RandomOnions wrote:Because it is considered a range attack with a weapon damage modifier. Procs on kill and on striking. (and on slain enemy ofc but let's be real that doesn't spawn on anything useful).
Marco wrote:thundercrack mechanics are odd because of the skill function it uses. It has a few limitations such as not being able to proc on-melee skills. But the mechanism itself is very unique because it's a melee skill with level-based missile count scaling, there is no other skill like this.
Fumbles wrote:Marco wrote:thundercrack mechanics are odd because of the skill function it uses. It has a few limitations such as not being able to proc on-melee skills. But the mechanism itself is very unique because it's a melee skill with level-based missile count scaling, there is no other skill like this.
yes , and not only that , there would have been a whole different gearing overall in early/mid/end game , except maby very few items .MadeLaidMan wrote:It's a shame that on attacks dont work with Thundercrack. Nero would be incredible for the Storm build if it did.
LHawkins1 wrote:RandomOnions wrote:Because it is considered a range attack with a weapon damage modifier. Procs on kill and on striking. (and on slain enemy ofc but let's be real that doesn't spawn on anything useful).
But what makes it different from a paladin using Blood Thorns? That's a short-ranged spell cast, is it not?
Thundercrack, if you namelock an enemy from the other side of the screen, will run up to the enemy, instead of swinging at the air from far away. Wouldn't that justify it being a melee attack? I'm not arguing who's right or wrong, I'm just trying to understand the mechanics of why it wouldn't be considered a melee attack.
i am thinking about adding 2 more miniguides in the following days , to get to 50 (the number i was aiming at when i have returned after the 4 year pause) . i will either bring back some of those i have removed , or add 2 new others . i still got 7 or 8 unfinished projects since november/december , sitting somewhere in my saves files . we'll see . Bringing back Ares would indeed save me some time ,as it could be full updated in half a day , or maby less , while only the end game setup has changed since it was created (now it can acces some even more powerfull stuff) , in fact the only thing he misses is adding a mid game section which i already have in mind while played with other similar builds (he's not far from Terrorblade or Rexxar) , and replacing few end game items , the rest remains as it was in 2011.Gekko64 wrote:bring back Ares lion stance barb