Suggestions for upcoming patch

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Willshaper
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Icegod101 wrote:horribly worded comment, didn't understand a thing.


Reworded: Please get rid of the "Thrown Socketed weapon from Vendor" + rune = Easy gold method = Easymode max resist Honorifics in early game.
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Icegod101
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thank you for the english version :thumb:
krosing
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DeaTh wrote:I offer to remake vessel. Now they keep Shrine, and I suggest that they receive charges from the Shrine and they can be used in craft like Shrine. A little lost meaning of the name, but greatly increases the convenience.

literally no.

this is why we cant have nice things

convenience? we talkin bout convenience? get real punk
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and dont at me
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Crash
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I kinda want to @ him just because he said not to, but then realized he's banned anyways.
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Johnny Impak
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Sigma related question;

Do you plan on re-enabling unique monsters with random buffs ?

IMO they added depth to the game, making you stop and check the magical attributes instead of bashing head first. IE: Extra Strong, Extra Fast and cursed: Don't dive in like Rambo or Lightning enchanted, -res aura and Cold Enchanted: Avoid these light bolts !

I know there were a couple unbalanced ones, such as Fire Enchanted. Without D2 Vanilla limitations, is bringing them back an option, or even adding difficulty based mods like in D3 ?

Multiple shots, Very Strong and Cursed on a Necrobot sounds cool to me :P
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Seekers
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Johnny Impak wrote:Sigma related question;

Do you plan on re-enabling unique monsters with random buffs ?

IMO they added depth to the game, making you stop and check the magical attributes instead of bashing head first. IE: Extra Strong, Extra Fast and cursed: Don't dive in like Rambo or Lightning enchanted, -res aura and Cold Enchanted: Avoid these light bolts !

I know there were a couple unbalanced ones, such as Fire Enchanted. Without D2 Vanilla limitations, is bringing them back an option, or even adding difficulty based mods like in D3 ?

Multiple shots, Very Strong and Cursed on a Necrobot sounds cool to me :P


All cool, but if he adds stone skin I'll stab a kitten. Already enough with freaking crystall ball spawning immune to phys.

But tbh. Seems like that would require a number rework.
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Johnny Impak
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In the case of the crystal ball, IMO it should be removed. Sometimes it get invulnerability without us seeing it.

Stone skin on Necrobot: They are already physical immune, would not make any difference :D
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Quirinus
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Arent there already monsters with these that are randomized? I know some were made not random because they could be too hard, and some were removed (fire).

Also, there already are random monsters within each group that can spawn with better stats, but theyre not indicated in the description (they're not op as the superuniques though, so thats why). Like some necrobots/harpylisks...
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Segolia
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Seekers wrote:
All cool, but if he adds stone skin I'll stab a kitten. Already enough with freaking crystall ball spawning immune to phys.

But tbh. Seems like that would require a number rework.


Get a merc then to help you in dealing with immunes ;)

Stone Skin AND Magic Resistant Though... screw that noise.