XVc | XVr - Bugs&Feedback

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void
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Food wrote:I think void was interested in the philosophical reason rather than the technical one :P

Thank you. :mrgreen:
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King
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Void, What you may not notice is all the chickens you step on in town as you walk through. Syphony Destruction appears to simply blow up a corpse with a poison attack. Now imagine..you cast it in town and all the chickens you walked on explode killing all the rouges in town; and if it didn't kill them all you'd find all the merchants surrounding akara...constantly clicking her so they'd heal and would not die.
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Naabaanit
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Huh, Void asked for me. I'll accept the above reason :)
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void
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ROFL. Nice theory. :lol: :lol: :lol:
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Heathen
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I've put in quite a bit of time testing out all of the mercs, hugely inspired to find the best possible uses for them as dps, crowd control, and overall making them as effective as possible in all ways possible. Mercs are extremely powerful, most of them can completely carry you all the way to a5 destruction if geared right.

While figuring out how they work exactly, i've come to a few conclusions. When they have their Innate buffs like Heroic Strength (Freshly joined game, untouched inventory,) They are very hard to kill, they do some serious damage, almost playing the game for you. I don't feel this is a bad thing. If you need help somewhere, a merc could be a true stand-in for another player, and often a better one. I love that. Yet, as I read through some of the skills, they sometimes look really unnecessary

Ranger- Auto attack is slightly weak, Cascade pales in comparison to priestess' spore arrow

Priestess-Pagan Rites is crazy unnecessary. Her heroic strength makes it basically pointless

A2 mercs in a good place. All three can be extremely useful if built right.

A3- Bloodmage and Abjurer are amazing. Necrolyte is the weakest of them by a large Margin. I hate Charm, Hunting banshee is crap, his Miasma is weak,His Venomous Spirit is negligible. His Hailstorm is good, but with his AI, he doesn't cast it very well most of the time.

A5- In a whole different league. By far the strongest merc. Shower of rocks auto attack, massive aoe stun, and Ancients Hand absolutely wrecks bosses. Huge damage, best tank. His Warband skill is negligible though. Those barbs he summons seem like they have about 1hp and do no damage.

I know mercs will be probably no priority, but I think some small changes would be great, just to refresh their interest.
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Gekko64
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imo a1 mercs need a survivability buff, atm they are too squishy for uberlevels
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Asteroth
Azure Drake
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a1 are very squish. On the one hand ranger's with their arrowsides do a LOT of dmg, but a5 mercs are just as strong with ancient's hand, are super tanky, and offer a ton of crowd control.
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Heathen
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Asteroth wrote: On the one hand ranger's with their arrowsides do a LOT of dmg


True, but I can watch the Ranger Cascade a boss to death before she even decides to use her arrowside.

Honestly, if I was to make a tier list of the mercs, it would be as follows.

S- Barbarian
A- Abjurer, Exemplar
B- Bloodmage, Shapeshifter, Fighter Mage
C-Priestess, Ranger
D-Necrolyte.
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suchbalance
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Stormzon feedback:

This might be an unpopular opinion, but if you can make Thundercrack missiles pierce (i.e. like tempest) it will instantly make stormzon into a viable build without any need for a rework.

If this is not possible mechanically ignore this comment.
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RollsRoyce
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how about making it into a melee clone for spore shot ?