Suggestions for upcoming patch

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mmodbq
Prowler
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Well when removed caps would like to see more teamplay gameplay with roles:) Tanks,supports,healers dmg dealers :) Epic Boss FIghts
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mahitovec
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rofl lets complain about pala being a weak summoner, buff him even more asap... maybe another passive, which gives + skill per hard point or something. I mean yea this is place for suggestions and ideas indeed, but they could stay somewhat sober and non idiotic atleast maybe? Another guy suggesting charmer tree being back, but do you actually realize that nostaligizing about garbage build and actually playing it is two different things? Another genius suggesting to categorize builds, wow... Full page of pure shit, so tasty ^^

With all respect guys, before you bother to "reccomend" something, think atleast three minutes if your idea is that great actually.
Edited by mahitovec 8 years.
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void
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angel of death is godly skill, wtf heather
use in ureh, you can jump through walls and oneshot juris khan with it, and if you use a dagger type with low range it will hit him most of the time
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Crash
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mmodbq wrote:Well when removed caps would like to see more teamplay gameplay with roles:) Tanks,supports,healers dmg dealers :) Epic Boss FIghts


There aren't any skills in the game that can actively heal party members. Eagle Stance and Tainted Blood are passive regenerates. The only actual healing skill that I can think of is Inner Fire, but I don't think that you can cast it on party members, only yourself (I could be wrong on that one).

Also.... just no. People will play as a team or party if they wish to. You can create roles in gameplay any time you want, you don't need damage cap adjustments to allow that.
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adamo68
Abomination
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Sorry for the double post. Would it be possible to have Runes drop in the Orangish color that they do on live? Thanks!
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shnurr214
Onyx Knight
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GIft of inner fire is the party version of the skill if I'm not mistaken
jespence
Stone Warrior
30 | 2
Ok so when you pick up a tp scroll off the ground, it automatically puts it in your tp book;
I was wondering if the same could be done with shrines or gems or any other consumable item?
Maybe you could auto-craft with a shrine vessel carrying large numbers
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Heathen
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mahitovec wrote:rofl lets complain about pala being a weak summoner, buff him even more asap... maybe another passive.

The idea is to even him out, you dolt. It's not as if feeling his summoner abilities are too weak means that his other builds arent too powerful.

void wrote:angel of death is godly skill, wtf heather
use in ureh, you can jump through walls and oneshot juris khan with it, and if you use a dagger type with low range it will hit him most of the time

I didn't say it was bad. I said I didn't like it.


But while we're on the subject, a skill built for one purpose only, be it boss kills or an uber level tool, should be left to oskills. You should be able to create builds around active attack skills, and AoD is definitely not build worthy.
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archon256
Cog
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I think having a dedicated single-target skill in a passive tree is fine. AoD is even better, since it doubles as a movement skill. It's okay if certain skills aren't build-enabling as long they still have uses, and AoD definitely has that in spades.

I agree that many of the skills you listed need changes, but I'm fine with AoD as it is.
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Crash
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void wrote:angel of death is godly skill, wtf heather
use in ureh, you can jump through walls and oneshot juris khan with it, and if you use a dagger type with low range it will hit him most of the time

I didn't say it was bad. I said I didn't like it.


But while we're on the subject, a skill built for one purpose only, be it boss kills or an uber level tool, should be left to oskills. You should be able to create builds around active attack skills, and AoD is definitely not build worthy.[/quote]

https://forum.median-xl.com/viewtopic.p ... 491#link33

:mrgreen: :mrgreen:

Also, to emphasize, lol at this, "heather" :D
void wrote:wtf heather