MXL Sigma: Screenshot Thread

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whist
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Food wrote:While we're at it I may as well ask: do you plan on fixing LCS damage display? And in that case, how do you plan to mage that? Just curious.


It's not in my plans. Not that I do not want to, but that's just way too much work. To start off the damage display itself is handled in 24 different functions:

Code: Select all

/*
   Table:      Stat Screen Damage Desc Drawing Functions
   Address:   D2Client.0xF5210
   Notes:      
*/
D2SkillDamDesc_t gptSkillDamDescFunctions[] =
{
   NULL,
   D2CLIENT_SkillDescDamFunc01,
   D2CLIENT_SkillDescDamFunc02,
   D2CLIENT_SkillDescDamFunc03,
   D2CLIENT_SkillDescDamFunc04,
   D2CLIENT_SkillDescDamFunc05,
   D2CLIENT_SkillDescDamFunc06,
   D2CLIENT_SkillDescDamFunc07,
   D2CLIENT_SkillDescDamFunc08,
   D2CLIENT_SkillDescDamFunc09,
   D2CLIENT_SkillDescDamFunc10,
   D2CLIENT_SkillDescDamFunc11,
   D2CLIENT_SkillDescDamFunc12,
   D2CLIENT_SkillDescDamFunc13,
   D2CLIENT_SkillDescDamFunc14,
   D2CLIENT_SkillDescDamFunc15,
   D2CLIENT_SkillDescDamFunc16,
   D2CLIENT_SkillDescDamFunc17,
   D2CLIENT_SkillDescDamFunc18,
   D2CLIENT_SkillDescDamFunc19,
   D2CLIENT_SkillDescDamFunc20,
   D2CLIENT_SkillDescDamFunc21,
   D2CLIENT_SkillDescDamFunc22,
   D2CLIENT_SkillDescDamFunc23,
   D2CLIENT_SkillDescDamFunc24,
};


Then there's the fact some incorrect display bugs are caused by stuff like x thing is not sent to the client by the server, x skill/stat not being updated properly, or whatever, and that means finding the source of said bugs, fix them, and so on....
Food
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... Bloody hell, 24 functions just to calculate the damage to display? What the fuck man
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Marco
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LCS isn't really fixable because
- LCS can't figure out whether the hit will be melee or not, so it cannot know whether it should consider %spell damage to direct hit
- There isn't a real way to display poison damage as min and max only and combine it just like that.
Shiki
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Do we have a potential Release candidate that we could be testing :o?
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Marco
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at this rate you will, in about 10 more years :D
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Alkaiser
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B..But then I'll be old 'n gray and unable to play :P
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GregMXL
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Marco wrote:at this rate you will, in about 10 more years :D

Can we get a 3,650 days from now timer? This is exciting.
I don't mean to dwell...but I can't help myself.
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Marco
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only to find out that when timer runs out there are still 3 more days to go because of dem leap years :twisted:
whist wrote:Damage display in the stat screen isn't rounded at 10K anymore
Image


Can see more property in left panel (above blood ball is empty) ?
Edited by 暗黑魔电殿主Sharp 9 years.
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DacianDraco
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He said this:
whist wrote:Remaining stat points and information about used signets will go in the empty spot of first page. Just haven't added it yet.


Thou i think it's not that important, i for one would like to see speeds on first page, more than anything else.