[HU] Hell Unleashed 1.8

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mahitovec
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Segolia wrote:You weren't kidding when you said the modder is weird.


well y, but if patch is good idgaf tbh. another thing is, theres 2 different hu versions if i understood correctly. one goes 1.4->1.6->1.8 and another is like 1.3->1.5->1.7... so they swap each other and its pain in the ass to write patchlog, if 95% of skills are different (reworked). also theres like 10 modders who exchange each other so i have no clue actually the fuck is going on there

in the end its still better than nothing

--

NR Modder is Purerage, theres admin with same name on HU forum, so...
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Segolia
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I def play some HU with you guys when ladder is out, heck might (try) to do some SP in a bit, and prob fail immediately :P
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void
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daaaamn those synergy changes are crazy.

and it still sucks that you have to invest in shit skills before you get to your main skill, like frozen orb doesnt get damage skill before like lvl 6, i swear i hope that throwing knife lvling works, need to try it
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mahitovec
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Which ones exactly
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void
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mahitovec wrote:Which ones exactly

synergies? like on sorc you invest in light skill for fire skill bonus.
never seen before, but thinking about it, its pretty good that way for dealing with immune monsters

tbh i only looked at skills so far and lvled to stony field with sorc but i think this is going to be fun
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Memelistas
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Aftermath much ?

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Gambling seems to be broken too :) Just example of random rare armor + gambled jewels. You also can gamble cycles. All of the gave +3 to random stats, but when my lvl increased, they start to give 3 random attributes for price of 5k gold only which is ... khem too good ?

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There is no physical archer merc anymore. Also Blood Raven seems to be nerfed in damage/skills, but also she droped only 2 uniques. Sad.


Update under the sign of black pachmiel:
Seems like bosses are heavily nerfed in terms of cancer counter skills. Which used to be HUi mod distinguish feature. Sad.
Griswold was an ez solo fight without pots. No fire damage from him of any kind. Leoric was moved deeper under tristram, similar area where the 1st challange used to be. Boss is also ez, not summoning, revining shit, just using poison and necro spear skill. Pots counter him np. Again drops are aftermath/netherworld type. You will get it when you see ss. Skills and synergies have been heavily changed/messed up/reworked - pick one depending on your style. But reading them and figuring out end game builds is eazy, even void can do it.

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RIP Andy and no more 4 uniques per boss. Sad.
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void
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ugh i hate starting this out... chars are so weak and cant put pts into nice skills.
what do you guys buy for new char and how you get first lvls? i swear i must be doing it wrong
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mahitovec
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You started fury druid?
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void
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mahitovec wrote:You started fury druid?

i started different chars like sorc barb (omg barb) necro, will try all of them.
but its rly annoying because im confused what items to buy and that for whirlwind barb you pretty much have to survive with the shitty skills before ww and are forced to waste skill points to do decent dmg. thinking about it, ww is lvl 30... so until then i have to use some other skills which i dunno if i want to do that. for sorc the spells cost a shitton of mana but i want to make vita sorc and dunno how to deal with the massive mana cost of like 200 mana per cast, rly dont want to invest in energy. nec, to be fair, is ok. but for all classes the xp gain is pretty slow, not like mxl where you can just put 1pt in vessel of judgment and win. i think early the enemies are a pain in the ass, so i hope to figure something out to make it easier. *and btw it looks like all 2handed weapon lvl requirement start at like lvl 5-6, what a crap for barb who has 2handmastery now. what did u start if u did?