessed oil of luck?
I assume you make sure your 5 Jewels here are below level 30 so you can throw 10 +15% ED on the chest? If so, do you go for anything other than life/tiny amounts of spell damage?

What do you MO on everything mid-late game with Creep? My best guess in order of priority:
1. FHR (5 frames after Rapture since it's mid-late - speedcalc this)
2. %ED to cap on items
3. -100 Enemy Fire Res (PoF/Trinity Nova)
3. -100 Enemy Lightning/Cold (Poison?) Resists for Trinity Nova (Hive?)
4. Physical/Magic Spell Damage (For VoR)
5. Fire Spell Damage (For PoF)
6. FR/W (We use Rapture for a reason, just need to make sure you go fast when slowed)

For sockets outside of RW's, I assume you stick with Perfect Gems for max res at 95 all?

Do you bother to buff with Symphony of Destruction?

Thanks!

Edit: Added bases of RW/Crafts.
Edit2:Added SoD question


I've been putting off changing the guide for a long time but
Dragonheart

Dragonheart
Body Armors

'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
is a better choice than Erawan. Gives us almost the same amount of def and a lot more spell damage. For MOs i just used +15% def. Since This isn't going to be "real" endgame armor I don't worry about %dr (we get a huge amount from blessed life and it increases with soft points!). And you need to keep in mind that the base level that the +max level req is added to can be the base item's rlvl, the jewel's rlvl, or the rune's rlvl, whichever is highest. In this case it's the rune's rlvl (94). We can add 13 MOs (+26 rlvl).

Long story short, the need for fhr drops off as you acquire more and more endgame items. the faster you kill things and the higher your def, the less you need fhr. the only place it's critical is when fighting laz, and we only need a simple gear switch to take care of our speed needs. (I'll hopefully get video/gear suggestions up this season :)) On rings/amu, if needed, i put -res MOs to hit -100 fire/pois. Endgame very little is needed. The rest of the space I fill up with +fire (if they're really nice rings) or +phys/mag (if i'm still putting more than 1 pt into VoR/SaE). Phys/mag spell damage is similar to fhr in that its usefulness drops off, but that only starts VERY late game.

We don't need to worry about -cold/light res for creep nova. I'ts just not worth it. lightning nova is useless and cold nova is only good for freezing enemies in fauzt. FR/W is up to you. If you have -100 fire/pois, good def, good fire/phys damage, etc.... why not?
Deafwave
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Thanks! I read through the 29 pages and saw that you mentioned Dragonheart, but then you mentioned Erawan again near the end. I'll swap to Dragonheart and see how it is. Thanks for the information on the RW. What I misunderstood there was that I knew the rlvl mattered, but was over-accounting that Jewels and Runewords worked on two unique rlvl increases. Thanks, I'll have to make new Jewels. :D

Thanks for the MO/Creep Trinity Nova tips as well!
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evil_potato
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also, always keep symphony up :) CRAZY single target poison damage for free!
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Anyone know if this is still viable in current patch and ladder?
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evil_potato
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it is.
Spoogeboy
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Awesome thanks for that
sukuru
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+1 awesome guide. using this build right now with a little personal touches but for the most part you can literally steamroll everything lol TA can be a pain though thanks to hardliners

I like to use dream flange with
Stormflyer
Stormflyer
Kite Shield (Sacred)

Defense: (4190 - 4737) to (4889 - 5527)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 120
25% Chance to cast level 60 Forked Lightning on Melee Attack
1% Base Block Chance
+(30 to 40)% to Lightning Spell Damage
-(15 to 20)% to Enemy Lightning Resistance
+(130 to 160)% Enhanced Defense
(11 to 15)% to Dexterity
(31 to 40)% to Energy
Lightning Absorb 5%
25% Weapon Damage Taken Restores Mana
Socketed (4)
as my swap for the + armour and the 18k terrors trikes
ptk
Imp
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Hello again and thanks for the awesome guide, one thing i dont understand though , how do I get the ring of light skill ? XD