Suggestions for upcoming patch

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Crash
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Inertia wrote:I don`t think that player vs. Tyrael makes sense in terms of lore, but it could work similarly to Binding of Baal and Assault On Mount Arreat where you play as the Dark Wanderer or Baal fighting Tyrael; basically recreating the fight in that one cinematic. Don`t think it`ll happen though.


Neat idea, but also on your side in terms of doubtful in Sigma. They're already changing/adding enough quests as it is.
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Rakehell
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Is the Sigma combined with the World of Dreams mod ? They look pretty similar .
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Seekers
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Rakehell wrote:Is the Sigma combined with the World of Dreams mod ? They look pretty similar .


World of Dreams mod is a high quality production by a team of proffesionals, doubt such a high standarts mod would accept to be combined with Sigma.
It would be amazing tho.
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Rakehell
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Well they look pretty similar, you can't say the opposite. Where I can get the latest info on that mod ?
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World of Dreams got cancelled due to the fact, that the modder got shitstormed in every forum he posted informations about it. WoD is a rip off project started by an vietnamese community which includes graphics/skills/maps/monsters... from several mods. Nearly nothing is made by themselve.
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Icegod101
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^ true story right here, everything looks too familiar
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Marbles
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Hello. I have been a fan of Median for several years now. A friend turned me onto it and i'm thankful for him for it lol.

I love the concept and content added to an already fantastic game. You guys (All that have put Median together) have done what Drazzilb wouldn't. A more recent update i like is the portraits for all the summons in the game, something i enjoyed seeing bigtime. Will be thrilled to see the icons for all the oSkills as well, I don't think the coloring should be overboard though (i personally like the way they are now.)

On the coloring... really the ONLY THING that turns me off is the lack of armor coloring. This is pretty much my suggestion: Make armors colorful again. Now, i see that with XVI, you have made some great progress in adding colors, and that's awesome, but i want moar!!!


When Drazzilb released 1.10, i was overjoyed. Rares were now awesome looking. Not really suggesting to change colors of uniques or sets, perhaps dullness is suiting for many item themes, I'm suggesting that maybe Gems carry a large dose of dye. I hope this has been suggested, and i hope some form is implemented. I don't mind runewords or uniques lacking color, seems fitting. Sets should be a little colorful, IMO. But rares and crafteds i feel need some heavy tinting. And it would be nice, crafted items can be viable for most end-game if epic enough, and putting the final touch of color-theming would rule all. Like i say, i feel it's pretty much the only thing missing, the rest is superb and i look forward to Sigma. Now i will go play some XVI.
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Crash
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Marbles wrote:Hello. I have been a fan of Median for several years now. A friend turned me onto it and i'm thankful for him for it lol.

I love the concept and content added to an already fantastic game. You guys (All that have put Median together) have done what Drazzilb wouldn't. A more recent update i like is the portraits for all the summons in the game, something i enjoyed seeing bigtime. Will be thrilled to see the icons for all the oSkills as well, I don't think the coloring should be overboard though (i personally like the way they are now.)

On the coloring... really the ONLY THING that turns me off is the lack of armor coloring. This is pretty much my suggestion: Make armors colorful again. Now, i see that with XVI, you have made some great progress in adding colors, and that's awesome, but i want moar!!!


When Drazzilb released 1.10, i was overjoyed. Rares were now awesome looking. Not really suggesting to change colors of uniques or sets, perhaps dullness is suiting for many item themes, I'm suggesting that maybe Gems carry a large dose of dye. I hope this has been suggested, and i hope some form is implemented. I don't mind runewords or uniques lacking color, seems fitting. Sets should be a little colorful, IMO. But rares and crafteds i feel need some heavy tinting. And it would be nice, crafted items can be viable for most end-game if epic enough, and putting the final touch of color-theming would rule all. Like i say, i feel it's pretty much the only thing missing, the rest is superb and i look forward to Sigma. Now i will go play some XVI.


Have you ... Played recently..? Rares are colored, sets are colored, gray items and honorifics are colored based on what gem you insert first.
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Marbles
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LHawkins1 wrote:
Marbles wrote:


Have you ... Played recently..? Rares are colored, sets are colored, gray items and honorifics are colored based on what gem you insert first.



Yeah, and i should be more clear. Indeed the coloring has come a long way. All the icons look great, they are all appropriate. Some of the light-purple armors looks awesome as well in the inventory. Inventory side has been worked, and is fantastic.

The actual appearance of the items on characters is reminiscent of 1.09 cLoD and before. For example: Take a red rare full plate mail, or a rubied one. One on a cLoD barb and one on a MXL barb and equip them. It is practically just a blackened armor on MXL (which is how it was pre-1.10 cLoD). Where as on cLoD now, the barb is practically a red character now. If my connection wasn't so cruddy i would put some pictures in, but trust me, there is a difference. Now I will say, weapons appear to be colorized in line with post-1.10. A lot of helms are nicely colored as well, which is fantastic.

I love this mod and will continue to play it (just getting started on XVI, had most charms back in 7d). Perhaps it is just a lofty dream, but just wanted to toss it out there. i'm a colortard
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Jetaman
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Marco wrote:new acts / classes / act 4 angel mercenary / stackable oils ... 2016 and suggestions are still not original

Well, I'll try to be original. I'm not a big fan of PvP but here's an idea I had when I was browsing through TES:Oblivion models. How about making an Arena especially for PvP? There could be some obstacles that prevent you from dying, you can place spectators as NPC's etc. Image