mxlcurious wrote:If we are going to talk about game design theory.
Again, I am not bashing Median XL, just having a conversation.
Yes, I think and hope we all are doing this here

mxlcurious wrote:Why should I be limited to use only skills (1 and 2), or skill set (3 and 4), or skill set (5 and 6)?
There is no reason I shouldn't be able to use skills (1 and 6), or skills (3 and 5).
This "you are good at this so you are bad at that" is arbitrary, why not bad at something else? There are arbitrary separations of skill types that only limit what builds you can have, and force cookie cut out builds.
These are arbitrary concepts designed by people, that players have accepted over the years.
Again, I think you're talking about some character's mechanic that restricts where you can put your skills, like my previous example of the paladin, which cannot put points into holy skills if he already put one or more into unholy skills and vice versa.
I believe that to be not only a question of balance (as I said such mechanic is not strictly necessary, but it does inherently help balancing things because it restricts player choice somewhat), but also in some cases a question of "does it make sense"? And in the case of a paladin it is pretty obvious (in the somewhat simplified game world of Sanctuary) that a holy warrior can not be both a holy warrior of light and a holy warrior of darkness.
In some other cases that fact is also dictated by lore, I'm 95% sure about this. For example, when a sorceress uses Baneblade skill, she's buffed in melee but that skill lets her only use summon and buff / debuff skills.
Why? Is it to balance the game? Surely.
Is it to purposefully limit player choices? In a way, sort of. In the sort of way that is needed to game balance, not to purposefully limit builds.
But also, I see a lore reason. The sorceress is
blessed by a goddess, that grants the buff. This goddess imposes her limits and her will on the sorc. She's a goddess in melee, so we can assume she may have some kind of friction with the gods and goddesses that are known / revered by mage characters, so it's also safe to assume this goddess would impose some kind of restriction like that.
That's my take at least, since Median is an ARPG I also look for the RPG elements in it.
mxlcurious wrote:About the real life example. If I go do push ups for 2 hours a day ( yeah right lol!) and then read science books for 2 hours a day, I will both be physically strong, and good at science. There is no reason for them to be mutually exclusive, but If I do push ups for 2 hours a day, and play poker for 2 hours a day, obviously I am not going to know that much about science. Because of what skills I choose to use that is what I am good at, there is no reason to have this arbitrary exclusion of "if you do 2 hours of push ups you can't read science books also". It is an arbitrary separation of skills.
P.S. Sorry for using the word arbitrary so much, but it seems to fit.
I completely agree, but if you train 2 hours and study / do science 2 hours you still won't be as strong as a full time bodybuilder that trains 4 hours a day (assuming no limit on physical strength) and you won't be as smart / knowledgable as a full time scientist / student that does science / studies 4 hours a day (assuming no limit on intelligence or knowledge).
Of course this isn't exactly right, because both of those things have limits, but in Median that's generally not the case (beside diminishing returns) so if you spec
even more for melee damage, you'll do more melee damage, but at the expense of other things.
As others have said the most important factors in being successful at late game is being smart about itemization and player skill.