Feeles wrote:Ops... Sry. Anyway some tactical hints?
L H wrote:Basically, what you want to have happen is to set Primus' Messenger in between yourself and Arihan, so that any time he fires his missile bolts, they will be directed in the opposite direction from you, removing any threat of you being cursed. Also, this allows you to comfortably stand and watch the fight, hovering your mouse over Arihan, so that as soon as you see his name pop up as a target, you re-cast Dire Charm.
There are a few items which can make this easier. Remember how I said Dire Charm has unpredictable timers and durations? There are three SSU items that can make this fight go much less stressful because they offer oskills that have much longer durations and very short, static timers:
Faerie Pyre
Faerie Pyre
Serpent Bow (Sacred)
Two-Hand Damage: (213 - 271) to (302 - 392)
(Druid Only)
Required Level: 100
Required Dexterity: 555
Item Level: 105
Dexterity Damage Bonus: (0.19 per Dexterity)%
Laughing Ghost: +8% Bonus Magic Damage per Summon Skill Base Level
1% Chance to cast level 10 Arrow on Striking
Adds (50 to 80)-(130 to 190) Damage
15% Life stolen per Hit
+(130 to 170)% Enhanced Damage
+28 to Laughing Ghost
Fire Absorb (1 to 5)%
Lightning Absorb (1 to 5)%
Cold Absorb (1 to 5)%
(25 to 50)% Bonus to Defense
Socketed (6)
- Charm oskill - 10sec duration, very short timer.
Issalfarstafr
- Charm oskill - 10sec duration, very short timer.
Karybdus' Descent
Karybdus' Descent
Marrow Staff (Sacred)
Two-Hand Damage: 45 to 49
(Necromancer Only)
Required Level: 100
Required Strength: 275
Item Level: 105
Strength Damage Bonus: (0.06 per Strength)%
Bane: +100% Duration
Death Ripple: +1 Projectile
2% Chance to cast level 50 Blood Skeleton on Death Blow
+(8 to 11) to Necromancer Skill Levels
-25% Cast Speed
+50% Damage to Undead
Maximum Elemental Resists (-1 to 1)%
Physical Resist (5 to 10)%
Socketed (6)
- Dominate oskill - 20sec duration, ~1.5 second timer.
The best option, obviously being the Marrow Staff, but if you have access to any of these three, keep them on switch during the boss fight. Simply switch to these, cast Charm, switch back to your main in case any bats or monsters spawn, but keep a mental countdown in your head so you know when Arihan will lose his charm so that you can switch weapons in time and re-charm him with no setbacks.
Main point there being the first part, which is all about your positioning. Middle paragraph is item options to make it easier. Third paragraph is general explanation for charming/attacking. Basically, combine the three. Positioning + longer charm + bat clearing precautions/TP.
Feeles wrote:Bats are a problem.. when i have body on they die easily, without it funeral pyre is very slow.. i got bloodmage hire that cleans bat very fast but i'm afraid he can inner fire arihan.. can he?
Arihan is not a targetable ally when he is charmed, so inner fire can't be cast on him. He becomes an ally, so the aura from shadows/khazra plate would apply, but active skill can't be cast on him while he is charmed.
Feeles wrote:Also when arihan goes half life, his Speed is a problem, also he uses a skill like ghosts coming up from floor.. is there something to know to neutralize that?
Don't stand on the ghost burning floor thing and it won't damage you. Key to the fight is written above -- keep your mouse hovered over him so you can charm him as soon as the previous cast wears off. This will ensure that he won't have enough time to cast anything that would damage you. If he casts the attack while he is charmed, it will damage your enemies and remain that way after the charm wears off, unless he casts it again while he is hostile.